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UFC Undisputed 3 eGuide
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Contents

  • Gameplay
    • Introduction
      • Developer Q&A
      • Game Modes and Options
      • How to Win a Fight
    • How to Play
      • Controls
      • Footwork
      • Striking
      • Striking Defense
      • Grappling - The Clinch
      • Clinch Defense
      • Grappling - The Ground Game
      • Ground Defense
      • Submissions
      • Octagon Control
      • Stamina and Gassing
      • Getting Rocked
      • Rule Set Variations
    • Career Mode
      • The Career Guide
      • Creating a Fighter
      • Scheduling Fights
      • Pre-Fight Actions
      • News/Rankings
      • Career Mode Shop
      • My Fighter
    • Positions and Moves
      • Standing Positions
      • Clinch Positions
      • Ground Positions
    • Unlockables, etc...
      • Fighters
      • Clothes
      • Taunts
      • UFC Cutscenes
      • PRIDE Cutscenes
      • Nicknames
      • Movies
      • Achievements and Trophies
  • Roster
    • Roster A-E
      • YOSHIHIRO AKIYAMA
      • JOSE ALDO
      • THIAGO ALVES
      • RAPHAEL ASSUNCAO
      • MARCUS AURELIO
      • RYAN BADER
      • ANTONIO BANUELOS
      • RENAN BARAO
      • PHIL BARONI
      • PAT BARRY
      • ALAN BELCHER
      • VITOR BELFORT
      • JOSEPH BENAVIDEZ
      • MICHEAL BISPING
      • BRIAN BOWLES
      • JASON BRILZ
      • MIKE BROWN
      • TRAVIS BROWNE
      • MURILO BUSTAMANTE
      • CHRIS CARIASO
      • SHANE CARWIN
      • DONALD CERRONE
      • RYO CHONAN
      • CARLOS CONDIT
      • MIRKO CRO COP
      • DOMINICK CRUZ
      • CYRILLE DIABATE
      • NATE DIAZ
      • JUNIOR DOS SANTOS
      • EVAN DUNHAM
      • FRANKIE EDGAR
      • RASHAD EVANS
    • Roster F-K
      • URIJAH FABER
      • PAULO FILHO
      • JON FITCH
      • KENNY FLORIAN
      • RICH FRANKLIN
      • DON FRYE
      • MANVEL GAMBURYAN
      • LEONARD GARCIA
      • TAKANORI GOMI
      • AKIHIRO GONO
      • GABRIEL GONZAGA
      • GARY GOODRIDGE
      • ROYCE GRACIE
      • FORREST GRIFFIN
      • JOSH GRISPI
      • KENDALL GROVE
      • CLAY GUIDA
      • MELVIN GUILLARD
      • MATT HAMILL
      • DAN HARDY
      • BEN HENDERSON
      • DAN HENDERSON
      • MARK HOMINICK
      • MATT HUGHES
      • MARK HUNT
      • QUINTON JACKSON
      • DEMETRIOUS JOHNSON
      • JON JONES
      • SCOTT JORGENSEN
      • MARTIN KAMPMANN
      • DENIS KANG
      • DONG HYUN KIM
      • ERIC KOCH
      • CHEICK KONGO
      • JOSH KOSCHECK
    • Roster L-P
      • CHRIS LEBEN
      • BROCK LESNAR
      • CHUCK LIDDELL
      • CHRIS LYTLE
      • LYOTO MACHIDA
      • DEMIAN MAIA
      • NATE MARQUARDT
      • VLADIMIR MATYUSHENKO
      • GRAY MAYNARD
      • SEAN McCORKLE
      • COURT McGEE
      • CHAD MENDES
      • JIM MILLER
      • FRANK MIR
      • TAKEYA MIZUGAKI
      • MARK MUÑOZ
      • KAZUHIRO NAKAMURA
      • ROY NELSON
      • CARLOS NEWTON
      • MINOTAURO NOGUEIRA
      • ROGERIO NOGUEIRA
      • DIEGO NUNES
      • YUSHIN OKAMI
      • TITO ORTIZ
      • DAMACIO PAGE
      • FREDSON PAIXAO
      • ROUSIMAR PALHARES
      • ROSS PEARSON
      • BJ PENN
      • ANTONY PETTIS
      • BRAD PICKETT
      • JENS PULVER
    • Roster R-Z
      • KEVIN RANDLEMAN
      • JORGE RIVERA
      • GEORGE ROOP
      • BEN ROTHWELL
      • MAURICIO RUA
      • MURILO RUA
      • DIEGO SANCHEZ
      • BOB SAPP
      • BRENDAN SCHAUB
      • MATT SERRA
      • SEAN SHERK
      • JAKE SHIELDS
      • ANDERSON SILVA
      • THIAGO SILVA
      • WANDERLEI SILVA
      • DENNIS SIVER
      • SOKOUDJOU
      • CHAEL SONNEN
      • GEORGE SOTIROPOULOS
      • GEORGES ST-PIERRE
      • JOE STEVENSON
      • STEFAN STRUVE
      • CUB SWANSON
      • MIKE SWICK
      • PAOLO THIAGO
      • MIGUEL TORRES
      • CHARLIE VALENCIA
      • JAVIER VAZQUEZ
      • CAIN VELASQUEZ
      • BRANDON VERA
      • EDDIE WINELAND
      • NORIFUMI YAMAMOTO
      • GILBERT YVEL
      • TIEQUAN ZHANG
    • Pre-Order/DLC Roster
      • MARK COLEMAN
      • HEATH HERRING
      • CHUCK LIDDELL
      • DAN SEVERN
      • PHIL DAVIS
      • NICK DIAZ
      • JOHN HATHAWAY
      • ANTHONY JOHNSON
      • CHAN SUNG JUNG
      • PASCAL KRAUSS
      • JOE LAUZON
      • RORY MacDONALD
      • JASON MILLER
      • KYLE NOKE
      • CHARLES OLIVEIRA
      • ALISTAIR OVEREEM
      • ALESSIO SAKARA
      • BRIAN STANN
      • SAM STOUT
  • Prima Top 20
    • Prima Top 20
      • ALISTAIR OVEREEM
      • ANDERSON SILVA
      • BEN HENDERSON
      • CAIN VELASQUEZ
      • CARLOS CONDIT
      • CHAEL SONNEN
      • DAN HENDERSON
      • DOMINICK CRUZ
      • FRANK MIR
      • FRANKIE EDGAR
      • GEORGES ST-PIERRE
      • JON JONES
      • JOSE ALDO
      • JUNIOR DOS SANTOS
      • KENNY FLORIAN
      • NATE DIAZ
      • NICK DIAZ
      • QUINTON JACKSON
      • MAURICIO RUA
      • URIJAH FABER

UFC Undisputed 3 Guide › Gameplay › Career Mode

Creating a Fighter

UFC Undisputed 3 provides a robust fighter creation system that allows you to build any type of UFC fighter you can imagine. It’s all very straightforward, but let’s review the more important aspects of creating a fighter.

Note

You may also choose to play through Career Mode as any fighter from UFC Undisputed 3 roster.

Everything functions largely the same as when you create a unique fighter, but you get to begin a real UFC fighter’s career from scratch and rewrite his history however you like!

Weight Classes

The weight class you choose to fight in determines your fighter’s physical size and maximum attribute restrictions—this is clearly shown in the lower menu while cycling through the different weight classes.

In general, heavier weights allow for higher Strength and Cardio scores, while lighter weights grant higher maximum Speed and Footwork values. Your weight class also determines the competition you’ll face when you reach the UFC.

While it’s possible to change weight classes during your career, you can only change to a class that’s directly above or below the weight class you choose now.

A middleweight can move up to light heavyweight or drop down to welterweight, for example, but he can’t ever fight in heavyweight, lightweight, or any other weight class.

AI Fight Styles

This option dictates the manner in which your fighter behaves when the computer controls him during a fight. Don’t worry if you aren’t sure which AI fight style to choose—you can change this setting at any time during your career.

This decision really only matters if you plan to simulate your fighter’s career—it doesn’t factor in when you control your fighter directly during his career fights.

Base Styles

Selecting your fighter’s base style is the most important decision you’ll make during the creation process, because a fighter’s base style determines his initial attribute and skill scores, along with his three starting technique moves.

In addition, the base style you choose will affect how easy or difficult it will be for your fighter to master different technique moves over the course of his career.

Tip

If you’re not certain which base style to choose, try starting out with either boxing or wrestling. Both have straightforward tactics: KO the opponent with punches, either while standing up or from the top position on the ground.

The following list reveals the starting stats that receive a welcomed five-point bonus for each base style:

Boxing: Strength, Footwork, Standing Strikes (Offense and Defense)

Karate : Speed, Cardio, Standing Kicks (Offense and Defense)

Muay Thai : Strength, Footwork, Clinch Striking (Offense and Defense)

Kickboxing : Strength, Speed, Standing Strikes (Offense), Standing Kicks (Offense)

Wrestling : Strength, Cardio, Takedown (Offense and Defense)

Judo: Cardio, Footwork, Clinch Grapple (Offense and Defense)

Sambo : Speed, Cardio, Clinch Grapple (Offense), Submission (Offense)

Jiu-Jitsu : Strength, Cardio, Submission (Offense and Defense)

MMA: Many stats gain a one-, two-, or three-point bonus.

ATTRIBUTES AND STATS

It’s important to know the effects of your fighter’s various stats, so let’s review those all-important attributes:

Strength: Affects striking power and the success rate of all actions, including takedowns, transitions, and submissions.

Speed : Affects striking speed in all positions, as well as reaction time (when swaying/countering, etc.).

Cardio : Determines a fighter’s Stamina and his durability against strikes.

Footwork : Determines how agile a fighter is on his feet, affecting his movement and stepping speed.

Now let’s scope out the offensive skills:

Standing Strikes : Affects how much damage standing punches and elbows inflict when both fighters are standing up and not grappling.

Standing Kicks: Affects how much damage standing kicks and knees inflict when both fighters are standing up and not grappling.

Clinch Striking: Affects how much damage clinch punches, elbows, and knees inflict when both fighters are fighting in the clinch.

Ground Striking: Affects how much damage punches, elbows, and knees inflict when both fighters are fighting on the ground.

Clinch Grapple : Affects how good you are at performing clinch transitions and throws.

Takedown: Affects how effective your takedown attempts are when standing or when fighting in the clinch.

Ground Top Grapple : Affects how effective your ground transitions are from the top position.

Ground Bottom Grapple: Affects how effective your ground transitions are from the bottom position.

Submission: Affects how effective your submissions are.

And finally, those all-important defensive skills:

Standing Strikes: Affects how much damage you suffer from the opponent’s punches and elbows when both fighters are standing up and not grappling.

Standing Kicks: Affects how much damage you suffer from the opponent’s knees and kicks when both fighters are standing up and not grappling.

Clinch Striking: Affects how much damage you suffer from the opponent’s punches, elbows, and knees when both fighters are fighting in the clinch.

Ground Striking : Affects how much damage you suffer from the opponent’s punches, elbows, and knees when both fighters are fighting on the ground.

Clinch Grapple: Affects how good you are at blocking the opponent’s clinch transitions and throws.

Takedown: Affects how good you are at stuffing the opponent’s takedown attempts when standing or when fighting in the clinch.

Ground Top Grapple : Affects how good you are at blocking the top opponent’s transition attempts when you’re on bottom on the ground.

Ground Bottom Grapple : Affects how good you are at blocking the bottom opponent’s transition attempts when you’re on top on the ground.

Submission : Affects how good you are at surviving and escaping your opponent’s submission attempts during submission battles.

Career Tutorials

The first time you play through Career Mode, you’re required to complete three quick and easy tutorials that test your general knowledge of how to fight in MMA.

Watch the three tutorial movies for a quick refresher course on the fundamentals of the standing, clinch, and ground games, then complete a brief skill test for each.

Score big on all three skill tests to add five bonus points to many of your fighter’s attributes and skills!

Note

You only need to beat the tutorials one time, with your very first Career Mode fighter. Ace them all, and you’ll never have to play them again—you can skip the tutorials and instantly gain their full stat bonuses with all of your future Career Mode protégés!

Stand-Up Tutorial

This one’s a breeze—just unleash fluid strike combos from a standing position to batter your low-skill training partner and fill the onscreen progress meter. Fill the meter faster by mixing in kicks and body shots, and also by stringing together powerful combos.

Rock and drop your partner for bonus points as well. You’ve got a full five minutes to work, but see if you can end this exercise early by quickly filling up the progress meter with relentless standing strikes!

Clinch Tutorial

Work your training partner over in the clinch to fill the progress meter in this more challenging tutorial. Hold the Technique Modifier trigger while attempting to clinch, and you’ll transition to either the Single Collar Tie clinch or the Muay Thai Clinch (depending on your fighter’s base style).

Press your partner against the cage afterward and then elbow and knee him relentlessly to rack up points.

Prevent your partner’s transition attempts if you’re able, or simply pummel to regain position if they manage to escape. Just keep striking and transitioning in the clinch, and watch as your progress meter fills!

Tip

Having difficulty with transitioning in the clinch and on the ground? Visit the Options menu and set your Grappling Controls to the straightforward Amateur configuration.

Ground Tutorial

Perform transitions and batter your training partner with strikes on the ground to ace this easy test.

Simply bring your training partner to the mat with a takedown (either while standing up or from the clinch), then begin to score points by striking and transitioning to more dominant positions.

Rock your rival to score big points, and if you’ve got time to spare, go for a daring submission!

Difficulty Test (Sparring)

After you’ve completed all three tutorial tests, you’re required to spar with your partner one last time to evaluate your overall skill level. In fact, it doesn’t actually matter how you perform here at all, because you’re free to play at any difficulty you like.

But the more skill you showcase during this final tutorial session, the higher the difficulty level the game will suggest for you.

Tip

To score really big in the final test, take your time and really work over your low-skill partner with strikes and transitions from all positions, including in the clinch and on the ground.

Tip

If you’re new to UFC Undisputed 3, try the Experienced difficulty setting—it’s a good place for most players to begin.

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