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UFC Undisputed 3 eGuide
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Contents

  • Gameplay
    • Introduction
      • Developer Q&A
      • Game Modes and Options
      • How to Win a Fight
    • How to Play
      • Controls
      • Footwork
      • Striking
      • Striking Defense
      • Grappling - The Clinch
      • Clinch Defense
      • Grappling - The Ground Game
      • Ground Defense
      • Submissions
      • Octagon Control
      • Stamina and Gassing
      • Getting Rocked
      • Rule Set Variations
    • Career Mode
      • The Career Guide
      • Creating a Fighter
      • Scheduling Fights
      • Pre-Fight Actions
      • News/Rankings
      • Career Mode Shop
      • My Fighter
    • Positions and Moves
      • Standing Positions
      • Clinch Positions
      • Ground Positions
    • Unlockables, etc...
      • Fighters
      • Clothes
      • Taunts
      • UFC Cutscenes
      • PRIDE Cutscenes
      • Nicknames
      • Movies
      • Achievements and Trophies
  • Roster
    • Roster A-E
      • YOSHIHIRO AKIYAMA
      • JOSE ALDO
      • THIAGO ALVES
      • RAPHAEL ASSUNCAO
      • MARCUS AURELIO
      • RYAN BADER
      • ANTONIO BANUELOS
      • RENAN BARAO
      • PHIL BARONI
      • PAT BARRY
      • ALAN BELCHER
      • VITOR BELFORT
      • JOSEPH BENAVIDEZ
      • MICHEAL BISPING
      • BRIAN BOWLES
      • JASON BRILZ
      • MIKE BROWN
      • TRAVIS BROWNE
      • MURILO BUSTAMANTE
      • CHRIS CARIASO
      • SHANE CARWIN
      • DONALD CERRONE
      • RYO CHONAN
      • CARLOS CONDIT
      • MIRKO CRO COP
      • DOMINICK CRUZ
      • CYRILLE DIABATE
      • NATE DIAZ
      • JUNIOR DOS SANTOS
      • EVAN DUNHAM
      • FRANKIE EDGAR
      • RASHAD EVANS
    • Roster F-K
      • URIJAH FABER
      • PAULO FILHO
      • JON FITCH
      • KENNY FLORIAN
      • RICH FRANKLIN
      • DON FRYE
      • MANVEL GAMBURYAN
      • LEONARD GARCIA
      • TAKANORI GOMI
      • AKIHIRO GONO
      • GABRIEL GONZAGA
      • GARY GOODRIDGE
      • ROYCE GRACIE
      • FORREST GRIFFIN
      • JOSH GRISPI
      • KENDALL GROVE
      • CLAY GUIDA
      • MELVIN GUILLARD
      • MATT HAMILL
      • DAN HARDY
      • BEN HENDERSON
      • DAN HENDERSON
      • MARK HOMINICK
      • MATT HUGHES
      • MARK HUNT
      • QUINTON JACKSON
      • DEMETRIOUS JOHNSON
      • JON JONES
      • SCOTT JORGENSEN
      • MARTIN KAMPMANN
      • DENIS KANG
      • DONG HYUN KIM
      • ERIC KOCH
      • CHEICK KONGO
      • JOSH KOSCHECK
    • Roster L-P
      • CHRIS LEBEN
      • BROCK LESNAR
      • CHUCK LIDDELL
      • CHRIS LYTLE
      • LYOTO MACHIDA
      • DEMIAN MAIA
      • NATE MARQUARDT
      • VLADIMIR MATYUSHENKO
      • GRAY MAYNARD
      • SEAN McCORKLE
      • COURT McGEE
      • CHAD MENDES
      • JIM MILLER
      • FRANK MIR
      • TAKEYA MIZUGAKI
      • MARK MUÑOZ
      • KAZUHIRO NAKAMURA
      • ROY NELSON
      • CARLOS NEWTON
      • MINOTAURO NOGUEIRA
      • ROGERIO NOGUEIRA
      • DIEGO NUNES
      • YUSHIN OKAMI
      • TITO ORTIZ
      • DAMACIO PAGE
      • FREDSON PAIXAO
      • ROUSIMAR PALHARES
      • ROSS PEARSON
      • BJ PENN
      • ANTONY PETTIS
      • BRAD PICKETT
      • JENS PULVER
    • Roster R-Z
      • KEVIN RANDLEMAN
      • JORGE RIVERA
      • GEORGE ROOP
      • BEN ROTHWELL
      • MAURICIO RUA
      • MURILO RUA
      • DIEGO SANCHEZ
      • BOB SAPP
      • BRENDAN SCHAUB
      • MATT SERRA
      • SEAN SHERK
      • JAKE SHIELDS
      • ANDERSON SILVA
      • THIAGO SILVA
      • WANDERLEI SILVA
      • DENNIS SIVER
      • SOKOUDJOU
      • CHAEL SONNEN
      • GEORGE SOTIROPOULOS
      • GEORGES ST-PIERRE
      • JOE STEVENSON
      • STEFAN STRUVE
      • CUB SWANSON
      • MIKE SWICK
      • PAOLO THIAGO
      • MIGUEL TORRES
      • CHARLIE VALENCIA
      • JAVIER VAZQUEZ
      • CAIN VELASQUEZ
      • BRANDON VERA
      • EDDIE WINELAND
      • NORIFUMI YAMAMOTO
      • GILBERT YVEL
      • TIEQUAN ZHANG
    • Pre-Order/DLC Roster
      • MARK COLEMAN
      • HEATH HERRING
      • CHUCK LIDDELL
      • DAN SEVERN
      • PHIL DAVIS
      • NICK DIAZ
      • JOHN HATHAWAY
      • ANTHONY JOHNSON
      • CHAN SUNG JUNG
      • PASCAL KRAUSS
      • JOE LAUZON
      • RORY MacDONALD
      • JASON MILLER
      • KYLE NOKE
      • CHARLES OLIVEIRA
      • ALISTAIR OVEREEM
      • ALESSIO SAKARA
      • BRIAN STANN
      • SAM STOUT
  • Prima Top 20
    • Prima Top 20
      • ALISTAIR OVEREEM
      • ANDERSON SILVA
      • BEN HENDERSON
      • CAIN VELASQUEZ
      • CARLOS CONDIT
      • CHAEL SONNEN
      • DAN HENDERSON
      • DOMINICK CRUZ
      • FRANK MIR
      • FRANKIE EDGAR
      • GEORGES ST-PIERRE
      • JON JONES
      • JOSE ALDO
      • JUNIOR DOS SANTOS
      • KENNY FLORIAN
      • NATE DIAZ
      • NICK DIAZ
      • QUINTON JACKSON
      • MAURICIO RUA
      • URIJAH FABER

UFC Undisputed 3 Guide › Gameplay › How to Play

Grappling - The Ground Game

Taking your opponent to the ground is a sound strategy that gives you significant advantages in a fight. Even if the opponent is largely able to nullify your ground offense, simply maintaining the dominant top position looks good in the judges’ eyes.

Unless you’re strictly a striker, look for opportunities to score points by bringing your opponent to the mat with a takedown. Then unleash some devastating ground-and-pound from the top or work at locking in a fight-ending submission!

Shooting and Driving

While standing, hold the Height Modifier trigger and tilt the Clinch/Grapple stick toward the opponent to shoot in for a takedown that can quickly bring the fight to the ground. But beware—shooting in for a takedown exposes you to being countered by powerful strikes!

Set up your takedowns with strikes and time your shots very carefully to finish them with greater success. Don’t shoot too often or you’ll become predictable and easy to counter.

Tip

Use quick strikes and short combos to get your opponent to engage you on the feet, then shoot in for an unexpected takedown during the exchange!

Many times, completing a takedown requires you to dig deep and drive for the finish. After shooting in, rotate the Clinch/Grapple stick as fast as you can to drive your opponent onto his back and secure the top position on the ground.

Short Takedowns

If you shoot for a takedown just as the opponent is unleashing a strong strike, you’ll score a special short takedown that can’t be stuffed or blocked. This is particularly useful against aggressive strikers because it instantly places them on their back, where they can do the least damage.

If you’re getting battered by combos on the feet, turn the tide of the fight with a short takedown!

Note

Short takedowns cannot be performed against quick strikes. Only strong strikes are susceptible to short takedowns.

Advancing Position

The better your top position on the ground, the more powerful your strikes and submission offense will be, and the fewer survival options the opponent will have—that’s why it’s important to improve your position by performing transitions.

Manipulate the Clinch/Grapple stick to perform either quick minor transitions or slower major transitions, which are more beneficial but also easier to block and counter.

Tip

When rolling with competent grapplers, use minor transitions to increase your odds of transitioning successfully. Employ major transitions against less-threatening grapplers to bring the fight to a swifter finish.

Technique Transitions

Hold the Technique Modifier trigger while attempting a ground transition to perform a technique transition, assuming your fighter is able. Technique transitions are more powerful than normal transitions, meaning they have a better chance of succeeding and significantly improving your position on the ground.

Some technique transitions allow you to “sweep” the opponent, moving from the bottom to the top position in one swift, game-changing move.

Technique transitions cost significant Stamina to attempt, however, so use these powerful transitions wisely!

Note

Like technique strikes, all technique transitions have a level, from one to three. The higher the technique transition’s level, the easier it is to pull off!

Ground Transition Flow

This list covers the most common ground positions, from most advantageous to least. These positions (and many more) are covered in greater detail in the “Positions and Moves” chapter of this guide.

  • 1. Mount, Top or Back Mount, Top
  • 2. Mount Clinch, Top
  • 3. Back Side Control, Top
  • 4. North/South, Top
  • 5. Side Control, Top
  • 6. Half Guard, Top
  • 7. Half Guard Clinch, Top
  • 8. Open Guard, Top
  • 9. Open Guard Clinch, Top
  • 10. Open Guard Clinch, Bottom
  • 11. Open Guard, Bottom
  • 12. Half Guard Clinch, Bottom
  • 13. Half Guard, Bottom
  • 14. Side Control, Bottom
  • 15. North/South, Bottom
  • 16. Back Side Control, Bottom
  • 17. Mount Clinch, Bottom
  • 18. Mount, Bottom or Back Mount, Bottom

Ground Transition Interupts

As with certain clinch positions, you can interrupt the bottom opponent’s transition attempts by landing a strong strike when the opponent attempts to transition to a better position. Strong strikes are only available to the top fighter when he has transitioned to a dominant top position.

Bottom fighters can’t perform strong strikes, and therefore cannot interrupt the top fighter’s transitions in this fashion.

Sub Positions

Most non-clinch ground positions allow the top fighter to transition into a dangerous sub position. As the top fighter, simply tilt the Movement stick (not the Clinch/Grapple stick) toward the opponent to “posture up” into sub position.

Now your strikes are much stronger than normal, and your submissions will be even easier to apply!

These ground positions allow the top fighter to transition into a threatening sub position—be sure to do so when you’re on top:

  • Open Guard, Top
  • Half Guard, TopSide Control, Top
  • Mount, Top
  • North/South, Top
  • Sprawl, Top
  • Back Side Control, Top
  • Back Mount, Top
  • Back Mount Face Up, Top
  • Back Mount Face Up Body Triangle, Top

Note

Sub positions are not required for applying submissions—they simply make subs more powerful and easier to finish. The submission you perform may vary depending on whether or not you’ve postured up into sub position as well.

See the “Submissions” section of this chapter for more on applying and defending against subs.

ULTIMATE STRATEGY: GROUND OFFENSE

The ground is a great place to be­—assuming you’re on top. Remember these tips and you’ll dominate your grounded foes:

  • Diving for takedowns on the feet is risky against counter-fighters. Use quick strikes, feints, and footwork to get such fighters to open up with some offense, then shoot in when the time is right.
  • Shoot against aggressive power-punchers when they begin to uncork slower strong strikes. If you time it right, you’ll score a short takedown that can’t be stuffed!
  • Once you’ve pinned your opponent to the mat, look to improve your position with minor, major, and technique transitions.
  • When you’re not being held in a ground clinch, posture up into sub position and finish the fight with strong strikes and powerful submissions from the top!
  • If the opponent has good ground defense, simply try to maintain the top position without working too hard. Block transitions as you land quick strikes, and work for minor transitions. Staying on top can win you close decisions, even when relatively little offense is being dished out.

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