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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › SIDE MISSIONS

_DECOY CONTRACTS

OBJECTIVES

Acquire target vehicle

Race through target locations to attract the police

Escape the police

Driving Infiltration

Vehicle Chase

Escape

Your job is to head to a particular location, which could be anywhere close to a ctOS camera in one of the six districts, and await further instructions. Once you activate the mission, you are contacted and your job is explained. Although there are variations, this mission type always takes a similar form:

Acquire target vehicle

From your starting point, locate a vehicle parked close by. It is usually within a block of your location, so you don’t need to jog far. Head into the vehicle, and start the engine.

Race through target locations to attract the police

Escape the police

You must now follow, in order, the series of ctOS monitoring points (aka waypoints) that appear on the map and onscreen, while avoiding any confrontation. Although you’re technically supposed to be trying to attract the enemy, it doesn’t matter if the foes are searching for you but haven’t spotted you yet. These are the police.

When you reach the last waypoint, the mission concludes. If the enemy is actively pursuing you, you must attempt to escape them before the mission can finish. At this point, you receive your reward. If you complete the circuit of waypoints and have a large number of seconds left on the clock, your reward is higher.

The number of seconds you need to have left to be awarded the highest prize (Gold, and the largest cash reward), as well as the numbers (in seconds and dollars) for Silver and Bronze, are listed in your Fixer Contract App and in this guide.

If you’re caught by the police, the mission and contract fails. You can replay these side missions as often as you wish; these are great ways to learn shortcuts throughout the environment and accrue cash!

Tip

Learn the routes to each waypoint. Although you’re actively coaxing foes to your location, it is actually much more proficient for you to finish all the missions with the enemy still searching for you, as you don’t need to avoid incoming cars or police choppers, which elongate the mission time.

Tip

Store several Jam Coms with you, so you can negate any police search activities during these driving missions. You can also begin these side missions at any time; choose day so you have a better view of the obstacles along the course. Finally, remember you can use infrastructure hacks to remove the police as they chase you, but rely on these instead of shunting your foes, as your vehicle needs to complete the race as quickly as possible, while remaining intact.

Note

The following tactical information details each individual Decoy mission. An optimal path has been plotted, along with notes on the more difficult corners and areas to navigate through.

Tip

With accurate driving, you can complete most Decoy missions with the police only scanning your location but never chasing you. Use Jam Coms to ensure this occurs.

PAWNEE // DECOY CONTRACTS

01_TRAILS AND TRIBULATIONS

Starting location: Pawnee trailer park

Vehicle: Kuruhawa Motorsport 450

Difficulty:

NUMBER OF CHECKPOINTS: 32

+00:40 // +$10,000

+00:25 // +$9,000

+00:00 // +$8,000

BEAT THIS: 00:34:00 (Jean Michel Lavigne)

Checkpoints 1–5: Watch that the initial jump and the entrances to both the narrow bridges don’t throw you off-course. Ease off the throttle for the jump to avoid hitting trees or rocks.

Checkpoints 6–10: There’s some winding trails to maneuver through with some tarmac. Checkpoint 9 is near the gas station. Line up properly for Checkpoint 10 to jump over rooftops.

Checkpoints 11–17: Prepare for oncoming traffic between checkpoints 12 and 13. Be sure you hit the trail left slightly at 14. Watch for the sharp left turn at 16 and your off-road entrance to reach 17.

Checkpoints 18–25: Ease up on the throttle as you weave between rail tracks and dirt road. Make the slight right to Checkpoints 20 and 22, and watch for rocks; you can hit them and stall progress. There’s a sharp left at 25.

Checkpoints 26–32: There’s a small ramp before Checkpoint 26 on your left, then it’s tarmac to 29. Steer right onto the rails to cut the corner to 30, so you can remain on the tracks to the massive end jump at 32.

PARKER SQUARE // DECOY CONTRACTS

02_PARKER SQUARE RALLY

Starting location: Owl Hotel Alley

Vehicle: Carrozza

Difficulty:

NUMBER OF CHECKPOINTS: 24

+00:30 // +$3,000

+00:20 // +$2,000

+00:00 // +$1,000

BEAT THIS: 00:51:79 (Anthony Renomeron)

Checkpoints 1–4: Head under the archway clock and accelerate hard, braking only as you reach Checkpoint 3 and the hard left turn. Then slow slightly through 4 and the long left curve of the road.

Checkpoints 5–7: A savage right turn (don’t oversteer!) and then line up for a jump across the marina and Checkpoints 6 plus 7. Ease off the gas to line up for the fence section below the icon for 7.

Checkpoints 8–13: Follow the dirt trail, optionally heading off it for more direct paths to Checkpoint 9. Slow before 11 and 12 slightly, and especially the sharp turn at 13, as it’s easy to lose control.

Checkpoints 14–20: Scoot across the road to Checkpoint 14, then follow the tarmac around the park; only the sharp left to 17 is a problem. Watch your speed bouncing downhill to 18 and the nasty left turn at 20.

Checkpoints 21–24: Into the gate and some sharp weaving right to Checkpoint 21 and left to 22. Open the gate when exiting just after 22. After a sharp right, 24 is a ramp through a gap in a brick building.

03_RAILROADED

Starting location: SCHOOL SIDEWALK (WEST)

Vehicle: Tributary 1500

Difficulty:

NUMBER OF CHECKPOINTS: 27

+01:00 // +$10,000

+00:40 // +$9,000

+00:00 // +$8,000

BEAT THIS: 01:14:60 (Anthony Renomeron)

Checkpoints 2–5: Skid left onto the rail tracks at Checkpoint 2, accelerate to 3, slow, and make a tight left skid to miss the tunnel at 4. Now line yourself up for a dirt jump at 5.

Checkpoints 6–9: A sharp right just before the freeway bridge onto dirt at Checkpoint 6, then cut across to the road by May Stadium. Watch the nasty left turn into the alley at 9; it’s easy to overshoot.

Checkpoints 10–19: Take the ramped stairs at Checkpoint 10 slower than usual to keep control as you land. More alley steering to reach 11. Cut across the park to reach 12, and weave across the intersection to reach 13. Checkpoints 14–19 are on the city streets behind May Stadium and are easy to reach.

Checkpoints 20–24: Use the sidewalk or cut across the park to Checkpoint 20 (though the road is safer). Checkpoints 21 and 22 follow the park’s perimeter. Make sure you slow and skid right at 24.

Checkpoints 25–27: Checkpoint 25 is off the main road to the left, onto the rail tracks. Remain on the tracks as you reach 26, heading through the tunnel, passing a station, and steering onto the ramp on the right to the final checkpoint.

BRANDON DOCKS // DECOY CONTRACTS

04_BOOTLEGGED

Starting location: EASTERN SHIPPING DOCKS

Vehicle: 571

Difficulty:

NUMBER OF CHECKPOINTS: 25

+00:25 // +$10,000

+00:15 // +$9,000

+00:00 // +$8,000

BEAT THIS: 00:28:12 (Anthony Renomeron)

Checkpoints 1–3: Your vehicle has rear-wheel drive, so it can fishtail wildly: Predicting corners takes extreme competence and patience! Ignore the ramp before Checkpoint 1 (it slows you down) and brake at 2 or you’ll crash when squeezing through the gaps. Stay left of the container at 3 to quicken your pace.

Checkpoints 4–8: When you reach Checkpoint 4, squeeze between the container (left) and crane (right). Accelerate hard as you reach 5, stay on the tracks, then slow and skid right slightly to line up the dirt track at 6. Continue across the road, up over the gravel (slow when you reach the rise), and down to 8.

Checkpoints 9–13: Brake sharply as you reach Checkpoint 9 and drop onto the road, turning left and then right across the bridge. Cut in left at 11 as you cross the intersection. Then maneuver left across the railroad tracks at 12, and cut the corner of the road to set up for 13; this is the trickiest part of the route.

Checkpoints 14–21: Stay on the road at Checkpoint 14, heading right, down the dirt hill at 15 before beginning a run under the L-train to 20. Brake at 19, and as you emerge at 20, cut across the road to the brick warehouse grounds at 21.

Checkpoints 22–25: Cut across the concrete grounds, watching the tree planter as you reach the main road before 23. Then stay on the road at 24, increasing your speed to the final checkpoint.

05_RAID

Starting location: BRICK WAREHOUSE

Vehicle: Zusume R

Difficulty:

NUMBER OF CHECKPOINTS: 21

+00:35 // +$6,000

+00:25 // +$5,000

+00:00 // +$4,000

BEAT THIS: 00:44:10 (Anthony Renomeron)

Checkpoints 2–5: Continue the momentum, launching up the metal ramp and over the water, aiming left slightly to land near the junction and up the road through Checkpoint 3. Then head off the road through the barrier gate (spikes) and 4, aiming for yet another ramp, this one in a container.

Checkpoints 6–9: Land on the road, avoiding oncoming traffic and heading under the bridge. Maintain a high speed along the winding main road until you head through another barrier at Checkpoint 9 and into the shipping yard.

Checkpoints 10–13: The concrete path is narrow and curves right; then there’s a very sharp, narrow turn at Checkpoint 11. Head right and through another barrier. Accelerate out and onto the rail tracks at 12, and avoid the rusting engine by keeping right, then back onto the rails at 13.

Checkpoints 14–17: Follow the rail line as it curves left, then leave it and stay on the grass to the right, passing Checkpoint 14. Head back onto the rails, under the concrete bridge at 15. Open the gate at 16 and enter a very narrow and slightly winding rail tunnel at 17.

Checkpoints 18–21: Crash through the fence and stay on the rails at Checkpoint 19, then dodge left off the rails, missing the concrete freeway pillars, to reach 20. Now accelerate wildly to hit 21, launching yourself over the river.

06_RIDGE RIDER

Starting location: NORTH ISLAND SILO YARD

Vehicle: Hailkal R

Difficulty:

NUMBER OF CHECKPOINTS: 17

+01:00 // +$10,000

+00:40 // +$9,000

+00:00 // +$8,000

BEAT THIS: 00:47:00 (Jean Michel Lavinge)

Checkpoints 1–4: Move onto the road, ignoring the rails as you pass Checkpoint 1, slowing for the first right corner at 2, before cutting through the fence and grass to line up for 3. Cross the bridge following the road south through 4.

Checkpoints 5–8: Checkpoint 5 requires a reasonably sharp left turn, under the L-train tracks to 6, and into the covered warehouse almost immediately after to 7. Avoid the middle concrete pole when bursting through the fence jump at 8.

Checkpoints 9–11: Follow the curved road left and then straight out as you drive over the gravel pit at Checkpoint 10. Position yourself for a quick dash straight to 11; brake here as you skid left, into the gravel yard.

Checkpoints 12 and 13: Line up quickly as you approach Checkpoint 12, and jump off the gravel pit area and onto the bridge (without hitting the middle divider). Follow the road and make a severe right turn into another yard at 13.

Checkpoints 14–17: Head straight off the gravel, watching for cross traffic as you jump down to Checkpoint 14. Cross the bridge, make a sharp right at 15, then accelerate strong, following the road through 16 and the rising bridge at 17.

THE LOOP // DECOY CONTRACTS

07_DISTRACTION

Starting location: SOUTH ALLEY

Vehicle: Core-T

Difficulty:

NUMBER OF CHECKPOINTS: 20

+01:00 // +$6,000

+00:40 // +$5,000

+00:00 // +$4,000

BEAT THIS: 00:53:08 (Anthony Renomeron)

Checkpoints 1–4: Accelerate between the bollards under the L-train, and head up the cobblestone pedestrian areas. Prepare for a sharp left turn at Checkpoint 3, onto the main street heading north. Swerve left at 4.

Checkpoints 5–7: Stay to the left! Drop down into the alley and turn left under the L-train tracks. Aim your vehicle through the series of metal frames, down another pedestrian walkway, and skid right onto the road at Checkpoint 6. Now follow this road as it winds around, swerving right onto another wide road at 7.

Checkpoints 8–12: Increase your speed through Checkpoint 8, under the L-train. Make a sharp left at 9, down the main road, and a sharp right turn at 11, into the parking garage. Take care as you drop down into the stone walkway and up the steps over 12 so you don’t overshoot and hit a tree. Then swerve to the right alley at the “Resonance” building.

Checkpoints 13–16: Head through Checkpoint 13 and quickly open the garage door to exit. Continue straight (north) down the alley, swerving right and accelerating onto the road. Skid right at 15, accelerate hard under the L-train tracks, then ease off the gas as you weave into the pedestrian underpass with the two statues at 16.

Checkpoints 17–20: A sharp left as you emerge from the pedestrian area, and another one a block later through Checkpoint 18. Then it’s a straight shot to the garage door; open it early, into the garage, and immediately open the garage exit while slowing so you don’t lose control. Then it’s a straight shot to 20 at the bridge.

08_GHOST TRAIL

Starting location: SOUTHEAST ALLEY

Vehicle: Zusume R

Difficulty:

NUMBER OF CHECKPOINTS: 14

+00:30 // +$3,000

+00:20 // +$2,000

+00:00 // +$1,000

BEAT THIS: 01:05:44 (Anthony Renomeron)

Checkpoints 1–3: Follow the street as it curves around to the left, then straightens out, allowing a huge burst of speed as you zip down the street under the L-train tracks. Zigzag at Checkpoint 3, touching the brakes slightly.

Checkpoints 4–5: Follow the road as it gently curves, then turn sharply right at the intersection and Checkpoint 4. The road widens, but don’t launch off the undulations in the road and lose control. Increase your speed as the road flattens.

Checkpoints 6–9: Slow slightly as you pass under the L-train. The road follows the river, curving right and straightening out. Take the narrower road to the right, at the Y-junction at Checkpoint 8. Make a severe left turn, slowing down so you don’t hit the steps.

Checkpoints 10–12: Drive toward the bridge before skidding right, through Checkpoint 10. One block later, turn sharply right through 11 and then sharply left at 12. All are on main streets.

Checkpoints 13 and 14: Make a sharp left turn and e-brake slightly at Checkpoint 13. Set yourself up for a strong acceleration toward the bridge and your final checkpoint at 14.

09_MISGUIDED

Starting location: Covered parking lot, North LOOP

Vehicle: Sunrim

Difficulty:

NUMBER OF CHECKPOINTS: 19

+00:35 // +$3,000

+00:20 // +$2,000

+00:00 // +$1,000

BEAT THIS: 01:05:75 (Anthony Renomeron)

Checkpoints 2–4: Immediately open the garage door and let off the gas as you launch over the steps. Skid right into Checkpoint 3 onto the main road at the end of the narrow pedestrian area. Cut in on the left as you race up the hill, through 4, and onto the bridge.

Checkpoints 5–7: If the bridge is up, slow slightly as you launch over it, as sailing through the air wastes speed and time. Avoid traffic as you race along the street and make a sharp right through Checkpoint 5. Accelerate hard, heading north for two blocks, then down the alley at 6. Follow the alley around to the parking lot where 7 is.

Checkpoints 8–12: Watch for cars and smash through pallets as you exit the parking lot. Accelerate while under the L-train and speed over the bridge, braking and skidding left at Checkpoint 10. You have around four blocks of acceleration before a sharp right at 11, as you turn onto the road close to the river. Follow that and make your next left at 12, onto the bridge.

Checkpoints 13–17: Gas it over the bridge, then edge right, off the jump into the pedestrian area while lightly braking through Checkpoint 13. Swerve left and into the pedestrian zone to the left. This straightens out as you drive back onto tarmac at 15. Then cut the left corner at 16, and race over the bridge and 17 ahead.

Checkpoints 18 and 19: This final part is tricky; slow as you cross the bridge and bear left, through the gap in the L-train supports. Cut across the parking lot and through the minor road at Checkpoint 18. Turn left immediately afterward so you line yourself up with 19 and the final jump over the river.

MAD MILE // DECOY CONTRACTS

10_DECEPTION

Starting location: ST. VALENTINE’S DAY MASSACRE

Vehicle: Kodachi

Difficulty:

NUMBER OF CHECKPOINTS: 24

+00:40 // +$6,000

+00:30 // +$5,000

+00:00 // +$4,000

BEAT THIS: 01:02:24 (Anthony Renomeron)

Checkpoints 2–4: Follow the tarmac alley, and scoot across the road, avoiding the bollards. Head under the bridge, slowing so you don’t fly into the metal bridge when you hit the steps. Accelerate through the pedestrian mall straight toward the garage you need to open at Checkpoint 4.

Checkpoints 5–9: Launch up the stepped ramp at Checkpoint 5, under the L-train and down the road. Slow and keep right on the sidewalk as you reach 7. Make a sharp right turn into the alley at 8, then drop your speed slightly so you don’t spend too much time in the air as you hit the small steps section and 9.

Checkpoints 10–16: Under the L-train and follow the main road, pointing the bike toward the cobblestones and planters area and Checkpoint 12. Weave between the buildings and head west through 14. Drift right, through the fence and parking lot, and pass through the narrow gap between the buildings to reach the tight left turn at 16.

Checkpoints 17–21: Drive through the railing, and drop down to the road below and Checkpoint 17. Brake heavily and don’t miss 18, at the steps. This leads to a long straight, through 20 and 21.

Checkpoints 22–24: Head through the alley and Checkpoint 21, keeping straight. Stay right at the roundabout sculpture, then savagely brake and skid left into the alley, positioning yourself for the ramp up to 24.

11_WILD RIDE

Starting location: VEHICLE GARAGE (EAST)

Vehicle: CORE-T

Difficulty:

NUMBER OF CHECKPOINTS: 24

+00:30 // +$6,000

+00:20 // +$5,000

+00:00 // +$4,000

BEAT THIS: 01:15:00 (Jean Michel Lavinge)

Checkpoints 2–5: At the roundabout with the curved sculpture, swerve right through Checkpoint 2, down the cobblestone street, and under the L-train to a left turn through 3 and a wider street. This curves right, through 4, then curves sharply after a block, through 5.

Checkpoints 6–10: The road straightens out; accelerate hard through Checkpoint 6, then make a savage stop and skid right at 7, through the gravel and between a series of buildings ending at a sharp right at 8. Keep left at 9, passing the circular sculpture and heading onto the cobblestones through 10.

Checkpoints 11–15: Follow the curved road, then make a severe left turn at the L-train. Cross the river and touch the e-brake to skid right at Checkpoint 12. Head along the river, then back over it to the right again at 13. Make a right at 14, down the road and into the traffic tunnel, then turn sharply right at 15.

Checkpoints 16–21: Exit the tunnel and brake, sharply turning right at Checkpoint 17. It’s a straight line over the pavement and down the street to a sharp right turn at 19, then a left a block later at 20. Don’t miss the alley with the blockers at 21.

Checkpoints 22–24: Hack both gates and speed through the curved pedestrian area, back onto the road at Checkpoint 22 during the long left turn and under the bridge. Head up the rise in the road to 23; follow the road south to the bridge and 24.

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