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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › MAIN MISSIONS › MAIN MISSIONS /// Act II

_PLANTING A BUG

OBJECTIVES

Get into position and contact Bedbug

Leave no witnesses alive

Guide Bedbug to the server room

Unlock the server room for Bedbug

Escape the Viceroys

MINOR SPOILER

LOCATIONS // MAP

Location 01 / The Wards // Rossi-Fremont ctOS Tower

Location 02 / The Wards // Rossi-Fremont Interior

Get into position and contact Bedbug

(Optional) Leave no witnesses alive

14.1 HE’D SELL OUT HIS OWN MOTHER IF I ASKED

Location / The Wards // Rossi-Fremont ctOS Tower

Infiltration

Data Hack

Lethal Force Likely

Melee Force Likely

Difficulty:

Once you explain to Clara that you’re going to wire up Bedbug and send him into Iraq’s base, head to the Unicorn and Dragon Pub in The Wards, secure another Audio Log from the bar counter, then place the bugging device for Bedbug to pick up. Once you’ve called your Plant, drive over to the Wards and park outside the Rossi-Fremont ctOS tower yard. Getting into position involves accessing the tower yard once again. You should already be familiar with the following insertion points.

Tip

Where you park is important, as you need to make a quick escape at the culmination of this mission. Have a vehicle (like a bike) ready to go—ideally close to the door you’re about to unlock in the ctOS tower yard—for after you clear the area of enemies.

Overview

Completion Point: The hackable door at the yard’s north end, at the base of the tenement block.

Dangers: Five Viceroys (Veteran x4, Elite x1), with pistols, shotguns, and machine guns.

Insertion Points
Yard to Yard (West)

Accessibility Level:

To access the gap between the southeast corner of the Rossi-Fremont yard and the tower yard, jog around to the Rossi-Fremont yard or summon the forklift to the gate’s left, stand on it, and drop over the high fence. The side gap into the yard is narrow, but there are numerous cover opportunities (such as the open container) as you insert yourself and run for the north door or begin a series of guard takedowns.

Tower Yard Gate (South)

Accessibility Level:

The other method to gain entry into the tower yard is via the gate leading from the street and your starting point. There are foes guarding this gate. Profile and tag them, and study the patrol paths of all five foes before you decide on your best infiltration action. Or, with a bit of skill, you can sneak through the gate and hide along the raised concrete area to the right (east). Just watch that flammable propane tank!

Note

The door to unlock is to the north, at the base of the tenement block. This leads to a couple of stolen ATM machines and a perfect hiding spot for the majority of this mission, when you’re escorting Bedbug. You can enter here with or without enemies still present, though clearing the area first is wise.

Progression Plans

You may now try one, parts of, or any combination of the following methods to insert yourself into this yard.

General Preplanning

Smart Camera Work: There are two easily accessed cameras to mark all five enemies and to get a good look at the yard you’re infiltrating. That propane tank with the gas canisters nearby looks flammable....

Minimal Resistance: There are only five Viceroys and no reinforcements. While a firefight may be fierce, it won’t take long.

Setting up for Getting Out: When you remove foes, be sure you’ve already figured out which way you’ll flee—via the gate or across the Rossi-Fremont yard. Bring a vehicle and position it facing the street too.

Passive // Smart: Avoiding the Viceroy Guards

Difficulty:

If you scale the forklift and head through the gap in the side wall, you can quickly hack the door from behind the girders. If you time your movements correctly or utilize lures, you can scurry to the concrete blocks and into the door without being seen.

Aggressive // Stealth: A Gun-Free Takedown on the Cards

Difficulty:

If you want to try out your stealth baton, approach from the side entrance. Head through the gap and move clockwise around the yard, dealing with the two foes by the gate last. Study the guard’s pattern and strangle only when others aren’t looking. Lures are also useful here, as is the open container to hide in.

How about a Spec-Ops takedown? Try climbing on one of the two open containers along the perimeter just right of the gate. The foes don’t immediately notice you, and you can tag enemies from up here with silent gunfire.

Aggressive // Violence: Embedding Foes with Exploding Shards

Difficulty:

In addition to grenades and IEDs, shotgun blasts from close range, automatic weaponry, or sniping from a distant position through the side yard or from atop the forklift, you can shoot the propane tank. This removes two patrolling foes as the canisters explode. Grenades are also a great way to cause a firestorm.

Driving // Offensive: Ramming and Sending Regards

Difficulty:

If you have a vehicle you’d like to abuse, drive it through the open gate, crushing one or more of the waiting guards; then use it as movable cover, hopping out and blasting at the enemies you can’t run over.

Guide Bedbug to Iraq’s locked server room

14.2 A SCURRYING BEDBUG

Location / The Wards // Rossi-Fremont

Escort

Data Hack

Difficulty:

Progression Plans

The next part of this mission involves you remotely prompting Bedbug as he infiltrates Iraq’s Rossi-Fremont compound. Use the guide map and the camera angles shown in the screenshots, and move Bedbug to where he is positioned in the screenshots.

General Preplanning

No Friends Here: The patrolling Viceroys aren’t Bedbug’s friends, as you’ll discover if one spots him. Make sure he’s out of sight.

Scouting Ahead: You should already be familiar with this place, but it’s also good to leave Bedbug in a safe location and scout ahead via cameras. Mark all Viceroys in subsequent rooms and utilize any technology you can hack.

One Main Route: It’s worth knowing that there’s one optimal path to reach the server room, described below.

Bedbug Escort // Elevator Entrance

Bedbug steps out of the elevator, and he’s not happy with this predicament. He drops to a cover position, allowing you to survey the corridor ahead, which has one patrolling Viceroy.

Bedbug Escort // Narcotics Corridor

Pan right, optionally hack the laptop, then move to the camera shown here. Wait for the Viceroy to enter the side corridor, and place Bedbug down the corridor, by the pills crate, on the side closest to this camera.

Bedbug Escort // Ruined Wall

Hack the webcam on the notebook computer, then move to the camera in the salmon-colored drug storage rooms. Place Bedbug just inside, behind the ruined wall.

Bedbug Escort // Middle Room

Move to this camera, and wait for the patrolling Viceroy to turn and head right, away from the hole in the wall. Immediately move Bedbug behind the stack of pills, on the side opposite the center table from the soldier.

Bedbug Escort // Far Room and Corridor Entrance

Move to this camera and wait for the Viceroy in the middle room to head left, toward the hole Bedbug ran through; then attract the enemy in this room so he moves to inspect the phone to the right. Quickly move Bedbug here, in the inside corner of the L shape of the middle table and drug pallets.

Bedbug Escort // Corridor to Shutter Room

When the previous enemy moves away from the phone, move to this camera and position Bedbug to the left of this crate stack.

Bedbug Escort // Shutter Room

Move to this camera and watch the guard moving left to right; position Bedbug in this dark corner by the broken wall when the soldier heads right.

Bedbug Escort // Shutter Room Shutdown

Although you can access the camera in the shutter room and close the shutter so Bedbug can easily sneak past, it isn’t necessary. However, you do need to access the laptop camera and the camera across the corridor you haven’t seen yet.

Bedbug Escort // Locked Door

Move to this camera, ensure the guard in the server room isn’t looking, and head to the second camera. Move Bedbug toward the soda machine and pan right, positioning him by the locked door. The tricky part of the escort is over!

Unlock the server room for Bedbug

Escape the Viceroys

14.3 DON’T DROP ME, CUZ! DON’T DROP ME!

Location / The Wards // Rossi-Fremont

Escort

Data Hack

Escape

Lethal Force Likely

Difficulty:

Bedbug Escort // Server Room

After unlocking the door Bedbug’s standing by, access the camera on him. He walks into a room with a draped flag and heads right. Unlock the door, allowing him to move past the broken walls and into the server room.

Server Access

Move to a different camera, overlooking the server, and intrude into Iraq’s server. While Bedbug protests at being left exposed, solve the two Hotspot nodes.

Solution: Hotspot 1

Solution: Hotspot 2

You’re in! Well, the room anyway. Pan the camera left and hack the door switch so Bedbug can enter the server area and begin retrieving data. This upload gets to 5 percent before Iraq bursts in, berating his cousin for this betrayal. As Bedbug hangs out of a window, pleading for his life, Iraq spots a camera on him. You watch as it plummets to the sidewalk below. Was Bedbug attached to it?

You’re out! The camera (and possibly Bedbug) is offline, and your cover is blown! From your position at the base of the tenement block, you have two options: fight or flee!

Overview

Completion Point: Outside the Viceroy’s sphere of influence after escaping or gunning everyone down.

Dangers: Approximately four Viceroy vehicles, each with four occupants. With reinforcements.

Driving // Defensive: Don’t Come a Cropper

Difficulty:

Hopefully you’ve located a vehicle and positioned it facing the gate, heading south (or you came here on a bike, parked nearby). This is your escape vehicle. As soon as the reinforcements are triggered, rush to the vehicle, get in it, and speed away. You can even use the vehicle parked near the gate. At this point, use the usual plans of driving to hide from foes searching for you within their search area. Simply head as far from the tenement blocks as you can, varying your route.

Tip

You can always run, on foot, back through the tenement block yard, avoiding Viceroys on your radar. Or you can take a vehicle and flee into the streets; this is also an easy escape option.

Aggressive // Violence: Big Poppa

Difficulty:

Packing some serious heat? Or didn’t plan your escape? Then prepare for three to four vehicles filled with foes. They all pull up around or through the gate, allowing you numerous combat possibilities:

Step toward the gate and detonate a steam pipe in the road to remove at least one vehicle.

Close the gate so the foes can’t access the tower yard, then shoot them through the gaps in the gate.

As the vehicles pull up, lob a grenade or IED into this packed area and hope for multiple casualties.

Pull out a sniper rifle or automatic weapon and retreat to the opposite (north) wall behind the parked truck and stacked wood or pipes. Then start blasting.

Vary your location from the rear of the yard to the threshold of the two yards, retreating back if you’re being swarmed.

As soon as you slay all the Viceroys in the immediate vicinity, or you flee from them and lose them in a driving chase, the mission concludes. Be advised to tone down the aggressive driving at this point, or you may need to evade the police too.

MISSION REWARDS

Gained XP +1,000

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