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Watch Dogs eGuide
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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › ONLINE MISSIONS

_ctOS MOBILE

1 versus 1

OBJECTIVES (APP PLAYER)

Do not let your opponent reach checkpoints

OBJECTIVES (WD PLAYER)

Reach every checkpoint before time expires

ctOS MOBILE // OVERVIEW

ctOS Mobile is an entertaining 1-vs-1 game of cat and mouse where one player (utilizing the ctOS Mobile App on a list of approved smartphone and tablet devices) takes control of the Chicago police, accesses a member of the Watch_Dogs community on PC or console, and challenges them to reach a series of checkpoints within a time limit. This is a great way for the WD player to accrue Notoriety, XP, and cash, and the App player to gather XP and unlock several unique App-only achievements.

Tip

Download the ctOS Mobile App for iOS or Android right now!

Note

From this point on, the two players will be referred to as App Player (the player using the ctOS Mobile App to control the police) and WD (Watch_Dogs) Player (the player on console or PC, driving to avoid the police).

There are two game types the App Player can challenge the WD Player to: Races and Free Rides.

OVERVIEW /// Race and Free Ride Challenges

There are 13 Race and 13 Free Ride courses to choose from, making a total of 26 courses.

Both Challenge Types: The App Player controls the police and any ctOS-powered devices (infrastructure hacks) on the road. They use the hacks and summoned police vehicles to stop the WD Player from reaching the checkpoints. The App Player wins if they stop the WD Player from reaching the last checkpoint within the time limit. The App Player loses if the WD Player reaches the last checkpoint. There is no difference to the overview of the App Player’s maps during a Free Ride or a Race.

Free Ride (WD Player): The GPS marker is off. The WD Player must rely on knowledge of the area to reach each checkpoint (and quick checks of the map), making these challenges more difficult. Also check the map for Time Bonuses, which help add seconds to this fraught and frantic evasion!

Race (WD Player): The GPS marker is on; a yellow arrow route is visible to the WD Player, leading to the next checkpoint. As usual, there are off-road and alley shortcuts, but these challenges are slightly easier.

CTOS MOBILE APP // ONSCREEN INFORMATION

/// Challenge Display Screen

Learn how everything is displayed in the following screen, showing a challenge in progress. Most numbers refer to the menu bar and the action on the map. This shows a fully unlocked screen, after expenditure of Skill Points.

Spotlight: This is what the spotlight looks like; in the game, your sniper shoots down at the target and the car is lit up (which can hinder your foe’s driving, especially in the dark).

Helicopter Unit: This is your main unit, and the focus of your movements in all challenges. The menu shows the Helicopter skills you’ve unlocked (and can use during a challenge if you have the points).

Available Unit: There are five police unit tiles here; this is the maximum number of ground units you can place at once, assuming you have enough points. You can place as many or as few units as you like, from the following:

Patrol Car (1 Point): A basic police car that chases and attempts to cut off the target.

Interceptor (3 Points): A faster and more aggressive police car.

SUV (6 Points): A tough and speedy SUV that’s even more aggressive.

SWAT SUV (9 Points): Extremely aggressive and fast, with Enforcers to tackle the foe on foot.

Available Unit (Placement): You can’t place a unit within a certain radius of the target, so once you’ve bought a unit, drag and drop it where you think the target is headed, or use it to coax them in a certain direction.

Checkpoints: The number passed and total number to reach are shown here, as well as the one the target is heading toward and any others on the section of the map.

Timer: This shows how much time there is left; when it reaches 00:00, the challenge is over. The target receives a time extension when the following occurs:

A checkpoint is passed.

A time bonus is passed. These are sometimes off the main path, so watch for your foe veering off to reach them.

Bonus Cash: These are optional pickups for the target and are worth $200 per pickup. If the target gets greedy, trap them with units and infrastructure hacks, and watch for them veering off paths to reach these icons.

WD Player: This appears as a red vehicle or a dot with a directional arrow when the target is on foot.

Infrastructure Hack: You have access to the ctOS infrastructure and can hack traffic lights, blockers, bollards, spikes, and steam pipes. Use these tactically to force a foe down a side street where your units are or to slow them down or cripple the target’s vehicle.

Electronic Boards: Hack into any of these signs and write a message to distract and annoy your target!

Tip

Remember that any ground unit can be “redispatched” if you tap the stopwatch button that appears on the unit’s tile. This occurs when a police vehicle is too far from the target (perhaps caught by an infrastructure hack) and allows you to quickly reposition the unit at a better angle.

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