Experience Points aren’t just awarded for missions; you can also receive them after completing a particular impressive action:
| Activity | Action | SP / MP | Description | XP Reward |
|---|---|---|---|---|
| Online Mission: Decryption Contract | Data Theft | MP | Data theft completes, transferring the files to the player. | 50 |
| Online Mission: Decryption Contract | Data Theft Assist | MP | Data theft completes, where the player is within the data thief area but does not become the new carrier. | 50 |
| Online Mission: Decryption Contract | Decryption | MP | The decryption finishes, and the player is the carrier. | 200 |
| Online Mission: Decryption Contract | Decryption Assist | MP | The decryption finishes, the player has decrypted the files at one point, and the player is on the same team as the carrier. | 100 |
| Online Mission: Decryption Contract | Jam Coms | MP | The player activates Jam Coms, pausing the decryption. | 25 |
| Heat | Police Evasion (1) | SP/MP | End a felony by evading the police pursuit at Heat Level 1. | 200 |
| Heat | Police Evasion (2) | SP/MP | End a felony by evading the police pursuit at Heat Level 2. | 225 |
| Heat | Police Evasion (3) | SP/MP | End a felony by evading the police pursuit at Heat Level 3. | 250 |
| Heat | Police Evasion (4) | SP/MP | End a felony by evading the police pursuit at Heat Level 4. | 275 |
| Heat | Police Evasion (5) | SP/MP | End a felony by evading the police pursuit at Heat Level 5. | 300 |
| Heat | Police Scan Evasion (1) | SP/MP | End a felony by evading the initial police scan at Heat Level 1. | 200 |
| Heat | Police Scan Evasion (2) | SP/MP | End a felony by evading the initial police scan at Heat Level 2. | 225 |
| Heat | Police Scan Evasion (3) | SP/MP | End a felony by evading the initial police scan at Heat Level 3. | 250 |
| Heat | Police Scan Evasion (4) | SP/MP | End a felony by evading the initial police scan at Heat Level 4. | 275 |
| Heat | Police Scan Evasion (5) | SP/MP | End a felony by evading the initial police scan at Heat Level 5. | 300 |
| Player Hacking | Hack Initialization | SP | Reaching the state where the victim is notified of the intrusion. | 20 |
| Combat: Assist | Kill Assist | MP | Enemy damaged by player and killed by a team member no more than 2 seconds later. | 50 |
| Combat: Assist Modifier | Kill Assist | MP | Decryption combat: kill assist target is the file carrier. | 50% |
| Combat: Assist Modifier | Kill Assist | MP | Decryption combat: kill assist target is trying to steal the files. | 50% |
| Combat: Kill | Gunman Kill | SP | Gunman enemy killed, where the enemy was hostile (guarding, shooting). | 10 |
| Combat: Kill | Veteran Kill | SP | Veteran enemy killed, where the enemy was hostile (guarding, shooting). | 20 |
| Combat: Kill | Marksman Kill | SP | Marksman enemy killed, where the enemy was hostile (guarding, shooting). | 20 |
| Combat: Kill | Elite Kill | SP | Elite killed, where the enemy was hostile (guarding, shooting). | 40 |
| Combat: Kill | Elite Marksman Kill | SP | Elite Marksman killed, where the enemy was hostile (guarding, shooting). | 40 |
| Combat: Kill | Enforcer Kill | SP | Enforcer enemy killed, where the enemy was hostile (guarding, shooting). | 75 |
| Combat: Kill | Rival Player Kill | SP/MP | Player killed, where PVP was enabled and the player was an opponent. | 100 |
| Combat: Kill Modifier | Kill File Carrier | MP | Decryption combat: target is the file carrier. | 25% |
| Combat: Kill Modifier | Kill Data Thief | MP | Decryption combat: target is trying to steal the files. | 25% |
| Combat: Kill Modifier | Kill with Headshot | SP/MP | Target is killed with a headshot. | 100% |
| Combat: Kill Modifier | Target disabled | SP | Enemy target is disabled by shooting the target in the legs. | 0% |
| Combat: Kill Modifier | Melee Takedown | SP/MP | Target is incapacitated with a melee takedown. | 100% |
| Combat: Kill Modifier | Kill Assist (Savior) | MP | Target has caused damage to a team member within the last 2 seconds. | 25% |
| Race | Overtake | MP | Overtake an opponent in a race. Awarded once per opponent per lap. | 50 |
| Vehicle Takedown | Tire Shooting | SP | Enemy vehicle is destroyed by colliding into an object no more than 2 seconds after the player destroyed one of the vehicle’s tires by shooting. | 50 |
| Vehicle Takedown | Collision | SP | Enemy vehicle is destroyed by a collision with the player’s vehicle. | 50 |
| Vehicle Takedown | Infrastructure Hack: Traffic Lights | SP | Enemy vehicle is destroyed by colliding into a vehicle that the player affected by the traffic lights no more than 2 seconds ago. | 50 |
| Vehicle Takedown | Infrastructure Hack: Blockers | SP | Enemy vehicle is destroyed by a bollard or blocker that the player raised no more than 2 seconds ago. | 50 |
| Vehicle Takedown | Infrastructure Hack: Spikes | SP | Enemy vehicle is destroyed by a road spike that the player raised no more than 2 seconds ago. | 50 |
| Vehicle Takedown | Infrastructure Hack: Steam Pipe | SP | Enemy vehicle is destroyed by a steam pipe explosion triggered by the player. | 50 |
| Vehicle Takedown | Tire Shooting | MP | Enemy player vehicle is destroyed by colliding into an object no more than 2 seconds after the player destroyed one of the vehicle’s tires by shooting. | 200 |
| Vehicle Takedown | Collision | MP | Enemy Player vehicle is destroyed by a collision with the player’s vehicle. | 200 |
| Vehicle Takedown | Infrastructure Hack: Traffic Lights | MP | Enemy player vehicle is destroyed by colliding into a vehicle that the player affected by the traffic lights no more than 2 seconds ago. | 200 |
| Vehicle Takedown | Infrastructure Hack: Blockers | MP | Enemy Player vehicle is destroyed by a bollard or blocker that the player raised no more than 2 seconds ago. | 200 |
| Vehicle Takedown | Infrastructure Hack: Spikes | MP | Enemy player vehicle is destroyed by a road spike that the player raised no more than 2 seconds ago. | 200 |
| Vehicle Takedown | Infrastructure Hack: Steam Pipe | MP | Enemy Player vehicle is destroyed by a steam pipe explosion triggered by the player. | 200 |