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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › ONLINE MISSIONS

_DECRYPTION ZONES // BRANDON DOCKS

_DATA RACE

Location / TIDIS CORPORATION YARDS

Points of Interest

01 // North Paths to Jetty (North)

This area is great for dirt bikes. It consists of rocky outcrops, grass, and trees, making it cumbersome for larger vehicles. Stay on the higher ground and don’t worry about foes approaching from the water, though you can use a speedboat from the jetty (despite your area of movement being mainly out of bounds).

02 // Wilderness Pathway (Northeast)

This is the preferred area of wilderness to secure. You’re worrying only about controlling the pathway up to the top of the hill, so race to secure this area and use the Blume hideout container, rock outcrops, and trees as cover. Try to position yourselves to attack intruders from multiple directions, and watch for sneaky players heading out of bounds to attack from or under the freeway.

03 // Tidis Corporation Warehouse (West)

This is a massive playground of warehouses, gantries, and interiors to hold up in and was the setting for the Weapons Trade investigation. Gain height by racing up the rock piles or metal stairwells. Prime the road entrances with IEDs. Use the upper floor of the east warehouse. Scale to the top roof of the main warehouse. There’s even a construction lift to hide on, once extended.

04 // Tidis Boat Storage (Central)

This is another area of excellent hiding opportunities, including the two white warehouse structures to the southwest, each with an upper gantry floor to rain fire down on. The smaller of the warehouses is good for prepping an escape vehicle, as foes can’t drive into it aside from the garage. There are carriers and scissor lifts in the yard to use as cover too.

05 // Factory and Boat Racks (East)

Although there’s less going on in this set of industrial buildings, there’s a great carrier you can climb atop, activate, and ascend to a sniping height where you can see the hills to the north and the main east-west road. There’s also usually a parked truck you can employ when wreaking havoc, creating distractions, or employing a more armored and moving defense.

06 // Riverside Boat Storage (Southeast)

Among the stacked boats, concrete blocks, pallets, and other yard debris, this area is dominated by two large white warehouses, each of which has an excellent and easily defensible upper floor. Prep IEDs and pull in heavy vehicles at one garage entrance, drop more IEDs on the stairs, and then wait for the enemy to turn up before demolishing them from above!

_TECH TACTICS

Location / SIENNA BRICK FACTORY AND SURROUNDINGS

Points of Interest

01 // Railyard ctOS Tower (Northwest)

Head here to secure the roof all around the ctOS tower, using the techniques you learned while unlocking this tower. Or, climb up from the rail yard overhang. There’s a huge amount of roof to explore and excellent defensive positioning; hide the hacker inside the tower building, with teammates prowling the roof.

02 // Sienna Brick Factory (North)

This is a huge area of hiding opportunities and escape routes. Check the garage to the south of the two circular vats. Then explore the brick factory; there are dozens of hiding places, low roofs, and three huge warehouses with an upper floor in each.

03 // Silo Yard (Northeast)

This area is dominated by two warehouses, the north one being exceptionally huge, with stairs outside and in, making it more difficult to defend but easy to hide in. The smaller warehouse has fewer intrusion points, and placing vehicles or IEDs at either garage entrance hinders your adversaries. The yard has ramps, tarmac, and train tracks to escape on.

04 // Self-Storage Rooftops (West)

Just south of the freeway (which also has a train track running through it, which is useful when planning escape routes) is a set of brick buildings. Investigate the lower-roofed extensions to these structures for numerous rooftop and AC unit hiding spots (stand on vehicles to reach the higher roofs). Climb on the wood stack shelving to the south too.

05 // Warehouse and Container Yard (Southwest)

This extremely defensible location is a known gang hideout and features numerous containers to hide behind or atop. There is also a main warehouse with some excellent places to hide or repel intruders from. Climb on the open window above the forklift to reach the warehouse roof, which is exceptional to guard from.

06 // Zaferi Electronics Yard (Central)

There are gates and a wide expanse of buildings to use as cover, but the main action usually takes place in the unloading yard. There’s tubing and wood stack shelving to climb atop, large vehicles to appropriate, and the northeast building has steps and a scissor lift to the roof (one of two roofs you can reach without vehicles in this area).

07 // Container Yard (South)

Whether you’re darting under the elevated road to the west for an escape or hiding spot, or using the yard or rail lines as a thoroughfare during a vehicle chase, don’t overlook the cluster of giant containers here. There are two carriers and a crane to operate; they all allow you to reach difficult-to-attack upper containers, which are great for hiding or defending from.

08 // Porta-Potty Palace (Southeast)

The giant container yard continues, with masses of large containers (and open ones) to hide in, under the giant blue crane to the east. The QR code building has a gantry connecting the brick and white metal structures; head up here to hide. There’s wood stack shelves to use, too, just southwest of the Porta-Potty dumping yard.

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