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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › MAIN MISSIONS › MAIN MISSIONS /// Act I

_BACKSEAT DRIVER

OBJECTIVES

Reach the west island

Escape the police (optional)

Reach the fugitive undetected

Escape the lockdown area undetected

Escape the police (optional)

Deliver the car to the drop-off point undetected

4.2 INFILTRATING THE ISLAND

Location / The Loop // One Block West of WKZ-TV Center

Location / The Loop // Rail Depot on the Island

Rendezvous back at the small parking lot near the newsstand, one block west of the WKZ-TV Center in The Loop. Jordi should already have told you, in no uncertain terms, that a Fixer he knows is fleeing from the cops and needs a driver. His location is uploaded to your main map. Tag it as a target so your route GPS is visible.

Any motorbike is your preferred ride during this infiltration. If that’s not your style, select a Nakahawa Motors’ Zusume R: There may be one in the parking lot. Although any other vehicle is also fine to use, an identical Zusume R is your escape car during the second part of this mission.

Reach the west island for the driving contract

Escape the police (optional)

Reach the fugitive undetected

Driving Infiltration

Difficulty:

Overview

Completion Point: A garage along a side alley overlooking the train yard, on the island.

Dangers: Chicago PD helicopters, barricades, spike strips, prowlers, squad cars, and patrol officers

Progression Plans

Choose a vehicle and make your way to the “island”—a colloquialism for the area of land on the western side of The Loop. To reach the alley overlooking the train yard, you need to cross one of the bridges and avoid being spotted by the police scans.

General Preplanning

Presupposition: The following assumes you’ve already learned the elements referenced in all earlier missions, so information isn’t repeated too often.

Vehicle Stealth: You currently haven’t been spotted, so remain hidden from the police scans as you attempt to reach your target. Check the Training section for more information.

The police felonies have three distinct phases:

Scan (Yellow Heat Meter): The police attempt to locate you using the ctOS scan, one or more yellow circles that gradually fill in. Move away from this scan zone whenever possible. Use the increasing number as additional information; if this reaches 100%, phase two begins and you’re located.

Chase (Red Heat Meter): If you are located within a scan, the second phase is triggered; lose the police by breaking their line of sight and using the tactics presented in this chapter.

Search (White Heat Meter):If you avoid the police and they lose your location, they begin a search—a large circular search area just like the one you fled from during the very first main mission. Exit this circle or hide until the timer at the screen’s bottom right runs out.

Driving // Defensive: The Right Route to Take

Difficulty:

You’re heading west to reach your first destination, and this is one of the few occasions where your GPS marks the easiest and most direct route to take. Simply follow the road west and cross the bridge. Your objective marker then moves to the garage. Make a right, heading north, into the police zone. Simply keep heading north, and at speed, to avoid being caught in the police’s ctOS scan zone.

When you enter this restricted area, you really need to watch your position and the location of the scans on your minimap. Assuming you don’t need to veer off to avoid a scan, head to the right onto the cobblestone side street with the L-train tracks above you. Then make a right down either alley before you pass the garage and head to your objective.

Driving // Defensive: The Long Loop to Take

Difficulty:

It is best to approach the alleyway from the south, heading north. But if you need to escape the police before you reach your target, or avoiding the law means you needed to use the bridge to the north or the northern loop on the island, this is also a practical alternative; it just takes longer. Enter the alley from the north, heading south.

Driving // Defensive: The Wrong Side of the Tracks

Difficulty:

You don’t need to be in your vehicle to reach your target. So, you can ditch your ride, especially if you take the side alleyways near the water’s edge, heading north with the bridges to your right. There’s a bar with open tables just south of the target; crash through here, dropping into the rail yard, and ditch your vehicle. Run up to the alley using the steps at either end. The bike is excellent for finding narrow alley routes to your destination.

Tip

Exploring this rail yard now, or after this mission concludes, is thoroughly recommended, as you infiltrate this area in a future mission, and it’s helpful to see the lay of the land.

4.3 MY RULES. YOUR CAR. THAT’S THE JOB

Location / The Loop // Unloading Depot on the Island

Escape the lockdown area undetected

Escape the police (optional)

Driving Infiltration

Vehicle Chase

Difficulty:

Overview

Completion Point: An alley one block north of the Willis Tower, in The Loop.

Dangers: Chicago PD helicopters, barricades, spike strips, prowlers, squad cars, and patrol officers

Open the garage with your smartphone, and you meet the particularly antsy criminal, who needs to be driven out of the roving eye of the police using the beat-up Zusume-R that’s in this lockup. There are two ways out of this predicament:

Caution

Warning! You are at a three-out-of-five Heat rating in the Search phase, with the cops almost onto you! Try to keep this meter from turning red for as long as possible!

Caution

Warning! You must keep this vehicle in running condition (don’t wreck it!), and leaving the car results in a timer countdown, severely impeding any gun battles you might wish to attempt with the cops. This leaves driving as your only escape option.

Driving // Offensive: My Way

Difficulty:

Remember how careful you were to reach this garage? Well, ignore all that slow-driving nonsense, and let’s throw caution to the wind! Head left (north) from the garage, knowing the police will spot you. Make a sharp e-brake left, moving in the opposite direction to the raised bridge with the roadblock. Spin the car around about a short block later (just before the road curves left), avoiding a patrol car if necessary; you need about a block and a half’s run-up for this crazy maneuver! Now floor it! You’re heading east, staying on the left sidewalk, avoiding the metal L-Train strut, ignoring any warning as the waiting police officer turns to spot you. Drive up and launch over the bridge using the sidewalks. Keep to the edge to avoid ramming the L-train support pillars on the other side and getting caught. Don’t go too slow, or you’re spotted before you leap the river. Don’t go too fast, or you’ll strike the side of the L-Train support structure and be spotted by the cops on the other side.

Caution

This maneuver is hellishly difficult to complete, but it is possible to pull off! Don’t slow down, line up the jump perfectly, and keep your fingers crossed that you’re not seen!

This technically places you on the other side of the “island,” but the police are furious with this brazen act. Assuming you didn’t lose control during the bridge jump and land in the river, head left (northeast) along the main road with the river on your left. There are some excellent alleys to your right to weave through as you attempt to lose your pursuers.

Tip

Stealth driving is helpful in a pinch, when the cops (or other factions) are searching for you. Remain unseen by hiding in your car, stopping it, and pressing the Hide button (an excellent plan in this particular mission, as long as you stay in alleys where the Police don’t venture as often). Notice the small search area around your vehicle on your mini-map. As long as the police don’t enter here, you’re safe.

Driving // Defensive: The Highway

Difficulty:

Remember how careful you were to reach this garage? Well, continue this conservative driving style. Head right (south) out of the garage, immediately head right (west) again, and slow to avoid patrol cars. The police are likely to be on all the main streets, so head west under the L-train tracks, across the road, and swerve left (south) into an alley.

There are roadblocks on all bridges (except the southernmost one, which is close to where you need to head) and the main roads. There are two or three patrol cars, so slow down, edge out onto the next street, and improve your chances of remaining hidden and following under the L-train west. Skid left (south) into a parking lot behind the buildings, with the riverbank to your right. Weave through the parked cars, passing loading docks, trucks, and numerous parked vehicles.

Continue along the loading area until you reach the edge of the freeway, optionally cutting in left (east) and opening a gate or ramming a fence and slowly emerging from the grass and trees between the last building and the freeway entrance. From here, you can escape the island by driving across the southernmost bridge (without the roadblock), or head east on the freeway until you can exit into the southern part of The Loop.

Note

There’s a variety of side streets and alleys you can use when weaving through the island on your way to the southern bridge. But the previous plan involves fewer risky moves across roads where cops can spot you.

4.4 QUIET NOW. IT’S ALL OVER, SON

Location / The Loop

Location / The Loop // One Block North of Willis Tower

Deliver the fugitive and avoid all detection

Driving Infiltration

Difficulty:

You’ve shaken off your police pursuers and you’re on the main part of The Loop. When the final objective marker appears on your map (the alley just north of the Willis Tower), target it with your GPS and attempt the same defensive driving approach as you did earlier in this mission. Be sure you aren’t being tailed, slow down, and use all the tactics previously listed if you need to escape the police again. Slowly enter the alley.

Your passenger and “Lucky” Quinn have a quick conversation, after which the reputed mob boss limps over to your car and mentions he’ll call your employer again if he needs another delivery made. You reverse out of the alley, and the mission concludes with a rather curt conversation with Jordi. Still, you should have more Fixer contracts to perform now!

MISSION REWARDS

Cash: $3,000

Gained XP +250

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