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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › MAIN MISSIONS › MAIN MISSIONS /// Act I

_THANKS FOR THE TIP

MINOR SPOILER
OBJECTIVES

Reach the signal source

Access is locked. Use the Profiler.

Find and activate the ctOS Boxes (2)

Access the building network

Investigate the apartment

Hack the phone

Kill all Fixers or escape

Follow the traced call

LOCATIONS // MAP

Location / The Loop // Marked Alley

Note

At this point in your adventure, it is technically possible to purchase most perks based on gaining XP for completing all the other aspects of the Progression Tree (side missions, investigations, contracts, collectibles, etc.). From this point on, tactics may include perks that you haven’t unlocked yet. Simply skip these and utilize tactics you have the ability to perform.

Tip

Stop! Before embarking on this mission, be sure you have enough weaponry and projectiles to help battle your way out of any predicament. Visit pharmacies (to get crafting materials to help your Focus), pawnshops (to craft projectiles), and gun shops (to refill ammo and buy better weaponry).

6.1 I THINK HE WANTS YOU TO FIND HIM

Location / The Loop // Marked Alley

Reach the signal source

Investigation

Difficulty:

With an update on your text man’s whereabouts, Clara sends you to a slightly ominous-looking alley to the right of the Proviblue Bank in The Loop. Begin the mission by checking the blockers and raising the bollards at the alley’s entrance...you know, just in case of an ambush.

Tip

There are transformer vaults, protectors, and cameras everywhere. Note where they all are (and check the guide map), and gather any crafting components lying about. Prep and select a projectile, such as a grenade or IED. It’s also a great idea to scout the entire alley area before completing the second objective; you want to see all three escape routes...you know, just in case of an ambush.

You should be familiar with the basics of Parkour by now. Hold down your Parkour button so you can climb in a fluid motion without stopping, and ascend to the roof via the pallets, an AC unit, and a ladder. Up on the L-shaped roof, you find an access box. Profile it, ideally as you’re profiling all the hacking opportunities of this alley area.

6.2 CRANK CALLER

Location / The Loop // Marked Alley

Access is locked. Use the Profiler.

Find and activate the ctOS boxes (2)

Investigation

Data Hack

Difficulty:

You can’t hack the access point until you activate two ctOS boxes. They are in your general vicinity, and finding their general location is relatively straightforward. Seeing them to hack and activate each one is somewhat trickier. Find both node points by tracing the data flow (the faint, crackling lines) arcing through the brick building perimeter above you. Search for either node; the order is unimportant.

Passive // Smart: Notes on Node A

Difficulty:

This node is behind and to your left, tucked away on a roof alcove you can’t reach or see. To “see” this node, move (either physically or via security camera) to the opposite corner of the alley area, near a scissor lift. Optionally climb onto the lift and activate it so the lift descends. Then peer up while profiling. Access the camera above the scaffolding platform. This allows you to see and access a second camera opposite the node (which is otherwise hidden from view). Unlock this node and step onto the platform to search for a possible crafting item.

Passive // Smart: Notes on Node B

Difficulty:

Trace the second data flow across the brick structure to the right of the access point. Peer up to the top of the wall to your right (east) to see the flow disappear toward the eastern alley. Head down there, stopping at a construction lift. Access the camera adjacent to the lift, then send the lift down. Focus ahead and across to the switch console on the opposite wall. Unlock this node.

Access the building network

Investigate the apartment

Hack the phone

Investigation

Difficulty:

Return to the access point, which you can now hack, and enter the hotspot inside the adjacent apartment complex. Consult the Training chapter for more information on hacking hotspots.

Tip

Before you begin to hack the hotspots, you may wish to “prep” the defenses in the area; by raising any Protectors close to your location.

Solution: Hotspot 1
Solution: Hotspot 2

After solving the hotspot flow conundrums, you hack into a camera inside a particularly messy apartment. A phone is ringing; perhaps there’s a clue from your text man? However, when you hack it, you receive a strange and alarming message: Your position has been triangulated, and Fixers are on their way to kill you. It’s a trap!

6.3 THEY’RE COMING. YOU BETTER RUN?

Location / The Loop // Marked Alley

Kill all Fixers or escape

Foot Chase

Vehicle Chase

Lethal Force Likely

Difficulty:

Overview

Completion Point: Anywhere in Chicago away from the incoming Fixers.

Dangers (Wave 1): 7 Fixers (Gunmen x4, Elite x1, Marksmen x2), on foot and in one car.

Dangers (Wave 2): 6 Fixers (Gunmen x3, Veteran x3), on foot and in three cars. They appear after three foes are defeated from Wave 1. All may not appear at the same time.

Progression Plans

You’re hemmed in with few narrow exit possibilities. See below to determine when you should try to escape and how many Fixers you slay before you do so.

General Preplanning

Fixer Fighting: Unlike with the police, you won’t impede your Reputation by slaying these rivals. If you haven’t really engaged with guns up until this point, feel free to change your passive ways.

Cameras: There are several cameras around these alleys, and you may wish to mark all the Fixers before engaging in combat (from a cover position, obviously).

Extraction Points: Remember there are Fixers appearing from both main exits, meaning a swift departure is tricky, and you’re easily surrounded if you make the wrong move. Don’t forget the third exit too (see below)!

Escape Vehicle: Prior to triggering this objective, consider parking an escape vehicle at one of the three extraction points.

When the trap is sprung, expect two marksmen to take up sniping positions on separate balconies above you, while a Fixer vehicle drives down the alley you first entered. Four Fixers emerge, and to your left (east), around four additional foes head in on foot to intercept you from the other alley.

Aggressive // Smart: Darkness and Detonations

Difficulty:

Your knowledge of junction boxes, blockers, and the transformer vaults comes into play right now. The only real recommendation for both the marksmen is to hack and explode the junction boxes behind each of them. Do this immediately!

Those Fixers parking their vehicles can be stopped if you already activated the blockers. If they move farther into the alley, you need to hit them hard, so explode a nearby transformer vault and then escape. Try melee-strike sneaking or blasting away with your weapons. Or, if foes are alert but not aggressive, watch their routes and explode the junction boxes as they step close to either of these (especially as they ascend the stairs to your left). The lifts and forklift can also be used to distract. You can even cause a blackout (without crafting) by driving a vehicle into the corner electrical pole, which plunges the alley into darkness, making takedowns easier (as long as you’ve tagged everyone already).

Tip

There’s a large propane tank in the eastern alley. Blast this so it explodes—it’s a great way to slow at least one of the Fixers in this area.

Aggressive // Stealth: Lurking and Patience

Difficulty:

Speed is vital if you’re trying to tackle these foes using only a baton and cover opportunities. Deal with the marksmen as detailed previously. Then head down the steps to the left and hide behind the piles of wood. Let the Fixers move toward you before grappling them one at a time. Use the cameras to mark the foes while you’re hiding, or throw out a lure if no one is approaching your ambush spot. To exit, move toward the left alley or around the cars, depending on where your foes have positioned themselves.

Another option is to sprint down the stairs, ignoring the four foes in the vehicles. Rush directly at the slightly bewildered Fixers in the alley after vaulting over the mesh fence. Batter them, then spin around and approach the remaining foes, knowing you won’t be surrounded. Or, flee the scene.

Tip

If you’re planning on a stealthy series of takedowns, try a blackout so you’re sneaking in darkness, though it is unlikely you’ll have this crafted item yet.

Aggressive // Violence: Explosive Expectations

Difficulty:

Bring out your favored weapon, and return fire from your current location. Although you’re somewhat pinned into a corner, you have the height advantage. Concentrate first on dropping the two marksmen with automatic fire or hacking the junction boxes; then peer over the rail and tag foes below as they drive in and as they emerge from their vehicle. Move to the edge of the current rooftop (toward the ladder) or to the slightly lower rooftop (quickly using cameras to mark the foes if you want), watching for the enemies from the alley on your left; they sometimes sneak up the metal stairs.

Scoot up against the metal corner fencing at either location, and pan left and right; either point allows you to see both alleyways, and the foes within. Then methodically drop each foe from this vantage point. You can employ the following possible tactics if you have the necessary implements:

Lob a grenade or IED into an area, or near the cars as they park, and watch (or trigger) the explosions.

If the foes aren’t completely gung ho, lob a lure into an open area, activate it, and drop any foe who goes to investigate. Another option (if you’re close to the ground and near an enemy) is to throw it so a foe in cover moves away from his hiding spot, allowing easier or quicker takedowns.

Pistol headshots are quick and effective if you’re excellent at aiming. Otherwise, drop foes with raking automatic gunfire.

Use the explosive canisters to your advantage, blasting them if a foe is dug in near one.

Remain on your highest roof perch and employ a sniper rifle. Check that foes aren’t ascending the steps on your left.

Use offensive hacking opportunities to explode or distract enemies, especially those close to scenery that detonates.

Sprint to a scissor lift, raise it, and fire down from above using automatic guns or dropping grenades. Do this just after tackling the marksmen.

Tip

Get used to utilizing your Focus; the mayhem and multiple targets make this an excellent opportunity to slow time down and get the drop on your foes, especially the marksmen.

Passive // Flee: Safety Evaluations

Difficulty:

There’s no need to stick around here; sprint to either the parking lot staircase or the left alley, where there are fewer Fixers to waylay you (assuming you drop down from your starting point as soon as possible). You needn’t concern yourself with killing anyone, although you aren’t accruing as much experience. Descend to the parking lot, obtain a vehicle, hack the garage door, and flee.

Driving // Offensive: Vehicle Appropriations

Difficulty:

If you brought a bike with you into the alley, you can scoot past the Fixers, activate the blockers, and then flee the scene quickly and effectively.

Or, you may wish to advance on the foes exiting their vehicles, strafing them with automatic gunfire and stealing one of their cars! Reverse and J-turn out of the alley and escape.

Or, you can flee to the parking lot and appropriate a vehicle there, as mentioned previously.

Extraction Points

Fixer Car Alley (Entrance)

Accessibility Level:

This is the least desirable of the three possible exits, as the majority of the foes appear from here. You usually have to engage in a fierce (but rewarding) gun battle to whittle down the foes before fleeing into the alley you came from, either on foot or in one of the Fixers’ own vehicles. There’s numerous scenic devices to hack here to help minimize the threats (such as the transformer vault to blow up, allowing fewer enemy threats).

Long Exit Alley

Accessibility Level:

The alley to the left is long, features a fence to leap over and numerous obstacles, and usually has two to four Fixers. Turn the corner heading left (north) and climb into a side alley on your right (east), or you can continue into the street. You may wish to head here immediately, then double back and fight the Fixers knowing they are all in front of you.

Underground Parking Lot

Accessibility Level:

Don’t overlook the neon parking garage sign, which allows a swift and relatively safe exit down into a parking lot, where a great choice of vehicles is available. Assuming you can operate a hacked garage door, pick a vehicle and drive away immediately; this easily completes this mission.

Driving // Smart: Evasive Maneuvers

Difficulty:

Escaping in a vehicle may be necessary if you flee the scene with Fixers still pursuing you. Consult the general escape tactics, remembering what you did to lose the Search Area circle in previous missions when fleeing the police (see the Training chapter). If the situation calls for it, and if you’ve unlocked enough Skill Points to access certain hacks, try the following (and remember to avoid the ensuing accident if it occurs!):

Hack traffic lights to cause congestion.

Hack bollards so they rise just after you pass over them, stopping the vehicle.

Hack bridges so they rise, slowing your Fixer vehicles.

Hack spikes so the Fixers’ car tires blow out.

Hack steam pipes so they blow (be sure you’ve already passed over these pipes), disintegrating the vehicles.

Open a garage door, head inside, close it behind you, and wait.

Driving // Defensive: Clandestine Mover

Difficulty:

In this particular area of The Loop, you can also try the following:

Flee The Loop to another district.

Weave in and out of alleys and main roads to confuse and lose your foes.

Use ramps to change height and locations quickly, fleeing into and out of the traffic tunnels.

Hide under overpasses or bridges, away from city streets.

6.4 I COME BEARING GLAD TIDINGS

Location / The Loop // Forever Sculpture

Follow the traced call

Driving Investigation

Difficulty:

Once the Fixers’ allies can’t locate you anymore, the mission objective updates. Flag the Forever Sculpture in the park to the east of The Loop, and head there immediately. You may wish to ditch your vehicle in favor of a bike, which can (if you’re careful) negotiate the pedestrian walkways, stairs, and grass without incident.

You’re met by a disheveled, craggy-faced man with a limp, your ex-partner Damien Brenks. Brenks has information on a second hacker. You thank him for the tip but have no wish to work with this lunatic, not after what he did to your family and the death of your niece.

MISSION REWARD

Gained XP +500

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