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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › INVESTIGATIONS

_BURNER PHONES

1. PHONE RECALLING

Location / Chicago // All Districts

During your infiltration of Chicago’s seedy underworld, you may come across a discarded “burner phone,” strewn in an out-of-the-way place and seemingly useless. These provide a trail of clues to fill you in on the troubled life of Maurice Vega, the thug who had a hand in the crash that killed your niece and who you most recently left Jordi to mop up. Locate all eight burner phones to conclude this investigation.

Tip

This investigation commences during Act I // 1: Bottom of the Eighth. To easily find all of these phones, unlock each ctOS control center and ctOS tower, then find the icon on your world map. Or, check this guide’s world map. Check the total number of phones collected in the Progression Wheel (under Investigations / Burner Phones).

2. FAMILY TIES

The following locations show Maurice’s past locations, current phone locations, and the associated Audio Logs shed light on Maurice’s nefarious activities (and the debts he accrued). Aside from the “mandatory” burner phone, they can be discovered in any order and are presented by district, working from northwest to southeast, wherever possible.

Mandatory (Parker Square) / Burner Phones

Burner Phone 01

Location / Parker Square // May Stadium Locker Room

During the initial stages of Act I // Bottom of the Eighth, you receive an objective to examine Maurice’s personal phone for information. This investigation commences once you hack this phone, which is close to a stool by the unconscious body of Maurice. You receive your first Maurice-related Audio Log once you hack it.

Pawnee / Burner Phones

Burner Phone 02

Location / Pawnee // Marina: Blue Corrugated Shack

Inspect the fenced property at the back (east) of the fish restaurant in Pawnee Marina. Amid the long grass, barrels, and pallet stacks is a blue corrugated shack with shutters. The phone is on the tool cabinet. A good time to snag this phone is during Act III // 1: Hope Is a Sad Thing. The Audio Log is accessed at the same time as the phone.

Burner Phone 03

Location / Pawnee // Pawnee Trailer Park

Move up the main dirt road into the park, heading south. Close to the rocky perimeter are two trailers linked with a makeshift bridge. Climb on the air-conditioning unit or fridge to reach the roof of either trailer, then inspect the blue balcony lip near the mattress and beer bottles. Find this during Act III / 2: A Pit of Paranoia.

Burner Phone 04

Location / Pawnee // Crazy Moose Motel

Whenever you’re entering Pawnee, just before the first tunnel, stop at this cut-price motel and locate the ladder on the right side of the premises, under a security camera. Climb onto the low roof and jog around behind the large “Motel” sign, near the air-conditioning unit. The metal grating behind the letter “L” has a phone resting on it.

The Wards / Burner Phones

Burner Phone 05

Location / The Wards // Rossi-Fremont Tenements

Scour the overgrown and concrete-strewn yard of the Rossi-Fremont Tenement block. To the right (south) of the yard entrance is a ruined tower with the remains of concrete pillars around it. Enter and climb to the open stairwell and check the wooden platform board for the phone. Access during Act II / 6: Jury-Rigged if you wish.

Brandon Docks / Burner Phones

Burner Phone 06

Location / Brandon Docks // Treatment Plant Warehouse

Head to the southeastern part of the docks, on the opposite road to the ctOS control center. Climb the container stack to an open window along the northwest perimeter of this building. Hop into a balcony area, to the corner with strewn cardboard and a mattress with the phone on it. Snag it during Act IV / 5: Little Sister, if you wish.

Burner Phone 07

Location / Brandon Docks // Shipping Warehouse

Enter the huge, cube-shaped warehouse just before the dock area turns to the northwest. Head up to the two desks in the southwest corner to find the phone. You may want to visit here just after completing Act II / 12: A Risky Bid; the auction warehouses are just northwest of here.

Burner Phone 08

Location / The Loop // Swing Bridge and Homeless Shanty Town

South of the shanty town under the freeway, near the entrance to The Bunker, is a cardboard cover and crumpled mattress. The phone is on a blanket. You may wish to obtain it during Act II / 4: One Foot in the Grave, before the chase to the poker game begins.

Note

There are no Burner Phones in Mad Mile.

After you find all eight burner phones, and learn of Maurice’s predicament through Audio Logs, this investigation concludes.

MISSION REWARDS (Investigation)

None

MISSION REWARDS (Unlocks)

Find 7 Burner Phones: Vespid LE (Vehicle)

Find all 8 Burner Phones: Sanity Check (Achievement)

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