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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › ONLINE MISSIONS

_DECRYPTION ZONES // PAWNEE

_GOLDMINE

Location / PAWNEE TOWNSHIP

Points of Interest

01 // Abandoned Train Station (Northwest)

The station building, numerous rusting carriages, and good exit routes make this a great place to hold the key. There are some excellent hiding spots, and the tracks offer a great off-road route east. Teammates can even take up sniping positions on the high trails, just out of bounds.

02 // Gas Station (West)

You can hold up in or atop the main garage or on the roofs and within the container maze. There’s also the water tower to snipe from (though that can become a trap if you’re not working together). There’s good escape potential along the main roads to the north and south of this compound, and that cement truck is a beast!

03 // Rooftops Along the Main Drag (Central)

You can climb on most porches, but there’s a set of buildings along the main drag east of the Pawnee City General Store with linked rooftops. This gives you great sight lines for sniping, height and hiding advantages, and a single entry point (from the west road next to the general store).

04 // Marina (South)

There’s a mad scramble for the key at the wharf, and the nearby buildings offer reasonable protection: But don’t forget the beach to the east and west (especially the fishing huts to the east) where getting a clear shot is tricky. Also try keeping the key, then diving into a boat and circling out of bounds around the three tiny south islands.

05 // Pawnee Cemetery (Northeast)

The northeast hills are a great place to scurry to with pursuers on your back, and the cemetery offers reasonable hiding places among the gravestones and the three huts dotted around the vicinity. The iron rail bridge, gun shop, and main road with blockers are also helpful when attempting to repel key-snatchers.

06 // Mountain Trails (East)

The three shacks on the southeast cliffs above the steam pipe on the road offer great views of town, and the rough terrain and narrow trails in this map’s eastern part are a great place to avoid enemy vehicles. The area is built for fleeing using a dirt bike or hiding behind bushes, trees, and rocky outcrops.

_TRAILER PARK

Location / PAWNEE TRAILER PARK

Points of Interest

01 // Trailer Park (West)

The trailer park’s southwestern corner has a good deal of cover, some excellent vantage points, some explosive junction boxes, and a propane tank; combine those with well-placed IEDs and you have an extremely defensible position. Try to stay to the south, on the higher ground with better sight lines, or on the roofs of trailers.

02 // Lonesome Trail (Center)

Though you can drive cars up this trail, do it only as a distraction. Otherwise, use bikes or stay on foot when moving to and from the trailer park. Use the gully with rusting cars and barrels as a nasty chokepoint, with grenades and IEDs stopping foes from moving through. Remember you can’t climb the rocky sides.

03 // No One’s Home (North)

The bloody hut interior is the start of a good defensive area. The wooden lean-to atop the hill is a great retreat position (as you’re not usually attacked from behind), there are two rough paths down to the motel, and you can climb atop the rocky bluffs and head to the north side of location 02, attacking those using the trail almost with impunity!

04 // Crazy Moose Motel (East)

Expect a defending data carrier to hold up on the Crazy Moose’s roof, as there’s some good cover options. There are numerous ladders and access points, though defenders can place IEDs to stop infiltrations. Attack the motel from the northern slopes, using trees as cover, or from the southwest, along the rocky outcrop.

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