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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › SIDE MISSIONS

_CRIMES DETECTED

OVERVIEW // CRIME DETECTION

Location / Chicago // All Districts

Suggested Action: Watch for criminal behavior

Suggested Action: Tail the potential criminal

Suggested Action: Intervene

Suggested Action: Stop the criminal

Investigation

Foot Chase

Vehicle Chase

Melee Force Likely

Periodically, your smartphone registers the possibility of a crime occurring. This can occur in one of two ways:

You are profiling citizens of Chicago and have targeted an individual with a blue diamond who is having a conversation (either vocally or via text) that may lead to a criminal activity. The ctOS Crime Detection System alerts your phone.

The ctOS Crime Detection System alerts your phone automatically.

This possible future infraction appears as a potential crime location, and the waypoint appears on your minimap.

SOMEWHERE, THERE IS A CRIME HAPPENING

The Crime Detection System warning stays on your screen for a few seconds. During this time, you have the following options:

Ignore it. The crime appears on your main map as a “blue zone” before timing out and disappearing.

Select a waypoint and your GPS plots a route to it. Get there with reasonable haste, or the crime may already have occurred.

Select the map, locate the “blue zone,” and get there without the aid of a GPS.

Tip

You can also occasionally spot a passerby with a green coloration to his information bar. He may not be up to anything nefarious at the moment, but if you follow him (without alarming him), he may lead you to a crime he perpetrates without the ctOS system warning you about it.

COME QUIETLY OR THERE WILL BE...TROUBLE

Once you have a Crime Detection warning and if you wish to pursue it, locate the blue zone on your map—this is an area where the suspicious activity will take place. Arrive cautiously, without any weaponry visible. Then bring out your smartphone and begin to profile all citizens within the area. A “suggestion” also prompts you into this course of action:

Suggested Action: Watch for criminal behavior

Suggested Action: Tail the potential criminal

You are looking for two types of people:

A shifty-looking criminal suspect with a “Crime Probability” percentage on his information bar.

A nervous-looking citizen with a “Potential Victim” percentage on his or her information bar.

Tip

Both these citizens have a cursor over their heads, so picking them out of a crowd (or from behind a building) is straightforward. Sometimes, a criminal may be committing a crime against property (such as setting fire to a gas station). In these cases, there is no victim; simply stay out of the criminal’s sight until you’re told to intervene.

Stay at range; if the suspect is alerted to your presence (in the usual manner) and you don’t back off, he thinks twice of committing a crime, which technically stops the event from happening—but without you intervening and gaining Reputation or experience points! With this in mind, remember you can:

Walk the area, profiling citizens with your smartphone.

Drive the area (if possible), profiling citizens with your smartphone.

Hack any security cameras, profiling citizens remotely. It’s usually a good idea to be somewhat close to the victim if you’re watching remotely, as it takes longer to intervene.

Stay extremely close to the victim. If the likely location of a crime happening is an alley, simply hide behind scenery or around a corner as close to the infraction as possible, so you can remove the threat quickly, without gunfire and minimal chasing.

Suggested Action: Intervene

Suggested Action: Stop the criminal

Tip

A criminal and victim can meet on the sidewalk of a street, down an alley, or inside a store. This can occur in any district too.

Now you wait for the criminal and victim to meet and for the percentage rating of a possible crime to increase. As soon as the following occurs, you should intervene:

The percentage rating on the information bar of either person shifts to 51% or higher.

The percentage rating on the information bar turns red.

The alert icon above the criminal turns to a green exclamation mark.

Caution

Patience! Wait for an alert from ctOS before intervening.

At this point, you have a few options when intervening:

Rush the criminal and victim, which stops the crime in progress and causes the criminal to flee.

Rush the criminal and victim, shooting the criminal in the head (he dies if you’re accurate).

Rush the criminal and victim, shooting the criminal and causing him to flee.

Rush the criminal and victim, shooting both parties, which ends the criminal activity without benefits.

Leave the crime to occur, which still allows you to chase the subject, usually after the victim is dead, considerably lessening any benefits you receive.

Assuming the criminal isn’t dead yet and has started to sprint away, you can:

Chase the criminal, catching him up so that you can leap onto him with a melee strike and neutralize him.

Chase the criminal, shooting him in the head or repeatedly in the body until he falls over dead.

Chase the criminal, utilizing (via hacking or shooting) any infrastructure, such as junction boxes or transformers that can explode, wounding or killing the target.

Chase the criminal until he locates a vehicle and speeds off in it. In order not to fail this mission, you need to acquire your own vehicle and give chase. Stop the chase using one of the many tried-and-true tactics detailed in this guide.

Chase the criminal until he calls up reinforcements, usually between two and six vehicles, each with two or three occupants inside (Gunmen and Veterans). Keep an eye on the target as a priority, but also turn your attention to any reinforcements preventing you from completing this contract. Plans for dealing with reinforcements can be found elsewhere in the guide.

Chase the criminal in a vehicle (usually a car or bike) and run him over, neutralizing him.

Once you neutralize the criminal, this activity is over, and you receive bonuses to your experience and Reputation. The best bonuses you receive is when the following happens:

The victim is unharmed (you don’t get this bonus if they were beaten or killed).

The criminal was neutralized (you don’t get as big of a bonus if the criminal was killed).

Tip

Simply close in on a criminal and victim as soon as you “see red”; give chase and end it with a melee strike for the best reward every time.

Tip

Reputation is an important factor to consider. Consult the Training section for more information on how to increase and decrease this attribute. You may find it advantageous to complete these missions if you have a poor Reputation, so the general public doesn’t spot you and alert the authorities quite as often. This is a “balancing” mission; certain other missions (such as Fixer Contracts) may result in you running over the public (collateral damage) and lessening your Reputation. However, if done correctly, this raises your Reputation and balances your karma!

MISSION REWARDS (Investigation)

Reputation Gain

Gained XP (UP TO): +500

MISSION REWARDS (Unlocks)

Catch 1 criminal through the crime detection system: Quick Switch (Skill Unlocked)

Catch 10 criminals through the crime detection system: Chrome (Weapon)

Catch 20 criminals through the crime detection system: Read-only (Achievement)

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