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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › INVESTIGATIONS

_MISSING PERSONS

OBJECTIVES

Profile the area to find the suspect

Observe for any suspicious behavior

Watch for criminal behavior and intervene

Eliminate the killer

Hack Edgar Noone’s phone

1. CORPSE CORRELATING

Location / Chicago // All Districts

During your exploration of Chicago, you may stumble upon the corpse of a young woman, usually wrapped tightly in a plastic body bag with a scrawled message or ritual drawing. Occasionally, walls are daubed in blood and read “Crie for yor dauter.” Aside from the grotesque spelling, these unpleasant corpses seem to be appearing all over the Windy City. A serial killer is on the loose, leaving behind these bodies and cryptic messages in both blood and Audio Log form. Locate all six of these bodies to unlock a special mission. They are usually in out-of-the-way places. Scan the body, so the total number of missing persons increases. There are six to find, and all suffer from the hemophilia blood disorder. Each grotesque scene features a camera the murderer left, framing the kill like art: Despicable!

Tip

This investigation commences after Act I //3: Backstage Pass concludes or once you find your first corpse. To easily find all of these corpses, unlock each ctOS control center and ctOS tower, then find the icon on your world map. Check the total number of bodies collected in the Progression Wheel (under Investigations / Missing Persons).

2. TRAILING THE FINGER PAINT KILLER

The following locations show the handiwork of the so-called Finger Paint Killer. They can be discovered in any order and are presented by district, working from northwest to southeast, wherever possible.

Pawnee / Missing Persons

Freidkin, Alicia / Missing Person 01

Location / Pawnee // Northwest Railroad Tracks (Freight Car)

In the very northwestern part of Pawnee, up in the hills and on the railroad tracks, are a couple of freight cars. The open carriage with a wooden ramp and a spindle outside the open doors holds a wrapped corpse with a circular design of blood and the number “5.” Close by is a phone with an Audio Log.

Nelson, Annie / Missing Person 02

Location / Pawnee // Woodsman’s Hut, between Trailer Park and Crazy Moose Motel

Take the dirt trail heading east from the trailer park or west from Crazy Moose Motel, and you’ll stumble across a woodsman’s hut on the forest trail. Head inside, and prepare for a wrapped corpse on a makeshift bed, caged in this dirty and dilapidated room. Check the shelf for an Audio Log.

Parker Square / Missing Persons

Quigley, Kate / Missing Person 03

Location / Parker Square // Dead-end Train Tunnel

Find the railroad tracks running north to south along the western edge of Parker Square. Then look for a train tunnel you approach heading north (southern entrance) with rusting freight cars, south of the St. Joseph Cemetery. At the dead end inside is your corpse, marked with a “3,” near an Audio Log.

Brandon Docks / Missing Persons

Armstrong, Chelsea / Missing Person 04

Location / Brandon Docks // Under the east bridge

Head to the easternmost bridge that links the north island and south parts of Brandon Docks, just east of the L-train line. Leap over the bridge’s southern side and scramble under it, to a homeless dwelling and blood-soaked mattress where the body lies, near an Audio Log, surrounded by painted teeth and the number “13.”

Rousseau, Claudette / Missing Person 05

Location / Brandon Docks // Ruined factory interior

Find the partly demolished factory in south-central Brandon Docks, just south of the last river inlet bridge and Cash Run start. Head into the crumbling factory and locate the concrete steps. The corpse is at the top of them. Shrouded figures painted on the wall watch over victim “2,” with a camera and Audio Log on the nearby sofa.

The Loop / Missing Persons

Ingram, Debora / Missing Person 06

Location / The Loop // Lighthouse, north shed

Travel by boat (or swim if you’re a lunatic) to the lighthouse off the coast of the Loop. Moor your boat and maneuver up a short rocky trail to a small metal shed with communication antennae. You’re greeted by the hideous visage of a scrawled angel stabbing the wrapped victim on the scaffold planks, and there is one more Audio Log.

Note

There are no missing persons in the Wards or Mad Mile.

3. “CRIE FOR YOR DAUTER”

Location / Pawnee // Pawnee Trailer Park

Profile the area to find the suspect

Observe for any suspicious behavior

Watch for criminal behavior and intervene

Eliminate the killer

Hack Edgar Noone’s phone

Infiltration

Foot Chase

Vehicle Chase

Data Hack

Lethal Force Likely

Melee Force Likely

Difficulty:

Note

For this part of the mission to trigger, you must have found and scanned all six missing persons, and you must have completed Act III / 1. Hope is a Sad Thing.

Note

The following interactions are exactly the same as a “Crimes Detected” side mission, and the benefits and rewards are similar. In fact, this adds one to the Crimes Detected total, too.

Once you’ve uncovered all six corpses, you receive an alarming phone call from a man breathing heavily from an undisclosed location. Another sick fool in a city full of them. However, the caller made a mistake, allowing you to track him. Head to the Pawnee Trailer Park to begin the search for the serial killer.

Begin to profile the shifty inhabitants of the park; pay special attention to the pathway close to the wooden store hut, left of the entrance. A strange-looking fellow is peering around the corner of the fence surrounding the swimming pool. Remain with your phone locked on him, but stay out of sight or you may frighten him and fail the mission. Find a suitable hiding spot, such as one of the following areas:

The ice box at the corner of the wooden store below the junction box.

Behind the gas canisters and tree, by the corner of the wooden store.

Behind the RV parked in the long grass close to the criminal.

Atop the RV parked in the long grass, close to the criminal.

Caution

If Edgar becomes alerted, back off immediately. You don’t want to fail the mission after locating all your corpses!

A few moments later, a woman walks up to and is stopped by Noone, and they get into an argument. As soon as you’re told to intervene, run in and begin the chase to bring Edgar Noone down. Scum like him must be eliminated! As he takes off running, there are a few plans to try:

Aggressive // Stealth: Make Your Moment Opportune

Difficulty:

Before Edgar has a chance to run, simply leap at him, or run immediately at him and tackle him to the ground. This is far safer than any other option, though you won’t have the fun of dodging his traps during a subsequent chase!

Aggressive // Chase: High Noone

Difficulty:

Elect to bring Edgar down without firing a shot once he gets a head start on you. This involves running as he sprints up the pathways of the trailer park, past the picnic table. He scrambles up the hillside and is off like a frightened rabbit. Dive on him as soon as you can!

Fail to catch him, and he hops a fallen tree and starts setting off traps for you: canisters he fires so they explode as you pass. Shrug off the damage from the first, but when you reach the car wreck and wooden shack, pause because the exploding canisters can kill you.

Increase the pace as he sprints down the hill, past the shack he hid one of his corpses in. He hops over a fence, moves past the Crazy Moose Motel, and up the steps to the parking lot. Here he takes a vehicle and speeds off. You have ample opportunity to catch him before this point. If not, ram him off the road using aggressive driving or hacking infrastructure.

Aggressive // Violence: Spilling Bad Blood Soon

Difficulty:

As Edgar sprints off from his altercation with the woman, draw your favored weapon and drop him with a single headshot. This may freak out the trailer park inhabitants, but it means you don’t have to chase him. Watch for 911 calls from the park residents as the mission concludes.

Driving // Offensive: Biking Like a Loon

Difficulty:

If you came here by bike, return to it (you could actually still be riding it), and follow Edgar up the path while on your vehicle. When you get a chance, run him over, get ahead and pounce on him, or stop and fire at him—anything to stop that fiend!

When Edgar Noone is put to rest, you have an opportunity to hack his phone, reading over a draft e-mail: Both the spelling and content are atrocious but help explain Edgar Noone’s horrendous actions. As the investigation concludes, you receive the following benefits:

MISSION REWARDS (Investigation)

No innocents hurt: Reputation Gain

Serial killer caught: Reputation Gain

Gained XP (Crime Detection Event): Up to +500

Gained XP (Mission): +1,000

MISSION REWARDS (Unlocks)

Find 6 Missing Persons: Wildfire (Weapon)

Start Act III // 2: A Pit of Paranoia, and complete Missing Persons: Darkness Looms (Achievement)

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