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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › MAIN MISSIONS › MAIN MISSIONS /// ACT IV

_IN PLAIN SIGHT

OBJECTIVES

Take down the Fixer

Escape the police

2.1 DOUBLE BLUFF

Location / Mad Mile // YM Center Pedestrian Walkway

You have the marker on your main map; Damien wants to meet in the northeast part of Mad Mile, and you’re here for more than a mere war of words. Take the L-train to Olivia Station, or search the upper pedestrian walkways indicated on your world map, and the meeting with Damien begins.

Your sister isn’t here, because you didn’t bring the data Brenks needs. After revealing you know his deal with Blume, you try a double bluff. Damien listens to Aiden and Nicky and grows tired of you not taking him seriously. Then he makes a spectacular point of revealing you to all of the general public!

Take down the Fixer

Escape the police

2.2 PUBLIC ENEMY

Location / Mad Mile // YM Center Pedestrian Walkway

Vehicle Chase

Lethal Force Likely

Difficulty:

By the time you finish wincing at the video walls showcasing “The Fox,” Damien has disappeared. You’ll need to as well; the citizens within the search area on your minimap know to call the police if they spot you, just as they have previously. You have two options:

Look for the citizen contacting the authorities, and bat the phone from their hands before the police are alerted. Or utilize the Jam Coms item and stop the call from going through.

Or, leave the search area, which you need to do anyway, as Damien has sent a Fixer to thwart you. You must trace his signal and deal with him. Head down the steps and secure a vehicle (either the one you used to drive here or a fast vehicle parked or driven nearby). The Fixer can be located almost directly south of you, under the elevated L-train tracks, or north of you under the elevated highway.

Caution

Have the general public called the police? Then your chase is made a little more difficult. Use all the methods of removing a police presence that aided you previously, or consult the Training chapter for further information. However, expect the police to intercept you during the subsequent chase, unless you’re using Jam Coms.

Progression Plans

The Fixer (usually traveling in a WKZ News van) takes a similar route each time, but this varies depending on when you shunt into him. With no real knowledge of where he’s likely to turn, stay off the gas at each intersection so you can more easily follow him (or take the next street parallel and rejoin him). If his vehicle is impaired and he’s still alive, he flees on foot. You have copious knowledge of how to finish this chase. But just to reiterate:

Driving // Offensive: Stalking and Tracking

Difficulty:

When you eventually reach the Fixer’s vehicle, try any of the following:

Ram straight into the back of the car.

Attempt a PIT maneuver by striking the rear corner of the car, sending it fishtailing.

Shunt the vehicle so it veers off and crashes or grinds against the side of a road or guardrail.

Predict where the car will be, and intercept it with a sideswipe.

Predict where the car will be, and intercept it with a head-on collision.

Try to push the target car into a narrow road or alley, where it can’t drive around you.

Continue to ram the target car until it billows black smoke and the target exits.

If your vehicle becomes inoperable, quickly locate a new one and resume the chase.

At any point you can block the vehicle, or slow it down enough for you to exit, and begin raking the vehicle with gunfire (particularly the tires and windshield).

Driving // Smart: Mad Mile Hacking

Difficulty:

Along with all the general tactics for running down an enemy vehicle, you can halt the Fixer’s car by utilizing the many hackable objects around Chicago. If the situation calls for it, try the following (and remember to avoid the ensuing accident if it occurs):

Hack traffic lights to cause congestion.

Hack junction boxes so they blow, striking the vehicle.

Hack blockers so they rise, stopping the vehicle.

Hack bridges so they rise, slowing your Fixer’s vehicle.

Hack spikes so the Fixer’s car tires blow out.

Hack steam pipes so they blow, disintegrating the vehicle.

Then ram or block the Fixer’s car and destroy it or get out and slay the Fixer.

This mission can last only seconds if you quickly secure a fast vehicle (such as a bike), ride to the Fixer’s location, and trigger the steam pipe around the first bend in the road.

Aggressive // Violence: Giving Your Foe a Whacking

Difficulty:

When the target tries to escape, there are various ways to bring about his demise:

Drive over him in your vehicle.

Shoot him in the head with your pistol.

Strafe him with any automatic rifle or machine gun.

Lob or punt a grenade under or into his vehicle, or at the Fixer’s feet.

Watch him sprint off, then tag him with a sniper rifle.

Chase, leap, and tackle him to the ground.

Once the target is down, the police may attempt to thwart you. Consult the general escape tactics, remembering what you did to lose the sphere of influence when fleeing the police (see the Training chapter). In this particular area of Mad Mile, you can try the following:

Open a garage door, head inside, close it behind you, and wait.

Flee to another district.

Weave in and out of alleys and main roads to confuse and lose your foes.

Use ramps to change height and locations quickly.

Hide under overpasses or bridges, away from city streets.

Utilize a Jam Coms during the scanning phase of the chase, and move away from the police.

Utilize a blackout during the scanning or searching phases, and hinder the police locating you, while moving away from them at high speed.

Once you kill the Fixer and avoid any police, this mission concludes.

MISSION REWARDS

Gained XP +3,000

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