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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › MAIN MISSIONS › MAIN MISSIONS /// ACT III

_UNSTOPPABLE FORCE

OBJECTIVES

Take down the convoy before it reaches Blume

Eliminate the target

Hack the courier for the scrambler code

Kill all the militia members or escape

LOCATIONS // MAP

Location / Pawnee // Convoy Route Through Pawnee

3.1 WE’RE AFTER A SCRAMBLER

Location / Pawnee // GoodGoods Pawnshop

Stop! Before you begin this mission, be sure you’re equipped with an arsenal of preferred weaponry. Although stopping a convoy with a pistol, a grenade, and chutzpah is possible, it isn’t wise. Gather a sniper rifle or grenade launcher; an automatic rifle or machine gun; and grenades, IEDs, and other projectiles. There’s a reason you begin this mission outside Pawnee’s pawnshop!

After your purchases and crafting, start the mission. T-Bone is on the phone again, requesting his next plan—a scrambler to wipe the biometrics, allowing him access to Blume’s servers again. For this plan to work, you need to intercept a black market convoy, hack the scrambler information from the target (a nasty Enforcer inside an armored truck), and remove or flee from any threats—militia friendly to the Blume corporation.

Caution

This bears repeating: It’s extremely important to have explosives on your person at the beginning of this mission. Have at least three grenades, IEDs, and proximity IEDs so that you can actually take down the Enforcer. Though melee combat with the Enforcer is possible (but only if you have the Enforcer Combat Take Down skill), getting to close range without being killed is tricky!

Take down the convoy before it reaches Blume

Eliminate the target

3.2 CONVOY CARNAGE

Location / Pawnee // Convoy Interception Point

Driving Investigation

Vehicle Chase

Data Hack

Lethal Force Likely

Difficulty:

Overview

Completion Point: Target’s phone (initially) inside the armored truck, anywhere en route to Blume compound.

Dangers: Approximately three vehicles, each with two or more militia (Gunmen, Veterans, or Elite). Armored truck has militia driver (Veteran) and Enforcer (target). All with pistols, rifles, and machine guns.

Reinforcements: Enemies (up to four Veterans) and vehicles (up to four cars) are likely after attack is launched.

Ambush Points

As the mission commences, bring up your map and scour the target’s route for possible ambush points. You are free to stop the convoy at any point, attempting any number of plans shown below. But the following locations give a good variety of options, and all but one take place before the convoy heads up the hill into Blume.

Caution

With any plan involving carnage, watch out for collateral damage and the general public.

Blume Entrance Junction

Convoy Accessibility Level:

The last possible moment for tackling the convoy is on the winding road leading up to the facility gates. But it’s better to creep back from this point, to this junction, with the two “Blume” signposts and dirt road down to the campground trailhead. Anything farther up the hill (closer to Blume) doesn’t offer you as much space to hunker down in; you can place a truck to block the junction, use IEDs on the route, and sit up on the hill to the southwest. Plus, when the Enforcer departs the truck, you have numerous escape routes to take (down the dirt trail, back down to Pawnee) as you retreat and use explosives. Another bonus for this location is you have time to prep the area if you head here before blocking the road with multiple vehicles and IEDs.

Road Construction Corner

Convoy Accessibility Level:

The convoy takes a corner after passing over the wooden bridge, heading north at the bridge construction. This is a prime ambush spot, as you have enough time to plan a takedown and block the road (anywhere from the east end of the wooden bridge to the north road up the hill, after the corner). But the real help is the steam pipe. Assuming you can hack this to make it explode, sit atop the hill ridge to the east (optionally) after planting two or three IEDs close to the pipe; this will explode all three convoy vehicles. Then sit back, detonate, and use your remaining projectiles to bring down the Enforcer. Did this plan go horribly wrong? Then lure the foes onto the super-structure of the concrete bridge and any transformer vaults within the area.

Steam Pipe Harbor View

Convoy Accessibility Level:

If you’re happy with a small wait, you can drive through Pawnee, following the convoy route to the road heading out of town. Stop or block the road at the steam pipe halfway up the slope before the left corner. Get out and climb the rocky outcrop overlooking the road and the harbor to rain down bullets from above. Then detonate the steam pipe, backing up the attack with more lobbed explosives. You’ll get a spectacular view of the lake and the destruction of your foes! Back this up by raining explosives down from a hilltop perch near the cabins to the north. The only issue is the lack of flat ground to retreat on.

Jedediah’s Corner and Main Drag

Convoy Accessibility Level:

This is the longest, flattest, straightest route along the convoy route. Though you need to be quick, you can block the junction by the rear of Jedediah’s, crouch behind the low stone wall, and lob an IED onto the convoy truck before detonating and retreating. Or, you can set up a sniping position and drop as many convoy foes (except the Enforcer) as you can while they’re far from you. Retreat options include the marina or back up the hill. Just watch for reinforcements appearing behind you.

The Lights at Pharmingtons

Convoy Accessibility Level:

This is the first real opportunity for a violent takedown, with your focus purely on stopping the convoy and removing them at this location. Hack with the lights if you wish, or drive down the hill and sideswipe the armored truck before fleeing, spinning around, and driving back to run over the Enforcer. From here you can utilize the many buildings as cover.

Gas Station

Convoy Accessibility Level:

One of the best plans is to simply drive a truck of your choice directly at the convoy, crashing into the armored truck at the Pharmingtons junction (see previously). However, instead of sticking around, drive up the hill away from Pawnee and (optionally) take refuge on the gas station roof, where you dealt with militia forces back in Main Mission: Let’s Play Make a Deal. You have the height and scenery explosives (including a steam pipe) to really damage the incoming foes and a great view of the advancing Enforcer as he waddles up the hill, before (hopefully) succumbing to projectiles. You can even earn some extra XP by staying inside the gas station and mopping up reinforcements, using your knowledge from the previous mission to guide foes into traps.

If none of these locations is to your liking, feel free to find a different area for an ambush, with the following caveats:

The location should be where the convoy is at its most vulnerable or when the convoy is slowing down, such as at a corner or on a narrow road.

Have enough time to leave your vehicle (ideally, blocking the road) and move to higher ground to prepare for combat takedowns.

Have numerous corners to hide behind so you aren’t wasted by the Enforcer’s machine-gun fire. You also need enough space to arc in lobbed projectiles, so try attacking from the hill looking down.

Park a vehicle nearby in case you run out of explosives when taking down the Enforcer and need to finish the job with a vehicle. This pursuing vehicle needs to be tough enough to bash and ram the armored truck and run over the Enforcer. Twice!

If there are no explosives and no vehicles nearby, and if the Enforcer is still coming at you, retreat to an area of Pawnee with several junction boxes or regulators, such as the marina, and explode them when the Enforcer is close by. This means a dangerous game of coaxing the armored foe into this area without being cut down yourself.

Progression Plans

You may now try one, parts of, or any combination of the following methods to defeat the convoy and the Enforcer inside the armored truck.

General Preplanning

Presupposition: This mission requires minimal sneaking and maximum combat, as well as tactics you’ve already learned in earlier missions.

No Cameras: You have no need for cameras, but keep your smartphone out so you can hack the moment the target is dead and mark any militia while you fight. It’s also a good idea to do a ctOS scan during the subsequent militia takedowns after you stop the convoy.

Come for Chaos: Depending on how well planned your ambush is, you may have an Enforcer with a rapid-fire machine gun to deal with, as well as his brethren. Explosives are critical to your success here.

Tip

If your mission degenerates into combat, you may need to pick up dropped ammo and weapons from those you’ve killed.

Note

The following plans mainly show the town of Pawnee as the ambush point, though these tactics work almost anywhere along the convoy route.

Driving // Offensive: Ramming Speed!

Difficulty:

Pick a vehicle with enough strength, such as a truck or even something bigger, and drive straight toward the convoy. Don’t be overly quick, as the narrow and sharp-cornered roads can send you skidding. Take your time until you reach the convoy. You can smash into the lead vehicle, but it’s better to collide head-on with the armored truck. With enough force, it becomes disabled. If not, ram again, give chase, or park near cover, get out, and continue the battle using guns.

When the Enforcer steps out from the vehicle, you may receive a large amount of firepower that can cut through your vehicle and kill you in seconds. Think about speeding away from the collision site, regaining your health, spinning your vehicle around (or changing it for an undamaged one), and running over the Enforcer. He doesn’t go down easily; it takes two collisions to finally crush him under your wheels!

Driving // Offensive: Stopping the Stampede

Difficulty:

If you prefer a more tactical ambush, make sure you bring the right vehicle for the job: A long, heavy ride like this truck is suitable for stopping the convoy. Or, if your ambush spot is in a more populated area of East Pawnee and if you have time, you can drive and block multiple vehicles (the ideal spot is close to Jedediah’s pub).

Aggressive // Violence: A Massacre Is Guaranteed

Difficulty:

Assuming you’re using a heavy vehicle to block the convoy path, or even if you ignore this recommended plan and just try and leap out from the side of the road or perch on an area of high ground, you need the right weapon for the job. Remember to concentrate on the armored truck! Here are some possible takedown tactics:

Grenades:From a launcher or lobbed in conjunction with automatic rifle or machine-gun fire or an explosive IED. You can:

Destroy the lead car and the rear car, leaving the armored truck stuck between them.

Destroy the lead car and concentrate on the armored truck (it can withstand a grenade detonation).

Pump at least two grenades into the armored truck and dive out of the way if the vehicle lunges at you.

Sniper rifle:If you have a great line of sight and the armored truck won’t take evasive maneuvers, aim at the truck driver and drop him with a single shot. Take down the Enforcer, break off the engagement and head to cover, and then drop foes until your sniping position is overrun. Next, either drive away or use rapid-fire weaponry. You can also try aiming at the lead vehicle’s driver so the car blocks the truck instead.

Machine gun:A rapid-fire weapon is also an option. Aim at the tires and windshield, ideally with the armored truck heading toward you. Step out of the way so you aren’t struck. Attacking from the side allows the truck to escape more easily. But understand that the target—the Enforcer—doesn’t fall over under gunfire.

The Enforcer:The Enforcer disembarks from the vehicle and is on foot and susceptible to explosives (steam pipes, junction boxes, or thrown projectiles) or having his comms hacked. This incapacitates him for a second, allowing you to remove him using previously described means.

Note

You can climb on the armored truck, which is amusing if the only two remaining foes are the driver and target. Simply peer down and defeat them as they exit. If you’re surrounded by militia, though, you’re a sitting duck!

Tip

Getting close to the Enforcer is a frightening prospect, but if you’re out of explosives and there’s no scenery to explode, and if vehicle ramming isn’t an option, you can defeat the Enforcer with melee strikes. This is only possible once you’ve purchased the Combat skill: Enforcer Combat Take Down. If this doesn’t work, try hacking him to disrupt his comms and finally drop him.

Aggressive // Smart: Hacking to Impede

Difficulty:

As long as you and your vehicle aren’t caught in the explosion, there are two opportunities to detonate a steam pipe under the armored truck, but this is usually if the truck takes off after a botched ambush attempt. Otherwise, wait the extra time it takes for the convoy to reach the steam pipe (the first one is outside Pawnee, up the windy hill road to the east), and detonate!

Otherwise, lure the enemies toward a location such as the marina, and blow up the Enforcer using junction box or regulator hacks.

One important weakness this Enforcer has, over the similar foes you’ve encountered before, is that once he disembarks from the armored truck, you may be able to hack his comms. This stops him for about five seconds—enough time to lob in a grenade or run him over.

Hack the courier for the scrambler code

Kill all the militia members or escape

Hacked Off

As soon as the armored truck is a smoking hulk, or you’ve raked the windshield and killed the driver, or you kill the target, the enemy with the hackable cell phone becomes available. Hack him once he’s dead, which can usually be after you’ve:

Lobbed an IED or grenade on him and exploded it.

Triggered a piece of explosive scenery on him as he walks toward you.

Run him over twice in a vehicle.

Melee-striked him, assuming you have the Enforcer Combat Take Down skill.

Wounded him and then hacked his comms (when “Take Down” appears over his head).

Pumped at least 40 shotgun blasts into him (which is nigh on impossible with the additional foes).

As soon as you’ve slain all the militia in the immediate vicinity or you’ve fled from them and lost them in a driving chase, the mission concludes.

MISSION REWARDS

Gained XP +2,000

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