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Watch Dogs eGuide
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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › INVESTIGATIONS /// EXCLUSIVE CONTRACTS

_ALT

OBJECTIVES

Follow the target to steal the data

Take down the target

Escape the Fixers

Reach the target location

Evade ctOS scans

Escape the police

Note

Successful completion of this mission adds one to your Side Missions // Fixer Contracts total.

2.1 YDI

Location / The Wards // Basketball Court near Sellers Grove

Location / The Wards // Vehicle Interception Point

Follow the target to steal the data

Take down the target

Escape the Fixers

Driving Investigation

Data Hack

Vehicle Chase

Difficulty:

Dangers (Target): Fixer (Gunman)

Reinforcements:Fixer vehicles (up to four) with 2 to 3 occupants in each (Gunmen and Veterans)

Reinforcements:Police vehicles (up to four) with 2 occupants in each (Gunmen and Veterans), plus police helicopter (Marksman)

When you’re ready to start this mission and the icon appears on your map, head to the Wards and locate the bag by the bench in the basketball court just east of Sellers Grove station. Choose a vehicle (the one you came on or the speedy car parked in the lot just north of you). This mission has similar parameters to the first, so pick a vehicle you’ve had previous success with.

Drive roughly north into the area of tenement blocks and row houses, and catch the target vehicle near a stop sign. The second chase begins!

Tip

This part of the mission works in exactly the same way as a Fixer Contract.

Once again, the enemy vehicle weaves down alleys and makes nasty sharp turns at breakneck speeds, so this chase is tough-going, especially when up to four Club reinforcements join the fray. There are three main methods of gaining this data:

Driving // Defensive: #Unannounced

Difficulty:

Follow the target vehicle onto the freeway that leads into Parker Square. A couple of blocks off the freeway, he sharply turns right, crashing through an alley and a stall and out the other side. Reinforcements come to thwart you now.

He heads west over the bridge and makes several turns before turning left into an alley (junction box). At this point, you should be at around 70% data retrieved.

The target continues along a main road, zipping through the traffic lights and down toward Parker Square Marina, where he makes a severe left turn. By now a mixture of you hitting the foe, the enemies causing accidents, and the data possibly being downloaded should end in the foe fleeing, dead, or incidental to your needs.

When the data has been successfully downloaded, you can peel off from your pursuit (you don’t need to kill your target), deal with any reinforcement threats, and head to your next objective.

Driving // Offensive: #Trounced

Difficulty:

As before, you can use your vehicle to crash into the enemy vehicle or the foe. Use the city’s scenery to explode or cripple the vehicle, and once the foe is neutralized, hack the phone on his corpse. The objective now updates.

Aggressive // Violence: #Bounced

Difficulty:

Demolishing the car before the target can escape is a good option. Slow down on your approach to the vehicle in the Wards, stopping at grenade-launcher distance, and start your projectile attacks until the car explodes. Focus automatic weaponry at the engine, tires, and windshield, or score a sniper rifle headshot on the driver. Hack the phone on the corpse and the objective updates.

If you are fleeing from Fixers, utilize exactly the same techniques as you did in the previous exclusive contract mission; speed away, find scenery to hack, change direction every block or so, and use alleys.

Tip

You should plot a course to the southwest Loop district as you flee, so you don’t need to travel as far to reach your final objective destination.

2.2 NMI

Location / The Loop // Steak House Garage (Southwest)

Reach target location

Evade ctOS scans

Escape the police

Driving Investigation

Escape

Difficulty:

Just like the previous mission, you’re to upload the data you captured at the drop-off point—a garage near a steak house in the southwest part of the Loop. Simply follow the objective marker, head into the garage, and receive a missive of gratitude from DedSec. Ready for the third mission? Well, don’t get too comfy just yet; the police are on their way. Time to go!

Your Heat level is usually at three (four squad cars and a chopper), so you have the usual variety of escape plans to remove the police presence, beginning with a mixture of evasive maneuvers and Jam Coms to thwart the police’s scanning activities, so the chase doesn’t even start.

Then, if you’re spotted, use the usual array of hacking infrastructure, shunting, hiding under bridges or in tunnels away from the police helicopter (or hacking it), changing directions, and heading into alleys and garages. If all else fails, gunfire will put a stop to your hounding.

MISSION REWARDS

POLICE EVASION XP +250

Cash: $8,000

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