OBJECTIVES
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2.1 YDI
Location / The Wards // Basketball Court near Sellers Grove
Location / The Wards // Vehicle Interception Point
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Driving Investigation
Data Hack
Vehicle Chase
Difficulty: ![]()
Dangers (Target): Fixer (Gunman)
Reinforcements:Fixer vehicles (up to four) with 2 to 3 occupants in each (Gunmen and Veterans)
Reinforcements:Police vehicles (up to four) with 2 occupants in each (Gunmen and Veterans), plus police helicopter (Marksman)
When you’re ready to start this mission and the icon appears on your map, head to the Wards and locate the bag by the bench in the basketball court just east of Sellers Grove station. Choose a vehicle (the one you came on or the speedy car parked in the lot just north of you). This mission has similar parameters to the first, so pick a vehicle you’ve had previous success with.
Drive roughly north into the area of tenement blocks and row houses, and catch the target vehicle near a stop sign. The second chase begins!
Once again, the enemy vehicle weaves down alleys and makes nasty sharp turns at breakneck speeds, so this chase is tough-going, especially when up to four Club reinforcements join the fray. There are three main methods of gaining this data:
Driving // Defensive: #Unannounced
Difficulty: ![]()
Follow the target vehicle onto the freeway that leads into Parker Square. A couple of blocks off the freeway, he sharply turns right, crashing through an alley and a stall and out the other side. Reinforcements come to thwart you now.
He heads west over the bridge and makes several turns before turning left into an alley (junction box). At this point, you should be at around 70% data retrieved.
The target continues along a main road, zipping through the traffic lights and down toward Parker Square Marina, where he makes a severe left turn. By now a mixture of you hitting the foe, the enemies causing accidents, and the data possibly being downloaded should end in the foe fleeing, dead, or incidental to your needs.
When the data has been successfully downloaded, you can peel off from your pursuit (you don’t need to kill your target), deal with any reinforcement threats, and head to your next objective.
Driving // Offensive: #Trounced
Difficulty: ![]()
As before, you can use your vehicle to crash into the enemy vehicle or the foe. Use the city’s scenery to explode or cripple the vehicle, and once the foe is neutralized, hack the phone on his corpse. The objective now updates.
Aggressive // Violence: #Bounced
Difficulty: ![]()
Demolishing the car before the target can escape is a good option. Slow down on your approach to the vehicle in the Wards, stopping at grenade-launcher distance, and start your projectile attacks until the car explodes. Focus automatic weaponry at the engine, tires, and windshield, or score a sniper rifle headshot on the driver. Hack the phone on the corpse and the objective updates.
If you are fleeing from Fixers, utilize exactly the same techniques as you did in the previous exclusive contract mission; speed away, find scenery to hack, change direction every block or so, and use alleys.
2.2 NMI
Location / The Loop // Steak House Garage (Southwest)
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Driving Investigation
Escape
Difficulty: ![]()
Just like the previous mission, you’re to upload the data you captured at the drop-off point—a garage near a steak house in the southwest part of the Loop. Simply follow the objective marker, head into the garage, and receive a missive of gratitude from DedSec. Ready for the third mission? Well, don’t get too comfy just yet; the police are on their way. Time to go!
Your Heat level is usually at three (four squad cars and a chopper), so you have the usual variety of escape plans to remove the police presence, beginning with a mixture of evasive maneuvers and Jam Coms to thwart the police’s scanning activities, so the chase doesn’t even start.
Then, if you’re spotted, use the usual array of hacking infrastructure, shunting, hiding under bridges or in tunnels away from the police helicopter (or hacking it), changing directions, and heading into alleys and garages. If all else fails, gunfire will put a stop to your hounding.
MISSION REWARDSPOLICE EVASION XP +250 Cash: $8,000 |