CHICAGO EXPLORATION / ADDITIONAL
As you leave the Owl Motel, bring up your main map. The entire city of Chicago and surrounding districts are now available to explore. The following investigations and free-form activities are now available prior to or between the missions. More become available as you progress through the acts. All are optional.
// ctOS CONTROL CENTERS
Every district (except Parker Square) has its own control center that must be infiltrated and hacked, but this occurs throughout the acts.
| District | Name | When Available | Must Be Completed Before | Rewards* |
|---|---|---|---|---|
| Pawnee | Pawnee ctOS control center | Act xxx // xxx | Act xxx // xxx | Experience Points (XP), unlock ctOS towers |
| The Wards | The Wards ctOS control center | Act xxx // xxx | Act xxx // xxx | Experience Points (XP), unlock ctOS towers |
| Brandon Docks | Brandon Docks ctOS control center | Act xxx // xxx | Act xxx // xxx | Experience Points (XP), unlock ctOS towers |
| The Loop | Act I // Backstage Pass | Act I // Backstage Pass | Act I // Open Your World | Experience Points (XP), unlock ctOS towers |
| Mad Mile | Mad Mile ctOS control center | Act xxx // xxx | Act xxx // xxx | Experience Points (XP), unlock ctOS towers |
// PROGRESSION /// SIDE MISSIONS
There are several types of freelance contract work you can undertake. These appear intermittently and usually via a smartphone call from an instigator or other contact. These are collectively known as side missions:
| Name of Mission Type | Description | Rewards* |
|---|---|---|
| Criminal Convoys | A target in a vehicle convoy must be shaken up or removed. | Experience Points (XP), Critical Focus (perk), Destroyer (weapon), Road Rage (achievement) |
| Crimes Detected | A random crime is happening. Save the victim and stop the criminal. | Experience Points (XP), Quick Switch (perk), Chrome (Weapon), Enforcer (achievement) |
| Fixer Contracts | A vehicle needs to be driven somewhere, a target tailed, or the police occupied by your antics. | Cash ($), Zusume R (vehicle), Offensive Driver (perk), Boxberg LE (vehicle), End of Line (achievement) |
| Gang Hideouts | Someone within a gang compound needs strong-arming or threatening. | Skill Point (1), AK-47 (weapon), Rapid Reload (perk), Spec Ops SMG-11 (weapon), Basest Base (achievement) |
| Exclusive Contracts** | Specific contracts only available under certain conditions and not shown on your Progression Tree. | Experience Points (XP), Various |
// PROGRESSION /// INVESTIGATIONS
A variety of additional missions, known as investigations, become available when you spot a clue or get farther into the acts. All these investigations begin by locating a particular item or object on your world map.
| Name of Mission Type | Description | Number of Items to Collect | Rewards* |
|---|---|---|---|
| Briefcases | Uncover a shocking trade in humans. | 11 | Magnate LE (vehicle), Revoking Client Privileges (achievement) |
| Burner Phones | Find clues to unlock a sprawling mission regarding Maurice Vega. | 8 | Vespid LE (vehicle), Sanity Check (achievement) |
| QR Codes | 17xxx | Locate clues to reveal a multistep mission to bring down a major hacker. | Gangster (weapon), Read-Only (achievement) |
| Missing Persons | 7 | Uncover a number of corpses for a specific and grotesque purpose. | Wildfire (weapon), Darkness Looms (achievement) |
| Weapons Trade | 10 | Reveal a black market of impressive weaponry. | Spec Ops Goblin (weapon), Saturday Night Special (achievement) |
| Hard Drives** | Find a number of hard drives, which don’t appear on the map. | xxx | xxx |
// PROGRESSION /// COLLECTIBLES
The districts of Chicago have a large number of locations to find. Secure tangible items, or apply specific tactics at each and check them off your to-do list:
| Name of Mission Type | Description | Number of Items to Collect | Rewards* |
|---|---|---|---|
| Audio Logs | Hack to find a variety of character audio files. | 101xxx*** | D12 (weapon), XP Bonus (XP) |
| City Hotspots | Visit a number of landmarks throughout all the districts. | 100 | Geolocated (achievement) |
| ctOS Breach | Locate and hack into a local ctOS network within time constraints. | 16 | System Mangler (achievement) |
| ctOS Towers | After accessing a ctOS control center, find and activate a local tower. | 13 | SMG-11 (weapon), Amargosa Turbo (vehicle), Clear Signals (achievement) |
| Privacy Invasion | Infiltrate and hack a local network to uncover private information. | 30 | Vespid HMI 5.2 (vehicle), Sunrim (vehicle), Peephole (achievement) |
| Songsneak | Hack music in various locations to obtain more songs. | 23 | Disk Space Full (achievement) |
// PROGRESSION /// ONLINE CONTRACTS
Racing, hacking, and other activities are accessible, but only with others on your network.
| Name of Mission Type | Description | Number of Contracts to Complete*** | Rewards* |
|---|---|---|---|
| Decryption Contract | Acquire and decrypt a critical file before other Fixers. | 10 | Firepower (loadout), Heavy Duty (loadout), Chicago Way (loadout) |
| Hacking Contract | Hack a rival Fixer, install a back door, and steal data before you’re found. | 10 | OCP-11 (weapon), MP-9 mm (weapon), Hackification (achievement) |
| Race Contract | Win a race and show your competition who owns the city. | 10 | Livraga LE (vehicle), Superhighway (achievement) |
| Tailing Contract | Profile a rival Fixer, observe, and escape without being detected. | 10 | SG-90 (weapon), SO Vector .45ACP (weapon), Piggyback (achievement) |
// PROGRESSION /// MINIGAMES
Pass the time by playing any of the following minigames, some of which require an altered state of consciousness. There’s plenty to keep you occupied:
| Name of Mission Type | Description | Number to Complete for Reward*** | Rewards* |
|---|---|---|---|
| Cash Run | Play the augmented reality game, Cash Run (and create your own challenges). | 3 | P-9 mm (weapon), Blast Resistance (perk) |
| Chess | Play a variety of chess games for fun and profit. | 10 | Cash ($), Maximized Focus (perk) |
| Drinking | Take a swig of whiskey and drink your rival under the table! | 6 | Cash ($), Piledriver (weapon), Social Lubricant (achievement) |
| NVZN | Play the augmented reality game from a specific location. | 1 (Level 10) | Steady Aim (perk) |
| Poker | Play several Texas Hold ’em Poker games for fun and profit. | 1 | Cash ($), Sayonara LE (vehicle) |
| Shell Game | Accurately pick a ball under a cup for fun and profit. | 3 | Cash ($), XP Bonus (XP) |
| Digital Trip: Alone** | Fight total ctOS domination in this underground digital trip. | N/A | None |
| Digital Trip: Conspiracy!** | Only you can find and stop the invaders in this digital trip. | N/A | None |
| Digital Trip: Madness** | A digital trip handing you the wheel of Hell’s hot rod. | N/A | None |
| Digital Trip: Psychedelic** | This digital trip lets you bounce on giant psychedelic flora. | N/A | None |
| Digital Trip: Spider-Tank** | Trip your way into Blume’s war machine and destroy Chicago. | N/A | None |
| Slot Machine** | Play this gambling game for fun and (not much) profit. | xxx | Cash ($) |
// CITY LOCATIONS
There are many stores and hangouts available to you:
| Name of Location | Type | Description | Usage |
|---|---|---|---|
| Bar | Business | Drink and purchase other items from a pub, bar, or tavern. | Focus improvement |
| Clothing Store | Business | Purchase additional outfits. | Clothing apparel |
| Coffee Shop | Business | Drink and purchase other items from this eatery. | Focus improvement |
| Gun Shop | Business | Purchase a variety of legal guns and ammunition. | Weaponry and ammo |
| Hideouts | Hideout | Uncover and investigate hidden safe houses. | Fast-Travel, save game, safety, reset heat, clothing change, change time of day. |
| L-train | L-train Station | Ride the L-train. | Fast-Travel between missions. |
| Pawnshops | Business | Purchase rare tech or explosive components. | Crafting |
| Pharmacies | Business | Purchase narcotics or batteries to aid your mental state and phone capabilities. | Crafting, Focus improvement |
| Restaurant | Business | Drink and purchase other items from this eatery. | Focus improvement |
| Tobias’s Shop | Crafting | Purchase a variety of ready-to-use crafted tools. | Crafting purchases |
OBJECTIVES
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2.1 ALWAYS THE BIG BROTHER, HUH?
Location / Parker Square // Owl Motel
Location / Parker Square // High Grove Gates
Location / Parker Square // Nicky’s House
It’s a short drive north through Parker Square to reach High Grove, a gated community where Nicky and Jackson live. Along the way, attempt to keep your vehicle from striking pedestrians or otherwise mangling the public. To begin this or any other mission, be sure the police are not chasing you.
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Investigation
Difficulty: ![]()
Once the gate opens, simply jog down the street to reach the quaint Victorian with the clusters of balloons and sign instructing you to the side of the property. Push the iron gate open and meet up with your sister Nicky and nephew Jackson. The meeting is emotional.
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Investigation
Difficulty: ![]()
Inspect the garden if you want, then head into the house. Optionally investigate each of the rooms (take the Meds in the bathroom), accessing any cameras you wish. Jackson’s room is at the front of the house, near the living room where he’s playing on his tablet while Nicky takes a call.
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Investigation
Difficulty: ![]()
When Nicky’s conversation begins to get a little heated, quickly hack her phone. A man is threatening her, a crank caller intent on riling everyone up. This is successful, as you argue with Nicky about her safety. But the discussion is far deeper than that. Fixing Nicky’s problems isn’t your strong suit. You leave the premises.
2.2 DAMN IT. HE’S ON THE MOVE
Location / Parker Square // Nicky’s House
Location / The Loop // Traffic Tunnel
As you exit Nicky’s house, you triangulate the mysterious caller’s cell phone and spot him in a vehicle on a nearby street. He attempts to flee in his vehicle. Give chase immediately.
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Vehicle Chase
Lethal Force Likely
Melee Force Likely
Difficulty: ![]()
Overview
Completion Point: Any point where you take the crank caller down (usually close to the traffic tunnels of central Chicago).
Dangers: Frank Janson, suspect in the threatening phone call.
General PreplanningVehicle Choice: There are several vehicles parked in the street outside Nicky’s. Enter the one parked closest to it; this is usually a Kirscher. It has great cornering and reasonable speed. Competency behind the Wheel: Remember the variety of techniques for avoiding pedestrian casualties and for oversteering, crashing, or other issues that delay you. Consult the Training section for more information. Prediction: This is likely to be your first car chase, so keep an eye on the road ahead, picking your lanes cunningly and squeezing through gaps between vehicles or over sidewalks to cut corners. Watch where your target turns, and prepare to turn, too, before you get there, rather than overshooting your mark. Street Smarts: You may not have increased your Skill Points yet, so you can’t delay your foe by raising bridges or bollards, exploding steam pipes, or using the city’s wired network to help you. You can drive down parallel streets or take shortcuts, but don’t drift too far away or you’ll lose your target. Are You Experienced: If you ignored this mission and completed a few side projects, and you’ve unlocked some skills that allow you to raise bridges or hack traffic lights, feel free to try them out after reading the general strategies about such attempts. |
Driving // Defensive: Keep on Tracking
Difficulty: ![]()
Enter the vehicle, speeding out of High Grove. Head left, following your target down the long main street toward the freeway leading to The Loop. Try to keep from ramming vehicles or sending pedestrians flying over your hood.
Your target continues along the freeway, then takes the first left after the bridge. You’re both heading north, with your foe following the road and the river around to the east. Then he takes another sharp left (north) toward Mad Mile.
Now he gets a little crazy, dropping off the right side of the street after the bridge. He makes a sharp U-turn to the right, under the L-train. Follow him, using your e-brake if you need to, and watch those pedestrians!
He takes an immediate left, then an immediate right, heading south toward The Loop. This leads to a long left turn into the traffic tunnels.
The vehicular part of your chase comes to an abrupt end when Frank Janson ditches his ride inside the tunnel. Your objective updates; it is the same, but now it becomes a foot chase.
Driving // Offensive: Keep on Attacking
Difficulty: ![]()
The difficulty of this, especially if this is your first mission involving a car chase, cannot be overestimated: If you crash once or twice during the pursuit, expect not to catch up to Frank until he ditches his ride. However, if you do manage to reach his vehicle before he abandons it, you have several options:
Ram straight into the back of the car.
Attempt a PIT maneuver by striking the rear corner of the car, sending it fishtailing.
Sideswipe the vehicle so it veers off and crashes against the side of the road.
Try to push the car into a narrow road or alley, where it can’t drive around you.
Continue to ram the car until it starts to billow black smoke, and the target exits.
If your vehicle becomes inoperable, quickly locate a new one and resume the chase.
At any point you can block the vehicle or slow it down enough for you to exit and begin raking the vehicle with gunfire (particularly the tires and windshield). Incapacitate this vehicle by striking it and pushing it into a scenic obstacle, such as a metal road divider on a bridge or into a metal column that can’t be knocked over. If you’ve blocked Frank in his car, you can try:
Shooting out his tires.
Shooting him in the head as he drives (this is incredibly difficult).
Driving // Smart: Keep on Hacking
Difficulty: ![]()
This technique allows for a swift end to this mission, but only if you’ve purchased the perks (via Skill Point accumulation) that allow your phone to hack into the scenery of Chicago. If there are hacking opportunities visible to you during the car chase, use them. You can:
Hack traffic lights to cause congestion (this can be done at the very first intersection before the freeway, ending this chase almost immediately!).
Hack junction boxes and other utilities so they blow, striking the vehicle.
Hack bollards and blockers so they rise, stopping the vehicle.
Hack bridges so they rise, slowing Frank’s vehicle.
Then ram or block Frank’s car and destroy it or get out and slay him.
If the chase continues into the traffic tunnels, prepare to end Frank’s plans with your target on foot:
2.3 HARASSING FRANK JANSON
Location / The Loop // Traffic Tunnel
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Foot Chase
Lethal Force Likely
Melee Force Likely
Difficulty: ![]()
General PreplanningIf you haven’t completed your takedown of Frank Janson yet, once you reach the traffic tunnels beneath Chicago, he abandons his vehicle, meaning you’ll pursue him on foot. Frank can keep sprinting for a good long while, and he periodically brandishes his pistol; this act of violence means he’s fair game to take out dead or alive. Try one of the following plans: |
Aggressive // Chase: The Direct Pursuit
Difficulty: ![]()
When Janson takes off like a frightened rabbit, immediately hold down your Sprint trigger and follow him across the road. Rush diagonally left, to the unloading walkway area of mesh fencing and parked vehicles. Close the distance whenever possible. Janson turns and shoots at a Regulator, which explodes and can harm you a little. Keep after him, undeterred, then hit your Vault button and leap onto him, tackling him and beating him down with your baton. Your objective updates.
Passive // Chase: The Indirect Pursuit
Difficulty: ![]()
When Janson takes off like a startled gazelle, he sprints down the left side of the tunnels. You can jog along the road, avoiding traffic but keeping him in your sights. However, you soon have to cut in and give a proper chase, as you can’t get ahead of him.
Aggressive // Violence: Time to Execute
Difficulty: ![]()
If you don’t care about your Reputation, a world of additional violent tactics can be attempted and learned for future takedowns:
If you’re a crack shot, you can blast the canister ahead of Janson, as well as the regulators or other explosive debris.
Or lob a Proximity IED ahead of him (very difficult) so it explodes as he passes it.
Or shoot Frank in the head from a distance. That stops him fleeing in exceedingly short order.
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Investigation
Difficulty: ![]()
Once Janson falls to your tackle and baton beat-down, stand up, grab any cash and his weapon, and hack his phone. Apparently someone hired Frank to harass Nicky. A quick call from BadBoy17 allows you to upload and ask the hacker to run a trace on it. BadBoy17 reckons it came from inside The Loop district, and you agree that hacking into the ctOS control center being built in this district could further pinpoint the instigator of this threat on your sister. The mission now concludes.
MISSION REWARDS (PER MISSION)Reputation Gain or Loss Gained XP +250 |