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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › MAIN MISSIONS › MAIN MISSIONS /// Act I

_BIG BROTHER

CHICAGO EXPLORATION / ADDITIONAL

As you leave the Owl Motel, bring up your main map. The entire city of Chicago and surrounding districts are now available to explore. The following investigations and free-form activities are now available prior to or between the missions. More become available as you progress through the acts. All are optional.

Note

Note the following additional information for some of the contracts you can undertake. You will see these symbols in the following tables:

*All additional content usually grants you extra Experience Points. Some rewards also require you to complete up to a certain point in the main missions.

**These do not appear on your Progression Tree, though some rewards are added to totals for the purposes of completion.

***There are usually more of this mission type, or collectible, compared to the number needed for the reward to be given out.

// ctOS CONTROL CENTERS

Every district (except Parker Square) has its own control center that must be infiltrated and hacked, but this occurs throughout the acts.

DistrictNameWhen AvailableMust Be Completed BeforeRewards*
Pawnee Pawnee ctOS control center Act xxx // xxx Act xxx // xxx Experience Points (XP), unlock ctOS towers
The Wards The Wards ctOS control center Act xxx // xxx Act xxx // xxx Experience Points (XP), unlock ctOS towers
Brandon Docks Brandon Docks ctOS control center Act xxx // xxx Act xxx // xxx Experience Points (XP), unlock ctOS towers
The Loop Act I // Backstage Pass Act I // Backstage Pass Act I // Open Your World Experience Points (XP), unlock ctOS towers
Mad Mile Mad Mile ctOS control center Act xxx // xxx Act xxx // xxx Experience Points (XP), unlock ctOS towers

// PROGRESSION /// SIDE MISSIONS

There are several types of freelance contract work you can undertake. These appear intermittently and usually via a smartphone call from an instigator or other contact. These are collectively known as side missions:

Name of Mission TypeDescriptionRewards*
Criminal Convoys A target in a vehicle convoy must be shaken up or removed. Experience Points (XP), Critical Focus (perk), Destroyer (weapon), Road Rage (achievement)
Crimes Detected A random crime is happening. Save the victim and stop the criminal. Experience Points (XP), Quick Switch (perk), Chrome (Weapon), Enforcer (achievement)
Fixer Contracts A vehicle needs to be driven somewhere, a target tailed, or the police occupied by your antics. Cash ($), Zusume R (vehicle), Offensive Driver (perk), Boxberg LE (vehicle), End of Line (achievement)
Gang Hideouts Someone within a gang compound needs strong-arming or threatening. Skill Point (1), AK-47 (weapon), Rapid Reload (perk), Spec Ops SMG-11 (weapon), Basest Base (achievement)
Exclusive Contracts** Specific contracts only available under certain conditions and not shown on your Progression Tree. Experience Points (XP), Various

// PROGRESSION /// INVESTIGATIONS

A variety of additional missions, known as investigations, become available when you spot a clue or get farther into the acts. All these investigations begin by locating a particular item or object on your world map.

Name of Mission TypeDescriptionNumber of Items to CollectRewards*
Briefcases Uncover a shocking trade in humans. 11 Magnate LE (vehicle), Revoking Client Privileges (achievement)
Burner Phones Find clues to unlock a sprawling mission regarding Maurice Vega. 8 Vespid LE (vehicle), Sanity Check (achievement)
QR Codes 17xxx Locate clues to reveal a multistep mission to bring down a major hacker. Gangster (weapon), Read-Only (achievement)
Missing Persons 7 Uncover a number of corpses for a specific and grotesque purpose. Wildfire (weapon), Darkness Looms (achievement)
Weapons Trade 10 Reveal a black market of impressive weaponry. Spec Ops Goblin (weapon), Saturday Night Special (achievement)
Hard Drives** Find a number of hard drives, which don’t appear on the map. xxx xxx

// PROGRESSION /// COLLECTIBLES

The districts of Chicago have a large number of locations to find. Secure tangible items, or apply specific tactics at each and check them off your to-do list:

Name of Mission TypeDescriptionNumber of Items to CollectRewards*
Audio Logs Hack to find a variety of character audio files. 101xxx*** D12 (weapon), XP Bonus (XP)
City Hotspots Visit a number of landmarks throughout all the districts. 100 Geolocated (achievement)
ctOS Breach Locate and hack into a local ctOS network within time constraints. 16 System Mangler (achievement)
ctOS Towers After accessing a ctOS control center, find and activate a local tower. 13 SMG-11 (weapon), Amargosa Turbo (vehicle), Clear Signals (achievement)
Privacy Invasion Infiltrate and hack a local network to uncover private information. 30 Vespid HMI 5.2 (vehicle), Sunrim (vehicle), Peephole (achievement)
Songsneak Hack music in various locations to obtain more songs. 23 Disk Space Full (achievement)

// PROGRESSION /// ONLINE CONTRACTS

Racing, hacking, and other activities are accessible, but only with others on your network.

Name of Mission TypeDescriptionNumber of Contracts to Complete***Rewards*
Decryption Contract Acquire and decrypt a critical file before other Fixers. 10 Firepower (loadout), Heavy Duty (loadout), Chicago Way (loadout)
Hacking Contract Hack a rival Fixer, install a back door, and steal data before you’re found. 10 OCP-11 (weapon), MP-9 mm (weapon), Hackification (achievement)
Race Contract Win a race and show your competition who owns the city. 10 Livraga LE (vehicle), Superhighway (achievement)
Tailing Contract Profile a rival Fixer, observe, and escape without being detected. 10 SG-90 (weapon), SO Vector .45ACP (weapon), Piggyback (achievement)

// PROGRESSION /// MINIGAMES

Pass the time by playing any of the following minigames, some of which require an altered state of consciousness. There’s plenty to keep you occupied:

Name of Mission TypeDescriptionNumber to Complete for Reward***Rewards*
Cash Run Play the augmented reality game, Cash Run (and create your own challenges). 3 P-9 mm (weapon), Blast Resistance (perk)
Chess Play a variety of chess games for fun and profit. 10 Cash ($), Maximized Focus (perk)
Drinking Take a swig of whiskey and drink your rival under the table! 6 Cash ($), Piledriver (weapon), Social Lubricant (achievement)
NVZN Play the augmented reality game from a specific location. 1 (Level 10) Steady Aim (perk)
Poker Play several Texas Hold ’em Poker games for fun and profit. 1 Cash ($), Sayonara LE (vehicle)
Shell Game Accurately pick a ball under a cup for fun and profit. 3 Cash ($), XP Bonus (XP)
Digital Trip: Alone** Fight total ctOS domination in this underground digital trip. N/A None
Digital Trip: Conspiracy!** Only you can find and stop the invaders in this digital trip. N/A None
Digital Trip: Madness** A digital trip handing you the wheel of Hell’s hot rod. N/A None
Digital Trip: Psychedelic** This digital trip lets you bounce on giant psychedelic flora. N/A None
Digital Trip: Spider-Tank** Trip your way into Blume’s war machine and destroy Chicago. N/A None
Slot Machine** Play this gambling game for fun and (not much) profit. xxx Cash ($)

// CITY LOCATIONS

There are many stores and hangouts available to you:

Name of LocationTypeDescriptionUsage
Bar Business Drink and purchase other items from a pub, bar, or tavern. Focus improvement
Clothing Store Business Purchase additional outfits. Clothing apparel
Coffee Shop Business Drink and purchase other items from this eatery. Focus improvement
Gun Shop Business Purchase a variety of legal guns and ammunition. Weaponry and ammo
Hideouts Hideout Uncover and investigate hidden safe houses. Fast-Travel, save game, safety, reset heat, clothing change, change time of day.
L-train L-train Station Ride the L-train. Fast-Travel between missions.
Pawnshops Business Purchase rare tech or explosive components. Crafting
Pharmacies Business Purchase narcotics or batteries to aid your mental state and phone capabilities. Crafting, Focus improvement
Restaurant Business Drink and purchase other items from this eatery. Focus improvement
Tobias’s Shop Crafting Purchase a variety of ready-to-use crafted tools. Crafting purchases

Note

If you want to gain cash, Skill Points, or XP before continuing on your main missions (so you can face future infiltrations with more crafting projectiles, offensive Apps, or better weaponry), then wait for additional missions to appear on your map and complete them. Check the previous tables for the type of reward each mission gives you (e.g., Skill Points), and focus on those missions if you’re wanting to accrue a particular attribute. This is one way of exploring the world of Watch_Dogs, but it helps to try out a variety of missions as they appear.

Before Main Mission: Big Brother begins, consider unlocking both of Parker Square’s ctOS towers, trying a Fixer contract, and checking out some businesses and minigames; then begin your investigations in this district.

OBJECTIVES

Join the party in the backyard

Explore Nicky’s Home

Listen in on Nicky’s phone call

Take down the suspect (driving)

Take down the suspect (on foot)

Hack the caller’s phone for answers

(Optional) Kill all Fixers or escape

2.1 ALWAYS THE BIG BROTHER, HUH?

Location / Parker Square // Owl Motel

Location / Parker Square // High Grove Gates

Location / Parker Square // Nicky’s House

It’s a short drive north through Parker Square to reach High Grove, a gated community where Nicky and Jackson live. Along the way, attempt to keep your vehicle from striking pedestrians or otherwise mangling the public. To begin this or any other mission, be sure the police are not chasing you.

Note

After this mission, the gate you’re standing in front of (and many others) can be hacked if you spent the Skill Points. If you need more information on acquiring and choosing Skill Points, consult the section on unlocking skills in the Training section.

Join the party in the backyard

Investigation

Difficulty:

Once the gate opens, simply jog down the street to reach the quaint Victorian with the clusters of balloons and sign instructing you to the side of the property. Push the iron gate open and meet up with your sister Nicky and nephew Jackson. The meeting is emotional.

Explore Nicky’s Home

Investigation

Difficulty:

Inspect the garden if you want, then head into the house. Optionally investigate each of the rooms (take the Meds in the bathroom), accessing any cameras you wish. Jackson’s room is at the front of the house, near the living room where he’s playing on his tablet while Nicky takes a call.

Tip

Did you try the Fun hack in Jackson’s bedroom? Judging from what he’s playing on his tablet, Jacks looks to be a real fan of Child of Light!

Listen in on Nicky’s phone call

Investigation

Difficulty:

When Nicky’s conversation begins to get a little heated, quickly hack her phone. A man is threatening her, a crank caller intent on riling everyone up. This is successful, as you argue with Nicky about her safety. But the discussion is far deeper than that. Fixing Nicky’s problems isn’t your strong suit. You leave the premises.

2.2 DAMN IT. HE’S ON THE MOVE

Location / Parker Square // Nicky’s House

Location / The Loop // Traffic Tunnel

As you exit Nicky’s house, you triangulate the mysterious caller’s cell phone and spot him in a vehicle on a nearby street. He attempts to flee in his vehicle. Give chase immediately.

Take down the suspect (driving)

Vehicle Chase

Lethal Force Likely

Melee Force Likely

Difficulty:

Overview

Completion Point: Any point where you take the crank caller down (usually close to the traffic tunnels of central Chicago).

Dangers: Frank Janson, suspect in the threatening phone call.

General Preplanning

Vehicle Choice: There are several vehicles parked in the street outside Nicky’s. Enter the one parked closest to it; this is usually a Kirscher. It has great cornering and reasonable speed.

Competency behind the Wheel: Remember the variety of techniques for avoiding pedestrian casualties and for oversteering, crashing, or other issues that delay you. Consult the Training section for more information.

Prediction: This is likely to be your first car chase, so keep an eye on the road ahead, picking your lanes cunningly and squeezing through gaps between vehicles or over sidewalks to cut corners. Watch where your target turns, and prepare to turn, too, before you get there, rather than overshooting your mark.

Street Smarts: You may not have increased your Skill Points yet, so you can’t delay your foe by raising bridges or bollards, exploding steam pipes, or using the city’s wired network to help you. You can drive down parallel streets or take shortcuts, but don’t drift too far away or you’ll lose your target.

Are You Experienced: If you ignored this mission and completed a few side projects, and you’ve unlocked some skills that allow you to raise bridges or hack traffic lights, feel free to try them out after reading the general strategies about such attempts.

Driving // Defensive: Keep on Tracking

Difficulty:

Enter the vehicle, speeding out of High Grove. Head left, following your target down the long main street toward the freeway leading to The Loop. Try to keep from ramming vehicles or sending pedestrians flying over your hood.

Your target continues along the freeway, then takes the first left after the bridge. You’re both heading north, with your foe following the road and the river around to the east. Then he takes another sharp left (north) toward Mad Mile.

Now he gets a little crazy, dropping off the right side of the street after the bridge. He makes a sharp U-turn to the right, under the L-train. Follow him, using your e-brake if you need to, and watch those pedestrians!

He takes an immediate left, then an immediate right, heading south toward The Loop. This leads to a long left turn into the traffic tunnels.

The vehicular part of your chase comes to an abrupt end when Frank Janson ditches his ride inside the tunnel. Your objective updates; it is the same, but now it becomes a foot chase.

Driving // Offensive: Keep on Attacking

Difficulty:

The difficulty of this, especially if this is your first mission involving a car chase, cannot be overestimated: If you crash once or twice during the pursuit, expect not to catch up to Frank until he ditches his ride. However, if you do manage to reach his vehicle before he abandons it, you have several options:

Ram straight into the back of the car.

Attempt a PIT maneuver by striking the rear corner of the car, sending it fishtailing.

Sideswipe the vehicle so it veers off and crashes against the side of the road.

Try to push the car into a narrow road or alley, where it can’t drive around you.

Continue to ram the car until it starts to billow black smoke, and the target exits.

If your vehicle becomes inoperable, quickly locate a new one and resume the chase.

At any point you can block the vehicle or slow it down enough for you to exit and begin raking the vehicle with gunfire (particularly the tires and windshield). Incapacitate this vehicle by striking it and pushing it into a scenic obstacle, such as a metal road divider on a bridge or into a metal column that can’t be knocked over. If you’ve blocked Frank in his car, you can try:

Shooting out his tires.

Shooting him in the head as he drives (this is incredibly difficult).

Driving // Smart: Keep on Hacking

Difficulty:

This technique allows for a swift end to this mission, but only if you’ve purchased the perks (via Skill Point accumulation) that allow your phone to hack into the scenery of Chicago. If there are hacking opportunities visible to you during the car chase, use them. You can:

Hack traffic lights to cause congestion (this can be done at the very first intersection before the freeway, ending this chase almost immediately!).

Hack junction boxes and other utilities so they blow, striking the vehicle.

Hack bollards and blockers so they rise, stopping the vehicle.

Hack bridges so they rise, slowing Frank’s vehicle.

Then ram or block Frank’s car and destroy it or get out and slay him.

Note

Other hacking skills, such as Steam Pipes and Spikes, aren’t accessible until later in the main missions.

If the chase continues into the traffic tunnels, prepare to end Frank’s plans with your target on foot:

2.3 HARASSING FRANK JANSON

Location / The Loop // Traffic Tunnel

Take down the suspect (on foot)

Foot Chase

Lethal Force Likely

Melee Force Likely

Difficulty:

General Preplanning

If you haven’t completed your takedown of Frank Janson yet, once you reach the traffic tunnels beneath Chicago, he abandons his vehicle, meaning you’ll pursue him on foot. Frank can keep sprinting for a good long while, and he periodically brandishes his pistol; this act of violence means he’s fair game to take out dead or alive. Try one of the following plans:

Tip

Reputation: Do you want to increase or decrease your Reputation? With the former, you must wait until Frank abandons his car and then tackle him to the ground. With the latter, you can destroy him either while he’s driving or during the foot chase. Remember the way you act and are perceived by the general public is key to your Reputation!

Aggressive // Chase: The Direct Pursuit

Difficulty:

When Janson takes off like a frightened rabbit, immediately hold down your Sprint trigger and follow him across the road. Rush diagonally left, to the unloading walkway area of mesh fencing and parked vehicles. Close the distance whenever possible. Janson turns and shoots at a Regulator, which explodes and can harm you a little. Keep after him, undeterred, then hit your Vault button and leap onto him, tackling him and beating him down with your baton. Your objective updates.

Tip

This tactic rewards you with the best Reputation.

Passive // Chase: The Indirect Pursuit

Difficulty:

When Janson takes off like a startled gazelle, he sprints down the left side of the tunnels. You can jog along the road, avoiding traffic but keeping him in your sights. However, you soon have to cut in and give a proper chase, as you can’t get ahead of him.

Caution

Watch out! Anyof the canisters Janson shoots can seriously wound you, and a culmination of blasts can kill you! For this reason, it’s usually advisable to avoid following directly behind Janson during the tunnel alley chase.

Tip

The following tactics reduce your Reputation:

Aggressive // Violence: Time to Execute

Difficulty:

If you don’t care about your Reputation, a world of additional violent tactics can be attempted and learned for future takedowns:

If you’re a crack shot, you can blast the canister ahead of Janson, as well as the regulators or other explosive debris.

Or lob a Proximity IED ahead of him (very difficult) so it explodes as he passes it.

Or shoot Frank in the head from a distance. That stops him fleeing in exceedingly short order.

Hack the caller’s phone for answers

Investigation

Difficulty:

Once Janson falls to your tackle and baton beat-down, stand up, grab any cash and his weapon, and hack his phone. Apparently someone hired Frank to harass Nicky. A quick call from BadBoy17 allows you to upload and ask the hacker to run a trace on it. BadBoy17 reckons it came from inside The Loop district, and you agree that hacking into the ctOS control center being built in this district could further pinpoint the instigator of this threat on your sister. The mission now concludes.

MISSION REWARDS (PER MISSION)

Reputation Gain or Loss

Gained XP +250

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