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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › ONLINE MISSIONS

_DECRYPTION ZONES // PARKER SQUARE

_DOGFIGHT

Location / HIGH GROVE PARK AND KEELE STATION

Points of Interest

01 // Homes and Rocky Park (Northwest)

A cluster of fancy homes are raised and reasonably defensible (especially the concrete wall on the south side). The rocky outcrop above the cobblestone underpass is also a good place to snipe from, as you’re close to the northern edge and only need worry about vehicles driving in circuits around the map.

02 // Suburbia (North)

Try to practice and memorize which back gardens and roads you can drive through and which contain impassable hedges; use these when you’re attempting to throw off pursuers. You can climb on the rooftops of every house. Drop an IED to stop pursuers and camp out on the roof.

03 // Row House Building Site (West)

Most of the row houses in the west and central part of this district have only back gardens to crash through, but this one has a series of scaffold platforms leading to the roof. Position yourself up here in a good defensive posture (IEDs guarding the only route up). This also offers great views of much of the park.

04 // Nicky’s House (Center)

Play cat and mouse throughout High Grove, especially if you close the gates behind you (and drop an IED to further slow foes down). Then use a vehicle and plot a course along the roads, avoiding the dead ends. Find ways up onto the sloping roofs too; these can be cunning hiding spots!

05 // The “Castle” (Southwest)

This row house courtyard is an excellent defensive position. There are only two entrances (east and west), which are extremely narrow. Prep them with IEDs, block vehicles at the entrances, and station snipers outside to catch foes attempting to come in.

06 // Keele Station (Southeast)

This is a great fallback position. You can climb onto the strip mall’s roof just north of here and snipe around, as well as prime the blockers on the south road to this station. Defend from the edge of the station platform and the roof, and escape to any of the vehicles in the nearby parking lots.

_FRENZY

Location / SOUTH PARKER SQUARE AND OWL MOTEL

Points of Interest

01 // Meat Market Food Center Area (Northwest)

Though you can’t reach the roof (except for the overhang drive-through area to the south), there’s some brick pillars to dart in and out of, and the rear north-south road has blockers to stop pursuers. Check the grass and rock outcrop to the west; hold up there by climbing from the southwest or hide in the back gardens of the southwest houses.

02 // Alleyways (Northeast)

These four blocks have numerous alley hiding spots and blockers at the ends of the northern alley. Park a truck near a low roof and climb up there for additional hiding. Also note the roofs you don’t need a vehicle to reach: the small mechanic’s yard in the south alley and some overhangs to the east. Try hiding inside the big blue trash containers too.

03 // ctOS Tower and Key Location (Central)

This is arguably the best place to defend from; you’re close to the key spawning point, and you can use the route to the ctOS tower (using the lift, lower roofs, and ladder) to reach the ctOS tower base. From here you’ve a great view of a main road, as well as foes trying to reach you (via the same route you took). IEDs and rapid-fire defense is best!

04 // Owl Motel (Southwest)

Another great defensive position if you have teammates, the Owl Motel has a balcony, two locations for roof access, and numerous protectors and upper AC units to act as cover. The entrances to the roofs are narrow stairs, perfect for IED ambushing. Fire down on the parking lot, and utilize the infrastructure hacks.

05 // Back Gardens and Alleys (Southwest)

In the map’s southwest corner, there’s a densely populated alley with blockers and several gardens and garages to hide in or on. The white brick “for lease” building along the perimeter’s southern edge is a great rooftop hideout; climb via the red lean-to at the rear, then camp out with great sniping views.

06 // Unloading Yard (Southeast)

Don’t overlook the unloading yard here; there are trucks you can use to lengthen your driving escapes or to reach any rooftops on the map. The trio of garages (sealed) in the north part of this POI is a good spot to dig in from; there’s blockers to raise to the north and a good view to the south.

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