Prima Games eGuides Watch Dogs eGuide

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Watch Dogs eGuide ONLINE MISSIONS

_DECRYPTION ZONES // PARKER SQUARE

_DOGFIGHT

Location / HIGH GROVE PARK AND KEELE STATION

Points of Interest

01 // Homes and Rocky Park (Northwest)

A cluster of fancy homes are raised and reasonably defensible (especially the concrete wall on the south side). The rocky outcrop above the cobblestone underpass is also a good place to snipe from, as you’re close to the northern edge and only need worry about vehicles driving in circuits around the map.

02 // Suburbia (North)

Try to practice and memorize which back gardens and roads you can drive through and which contain impassable hedges; use these when you’re attempting to throw off pursuers. You can climb on the rooftops of every house. Drop an IED to stop pursuers and camp out on the roof.

03 // Row House Building Site (West)

Most of the row houses in the west and central part of this district have only back gardens to crash through, but this one has a series of scaffold platforms leading to the roof. Position yourself up here in a good defensive posture (IEDs guarding the only route up). This also offers great views of much of the park.

04 // Nicky’s House (Center)

Play cat and mouse throughout High Grove, especially if you close the gates behind you (and drop an IED to further slow foes down). Then use a vehicle and plot a course along the roads, avoiding the dead ends. Find ways up onto the sloping roofs too; these can be cunning hiding spots!

05 // The “Castle” (Southwest)

This row house courtyard is an excellent defensive position. There are only two entrances (east and west), which are extremely narrow. Prep them with IEDs, block vehicles at the entrances, and station snipers outside to catch foes attempting to come in.

06 // Keele Station (Southeast)

This is a great fallback position. You can climb onto the strip mall’s roof just north of here and snipe around, as well as prime the blockers on the south road to this station. Defend from the edge of the station platform and the roof, and escape to any of the vehicles in the nearby parking lots.

_FRENZY

Location / SOUTH PARKER SQUARE AND OWL MOTEL

Points of Interest

01 // Meat Market Food Center Area (Northwest)

Though you can’t reach the roof (except for the overhang drive-through area to the south), there’s some brick pillars to dart in and out of, and the rear north-south road has blockers to stop pursuers. Check the grass and rock outcrop to the west; hold up there by climbing from the southwest or hide in the back gardens of the southwest houses.

02 // Alleyways (Northeast)

These four blocks have numerous alley hiding spots and blockers at the ends of the northern alley. Park a truck near a low roof and climb up there for additional hiding. Also note the roofs you don’t need a vehicle to reach: the small mechanic’s yard in the south alley and some overhangs to the east. Try hiding inside the big blue trash containers too.

03 // ctOS Tower and Key Location (Central)

This is arguably the best place to defend from; you’re close to the key spawning point, and you can use the route to the ctOS tower (using the lift, lower roofs, and ladder) to reach the ctOS tower base. From here you’ve a great view of a main road, as well as foes trying to reach you (via the same route you took). IEDs and rapid-fire defense is best!

04 // Owl Motel (Southwest)

Another great defensive position if you have teammates, the Owl Motel has a balcony, two locations for roof access, and numerous protectors and upper AC units to act as cover. The entrances to the roofs are narrow stairs, perfect for IED ambushing. Fire down on the parking lot, and utilize the infrastructure hacks.

05 // Back Gardens and Alleys (Southwest)

In the map’s southwest corner, there’s a densely populated alley with blockers and several gardens and garages to hide in or on. The white brick “for lease” building along the perimeter’s southern edge is a great rooftop hideout; climb via the red lean-to at the rear, then camp out with great sniping views.

06 // Unloading Yard (Southeast)

Don’t overlook the unloading yard here; there are trucks you can use to lengthen your driving escapes or to reach any rooftops on the map. The trio of garages (sealed) in the north part of this POI is a good spot to dig in from; there’s blockers to raise to the north and a good view to the south.