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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › MAIN MISSIONS › MAIN MISSIONS /// Act II

_GRANDMAS BULLDOG

MINOR SPOILER
OBJECTIVES

Connect remotely to Rossi-Fremont

Find the computer network matching the IP address

7.1 REMOTE CONTROL

Location / The Loop // The Bunker

Location / The Wards // Rossi-Fremont

Connect remotely to Rossi-Fremont

Find the computer network matching the IP address

Investigation

Data Hack

Difficulty:

Once you and Clara agree to start working as a team, head down to the main console and access the security network of Rossi-Fremont. This objective is extremely easy to complete, but the second objective—finding a computer network matching the IP address you’re searching for—is a lot more involved. Fortunately, you can find it from the relative comfort of the Bunker.

Passive // Smart: Entering the Fortress

Difficulty:

Work methodically through the Viceroys’ territory. Profile both of the Viceroy gang members and listen to their chatter if you wish. Then turn the first camera you find left, and access a webcam and the network hotspot.

Solution: Hotspot 1

The hotspot intrusion connects you farther up the Rossi-Fremont tower to an elevator courtyard with strewn weapons and gangbangers everywhere. Profile everyone if you wish, but your eye should be drawn to the cell phone on the planter to the left, in front of the vending machines. Hack that, then check the elevator. Call it, access the camera inside, and look left, accessing the elevator panel and heading to the upper floors.

Tip

You should be Profiling everyone living in these slums; some of them have “blue diamond” reticles that allow you to hack them for helpful items, such as bank account details, system keys, cars, songs, and so on.

There are multiple cameras on this double balcony level, and the camera can pan all the way down to the courtyard. Note the guard standing near a locked door under the rubble of a collapsed balcony—remember this for a future mission. Access the top-floor camera and then the one attached to one of the Viceroys. Watch as he patrols the corridor, turning the corner to a network hotspot. Hack it!

Tip

Learn the layout of this interior, taking your time checking everything out; you’ll be infiltrating here later into your main missions!

Note

Remember to check for mislaid phones (for system keys) and other interesting activities: There’s all manner of nefarious antics going on here!

Solution: Hotspot 2

Farther up the tenement block is an arcade room with Viceroys and ATM machines, a pool table, and assorted graffiti. Check the arcade cabinets; that game name certainly looks familiar! Then check the camera across by the pool table light. Next, hack a laptop with an interesting e-mail on it, and access a laptop webcam.

Ignore the ATM camera (or hack it for another view), and pan the webcam up through the hole in the concrete to a storage room filled with pills. First, check the floor near the toilet to your right for a phone with another Audio Log on it. There are two laptops—one to hack and the other to use its camera to reach a camera in the subsequent hallway. Flit through the hallway from camera to camera, past the elevator to your third hacking hotspot.

Solution: Hotspot 3

You’re at the top of the tenement block. Look through the blue sheeting at a cluster of Viceroys, but the camera is to your right, through a hole in the blue tarp. Then connect to the camera in the narcotic room, another across the broken breeze-block wall, and the next one into a dark corridor with a door to unlock (you can’t access that door during this mission).

It seems like you can’t continue on, but wait a moment for a Viceroy with a connected camera to walk into the dark corridor and access his cam. He walks past some shutters and around to a room with a phone (containing another Audio Log) and two cameras. Either camera is fine to move to, and you can startle the gang member by opening the shutters.

7.2 POP GOES THE WEASEL

Location / The Wards // Rossi-Fremont

Look out of the computer room to a camera that leads to a corridor and a network cable that leads into the room to which the IP address of the computer Damien gave you is tied. Moments later, the Viceroy leader, known as “Iraq,” steps out from the room, his dog tags holding the access code. He’s joined by his portly cousin Tyrone “Bedbug” Hayes. After one of his underlings utters a punch line, you witness Iraq’s lack of humor in no uncertain terms. Bedbug is given a case, a key to infiltrating farther. Your clandestine quest now concludes.

MISSION REWARDS

Gained XP +1,000

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