Prima Games eGuides
primagames.com Browse Redeem a code Help
Watch Dogs eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › ONLINE MISSIONS

_ONLINE HACKING

1 versus 1

OBJECTIVES (HACKING FIXER)

Hack [named target], but do not kill

Initiate backdoor installation

Don’t be profiled by the target

(Optional) Evade [named target]

OBJECTIVES (TARGET)

You are being invaded

Find [named hacker]

(Optional) Kill [named hacker] before he evades

1 OVERVIEW // Hacking is more than just a crime. It’s a survival trait

Online hacking has an exciting and dangerous premise: The hacking Fixer (aka “hacker”) chooses a victim, appears in the target’s game, locates the target, observes them, and then begins to hack them. He continues until either the hack is successful or he has to break off the hack due to being spotted: acting like a ghost in the machine. Violence against the target corrupts the data and fails the mission.

The target is suddenly invaded and hacked by an unknown human enemy. They must seek out the foe immediately. Anyone could be a potential hacker! But once the foe is profiled, his or her life must end as quickly as possible: like a murder. Violence against the hacker is not only encouraged, but is also vital to your victory.

/// Online Hacking Retaliation

If you’ve been the victim of a hacking or tailing invasion, the perpetrator’s data is stored, and you may receive a prompt to invade that person’s game. The last five players who have attempted to invade your game are stored in this manner.

Note

If you want to experience a hacking contract offline, simply complete Act I / 4: Hacking Contract. The only difference here is that your human opponent, unlike 2XTheTap, won’t be standing around in the open, especially if he or she reads this part of the guide!

PHASE 01 /// PREPARATION

Hacking Fixer: After launching the hacking contract, you wait for a random rival player’s data to show up in the top left corner (as shown ). One appears, along with the potential gain and loss of Notoriety points and your foe’s expected level of hacking defense. If the potential gain associated to this foe is too low or his defense looks too strong, search again. The idea here is to maximize your notoriety gain and minimize the enemy difficulty level.

If you want to try hacking this target’s data, accept the contract within 60 seconds.

Tip

A bounty icon can potentially show up with a rival target’s data. This should most likely result in a good target.

Target: Here you are, minding your own business, unaware that a hacking Fixer is about to attempt to hack your personal information! However, you need to be between missions for an online hacking to occur. Is the hair on the back of your neck bristling? That might be a Fixer swooping in from the ether, ready to attempt a hack!

/// Enemy Difficulty Levels

Your ability to withstand a hacking invasion is shown on your Online Sessions App. This Defense Rating is a number between 0 and 5, and translates into a note that is visible to everyone:

Defense ScoreOnline Hacking Defense Rating

0–0.99

Very Easy (Worst)

1–1.99

Easy

2–2.99

Average

3–3.99

Hard

4–5

Very Hard (Best)

This rating is based on how good the target is at winning against hackers. The rating also takes in account the amount of Notoriety & XP compared to you. The more victories you accumulate, the better your defense rating becomes!

Tip

The enemy difficulty is useful for a hacker that is looking for a potential victim. Online hacking defense rating goes from very easy to very strong. It should give you a good hint of how challenging your target will be.

PHASE 02 /// INFILTRATION

Hacking Fixer: You’re in! You appear in your target’s world. Immediately head to the waypoint indicated on your map. You have five minutes to reach this location (use this time to scout the area, finding the best hiding spots). Access the waypoint; you have another minute to start the hack; spend this time finding several hiding places and escape routes and vehicles to steal. Then begin the hack, though the first time your opponent becomes aware of your actions is when you initiate the backdoor.

Target: You still have no idea that you’re about to be invaded until Phase 3, unless you try to start a Main Mission or other activity. But as soon as Phase 3 starts, prep a Jam Coms, and if you’ve achieved the Security Footage Notoriety skill, a picture of the hacker appears (in Phase 3). Burn this portrait into your brain!

PHASE 03 /// INSTALLING A BACKDOOR

Hacking Fixer: Hack! You can start the backdoor at any time during the second timer countdown (one minute). At this point, an area of effect is shown on both you and your target’s minimaps. It is blue on your map. The message “Installing backdoor” appears. Move directly away from the center of the scanning circle, as this is where you stood when you launched the hack and where the target usually looks first.

Target: Alert! The hack has begun! You need to find that Fixer and fast, as he or she is installing a backdoor. At this point, search area is shown on both your and the Fixer’s minimaps. It is purple on your map. The message “[Fixer name] is trying to hack you” appears, along with a percentage. It’s a good idea to immediately start profiling everyone within the scanning circle, starting at the middle, the Fixer’s last known location.

PHASE 04 /// SEARCH AREA NARROWING!

Hacking Fixer: Continue to hack! Watch as your target gets increasingly desperate at locating your position, as you’ve chosen a particularly wise place to hack from. Remain stationary or maneuver to a safer location as you see fit, and the hack continues. You may be forced to move as the scanning radius shrinks, so always start the hack close to some excellent hiding opportunities. Don’t leave the scanning radius if you can help it, or the hack is temporarily halted.

Target: Where is that Fixer?! Search every nook and cranny within the scanning radius. Keep an eye on the stolen data; if it stops, your foe is outside the scanning radius. You can’t flee, as the hack continues, so profile constantly (especially in the shadows so you catch foes who might be hiding). Search vehicles, alleys, inside buildings, behind fences and walls; look above and below your position and gradually work from the outside of the radius in.

PHASE 05 /// EVASION OR OBLITERATION

Hacking Fixer: Continue to hack as the radius becomes ludicrously small, and you win this hacking mission. Or, if the target discovers you, take evasive, nonviolent action and flee the hacking area and the search area entirely. Escape without being shot for a partial victory, and avoid losing notoriety.

Target: When you finally halt your Fixer’s hacking, it’s usually to chase down the foe and deal death; don’t lose this mission by letting that hack hit 100 percent! Employ every trick you can when removing the threat, which could lead to a vehicle or foot chase, or a game of deadly hide-and-seek. Bring that Fixer down, and hard, to receive the full rewards: Profiling the Fixer is a partial success. Profiling and killing the Fixer is a complete success.

Tip

If you and your Fixer are in vehicles during the evasion phase, try ramming his vehicle to destroy his vehicle and stop him. You could be surprised how efficient it is!

STATISTICAL /// EVIDENCE

Scanning Zone Radii, in Meters

The scanning zone in a hacking contract takes a certain amount of time to narrow, as the data continues to be stolen. Here’s how big the radius of the scanning area is and how many seconds it takes to narrow:

It takes 15 seconds for 10% of the data to be stolen.

It takes 37.5 seconds for 25% of the data to be stolen. The search area narrows.

It takes 75 seconds for 50% of the data to be stolen. The search area narrows again.

It takes 112.5 seconds for 75% of the data to be stolen. The search area narrows once more.

It takes 150 seconds for 100% of the data to be stolen and the hacker to defeat the target.

Percentage of Hack Completed (%)Scanning Area Radius (Normal, in Meters)Scanning Area Radius (Skill, in meters)*

0–24%

80 meters

60 meters*

25–49%

60 meters

45 meters*

50–74%

45 meters

33.75 meters*

75–100%

30 meters

22.5 meters*

*Assumes the target has the Precision Scanning Notoriety skill unlocked.

Caution

Remember! You look like Aiden Pearce on your own screen, but you look like a citizen of Chicago on your opponent’s screen. So don’t start looking for a doppleganger!

NOTORIETY REWARDS

What kind of Notoriety rewards or losses should you expect from this game mode? The important points to remember are:

The scale of the potential gain or loss is based on the relative notoriety between you and your rival.

Hacking Fixer:

  • Major Gain: Fixer has much more lower notoriety than the target.
  • Minor Gain or Loss: Fixer and target have notoriety close to each other.
  • Major Loss: Fixer has much more higher notoriety than the target.

Target:

  • Major Gain: Target has much more lower notoriety than the Fixer.
  • Minor Gain or Loss: Fixer and target have notoriety close to each other
  • Major Loss: Target has much more higher notoriety than the Fixer.
  • Hacking Fixer and Target: Partial Success: This gives to the players a percentage of the potential Gain or Loss based on the progression of the hacking before it was stopped.

MISSION REWARDS (HACKING FIXER)

Failure:

NO XP REWARD

Notoriety Points LOSS (Minor or Major)

PARTIAL SUCCESS (HACKING STOPPED, BUT FIXER ESCAPED):

200–800 XP (Depending on when Hacking was stopped)

Notoriety Points Gain (Minor)

Complete SUCCESS:

1,000 XP (Hack complete)

Notoriety Points Gain (Major)

MISSION REWARDS (Target)

Failure: Notoriety Points loss (Minor or Major)

PARTIAL SUCCESS (HACKING STOPPED, BUT FIXER ESCAPED): NOTORIETY POINTS GAIN (MINOR)

SUCCESS (FIXER KILLED): Notoriety Points gain (Minor or Major)

MISSION REWARDS (Unlocks)

Invade and successfully HACK 1 enemy fixer (target): OCP-11 (Weapon Wheel)

Invade and successfully HACK 5 enemy fixerS (targetS): MP-9mm (Weapon Wheel)

Invade and successfully HACK 10 enemy fixerS (targetS): Hackification (Achievement)

Keep reading with a free account

The first 3 sections of Watch Dogs are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

Previous_NOTORIETY AND REWARDS Next_ONLINE TAILING