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Watch Dogs eGuide
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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › ONLINE MISSIONS

_DECRYPTION // GENERAL TACTICS

Now that you know the basics, here are some general tactics to be aware of when trying to hold on to that decrypting file.

// Stealing AND KEEPING the Key File

There are some specific methods of gaining advantages over the opposition while gathering decryption data, most of which applies to team matches. Hints appear in the bottom left of your screen to coax you into helping your file carrier. Here’s what they mean and what you can do to strengthen your position during a match:

/// Wireless Theft

Don’t have the key file? Then head toward its location (either static or carried by a foe), and as you near (within 50 meters if the file carrier is in a vehicle, or 25 meters if the file carrier is on foot, or the file has been dropped or not picked up yet), the decryption percentage stops and you automatically begin to steal the data. The time this takes varies depending on how far away you are and how many teammates are helping with the theft.

Get as many teammates as close to the file as possible to steal it quickly. Once the key file has been retrieved (from the ground or the enemy carrier), you have a ten-second “firewall” where you can’t be hacked, allowing escape.

If you’re attempting to defend against wireless theft, there are two simple rules to follow: (1) Get as far away from the enemies as possible, and (2) use superior firepower to remove the threats as quickly as possible. Definitely use Jam Coms; before you start the theft to pause the decryption. If you or your teammate has the file and an enemy is stealing the file, use this tool.

Tip

Each teammate who helps with the wireless theft quickens the time by 25%. The person who steals the file is the one closest to the previous carrier at the time of theft. When the file is on the ground, you steal it faster than if it is being carried; you instantly take the file if you’re within one meter of it (though it’s better to remain farther away in safer cover than rush to grab a dropped file in a dangerous location).

/// Decryption Boosting

Have the key file? Then (in team contracts) seek out your other teammates in order to boost the decryption speed. Riding near or with them in a vehicle is a great way to easily boost. But in general, get as close to the key file as possible with as many teammates as possible. Repel enemy threats at a distance. Don’t use Jam Coms. If you’re attempting to stop decryption boosting, engage the enemy immediately, ideally focusing on the file carrier. Use Jam Coms.

Tip

It takes 240 seconds to completely decrypt the file. That’s around 0.42% per second. Each one of your teammates who boosts enables the decryption to go 25% faster.

/// INITIAL KEY INTERCEPTION (FIREWALL ACTIVE)

Whenever you, your team, or an enemy picks up the key file, a temporary “Firewall Active” message appears. This lasts for 10 seconds and stops rivals from executing wireless thefts or utilizing Jam Coms. Use this small window of opportunity, and flee from pursuers, set up traps, or move to cover. Those chasing the file carrier shouldn’t try particularly brazen or dangerous charges at a foe during this time, until wireless theft is back and available.

/// Infrastructure Hacks

All of the available infrastructure hacks, from gates to garages, to junction boxes and protectors, to blockers and steam pipes, are available during Decryption contracts. Use such blockades or explosive areas to aid in retrieving and keeping the key file; use the strategies you learned during the single-player game. Use bollards to block foes pursuing you. Blow a steam pipe to really annoy (and destroy). Or set up ambushes with thrown grenades close to a junction box for additional explosions.

Tip

The infrastructure hacks you can perform is based on how many Hacking skills you’ve unlocked and purchased. Gain additional advantages in Decryption contract by having access to all infrastructure hacks, or you’ll be at a slight disadvantage. Also, bollards are more effective at destroying cars in this mode; if you’re traveling at over 40 mph (65 km) and ram into raised bollards, you usually wreck your car.

/// Blackout

This tool works in exactly the same manner as it does during single-player games; it prevents the use of infrastructure hacks. This doesn’t have quite the potency during Decryption contracts (as many occur during daylight hours, and rivals can see your name and arrow even in the dark), but it becomes more useful during chases (whether you’re racing toward a file carrier or are fleeing with the file). Try the following:

File Carrier: Flee from the enemy, through a section of town with infrastructure, such as a garage or a gate, passing through the opening, before closing it behind you and then executing a Blackout, blocking your pursuer!

Pursuer: Chase the file carrier, toward a section of town with infrastructure such as a garage or a gate. When you see your foe attempt to open one, execute a Blackout, hopefully blocking them and allowing you to catch up.

/// Jam Coms

When the situation calls for it, you (and any teammate) can use Jam Coms, which has a special unique property during Decryption contracts: it stalls the download for 20 seconds (or 30 if you have the Notoriety skill Jam Coms Boost). There are important ways to use this tool properly and not waste it:

  • Enemy Use:If you or a teammate has the file and it is decrypting, enemies can use Jam Coms to pause the decrypting for 20 (30) seconds.
  • Team Use:If you or your teammate has the file and an enemy is stealing it wirelessly, you can use Jam Coms to pause the wireless theft for 20 (30) seconds.
  • Wasted Use I:Jam Coms has no function when the file has just been acquired and is in a firewall state.
  • Wasted Use II:Nothing happens if you use Jam Coms and the carrier is more than 100 meters away.
  • Wasted Use III:Nothing happens if you use Jam Coms when you or your teammate is performing a wireless theft.

It is vitally important that you utilize this tool properly, as this can afford you the extra time to reach a file carrier and defeat them. It is also useful to use just prior to the file decryption reaching 100%; try to attempt this during the latter stages of a contract to stall your opponents’ victory.

Make sure you and your teammates use Jam Coms at every possible opportunity; don’t let it sit in your Weapon Wheel when there’s a decryption ticking up to 100%!

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