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Contents

  • TRAINING
    • /_WELCOME TO THE WINDY CITY
    • /_GAINING COMPLETE CONTROL
    • / _CHICAGO MAP: LOCATIONS AND ACTIVITIES
    • / _HACKING
  • ADVANCED TRAINING
    • / _PROGRESSION, SKILLS, CRAFTING, AND STATISTICS
    • / _CRAFTING
    • / _MELEE STRIKES, WEAPONS, AND VEHICLES
    • / _ENEMIES AND TACTICAL ADVICE
  • MAIN MISSIONS
    • MAIN MISSIONS /// CTOS CONTROL CENTERS
      • _CTOS CONTROL CENTER
      • _ctOS CONTROL CENTER / BRANDON DOCKS
      • _ctOS CONTROL CENTER / THE WARDS
      • _ctOS CONTROL CENTER / MAD MILE
      • _ctOS CONTROL CENTER / PAWNEE
    • MAIN MISSIONS /// ACT IV
      • _SOMEONES KNOCKING
      • _IN PLAIN SIGHT
      • _THE RATS LAIR
      • _THE DEFALT CONDITION
      • _LITTLE SISTER
      • _GHOSTS OF THE PAST
      • _NO TURNING BACK
      • _NO TURNING BACK, PART TWO
    • MAIN MISSIONS /// Act I
      • _BOTTOM OF THE EIGHTH
      • _INTERLUDE: THEY CANT HIDE
      • _BIG BROTHER
      • _INTERLUDE: FORESIGHT
      • _BACKSTAGE PASS
      • _INTERLUDE: HACKING CONTRACT
      • _BACKSEAT DRIVER
      • _OPEN YOUR WORLD
      • _THANKS FOR THE TIP
      • _INTERLUDE: REMEMBER
      • _NOT THE PIZZA GUY
      • _A WRENCH IN THE WORKS
      • _DRESSED IN PEELS
    • MAIN MISSIONS /// Act II
      • _HOLD ON, KIDDO
      • _INTERLUDE: PAWNSHOP MISSION
      • _BREAKABLE THINGS
      • _COLLATERAL
      • _ONE FOOT IN THE GRAVE
      • _A BLANK SPOT THERE-ISH
      • _JURY-RIGGED
      • _GRANDMAS BULLDOG
      • _NOT A JOB FOR TYRONE
      • _UNINVITED
      • _BREADCRUMBS
      • _STARE INTO THE ABYSS
      • _A RISKY BID
      • _ROLE MODEL
      • _PLANTING A BUG
      • _WAY OFF THE GRID
    • MAIN MISSIONS /// ACT III
      • _HOPE IS A SAD THING
      • _LETS PLAY MAKE A DEAL
      • _A PIT OF PARANOIA
      • _UNSTOPPABLE FORCE
      • _THE FUTURE IS IN BLUME
      • _FOR THE PORTFOLIO
      • _BY ANY MEANS NECESSARY
    • MAIN MISSIONS /// Act V
      • _SOMETIMES YOU STILL LOSE
      • _GUYS LIKE US
  • SIDE MISSIONS
    • _CRIMES DETECTED
    • _CRIMINAL CONVOYS
    • _FIXER CONTRACTS
    • _DECOY CONTRACTS
    • _GETAWAY CONTRACTS
    • _INTERCEPTION CONTRACTS
    • _TRANSPORTER CONTRACTS
    • _GANG HIDEOUTS
    • _GANG HIDEOUTS // PAWNEE
    • _GANG HIDEOUTS // PARKER SQUARE
    • _GANG HIDEOUTS // THE WARDS
    • _GANG HIDEOUTS // BRANDON DOCKS
    • _GANG HIDEOUTS // THE LOOP
  • INVESTIGATIONS
    • _BURNER PHONES
    • _HUMAN TRAFFIC
    • _MISSING PERSONS
    • _QR CODES
    • _WEAPONS TRADE
  • INVESTIGATIONS /// EXCLUSIVE CONTRACTS
    • _BREAKTHROUGH
    • _CTRL
    • _ALT
    • _DELETE
    • _SHUT DOWN
    • _THE PALACE
    • _SIGNATURE SHOT
  • COLLECTIBLES
    • _AUDIO LOGS
    • _CITY HOTSPOTS
    • _ctOS TOWERS
    • _CTOS BREACHES
    • _PRIVACY INVASIONS
    • _SONGSNEAK
    • _ITEMS OF INTEREST
  • ONLINE MISSIONS
    • _OVERVIEW
    • _NOTORIETY AND REWARDS
    • _ONLINE HACKING
    • _ONLINE TAILING
    • _HACKING AND TAILING TACTICS
    • _DECRYPTION
    • _DECRYPTION // GENERAL TACTICS
    • _DECRYPTION // ADVANCED TACTICS
    • _DECRYPTION ZONES // PAWNEE
    • _DECRYPTION ZONES // PARKER SQUARE
    • _DECRYPTION ZONES // THE WARDS
    • _DECRYPTION ZONES // BRANDON DOCKS
    • _DECRYPTION ZONES // THE LOOP
    • _DECRYPTION ZONES // MAD MILE
    • _ONLINE RACES
    • _RACES
    • _ctOS MOBILE
    • _CTOS MOBILE APP // APP OVERVIEW
    • _CTOS MOBILE // ADVANCED TACTICS
    • _FREE ROAM
  • CITY GAMES
    • _CASH RUN
    • _CHESS
    • _DRINKING GAME
    • _NVZN
    • _POKER
    • _SHELL GAME
    • _DIGITAL TRIPS
    • _SLOT MACHINES
  • APPENDICES
    • / _MAPS, REWARDS, AND ACHIEVEMENTS
    • / _APPENDIX I: EXPERIENCE POINTS // MAIN MISSIONS
    • / _APPENDIX II: EXPERIENCE POINTS // OTHER MISSIONS
    • / _APPENDIX III: EXPERIENCE POINTS // MEANINGFUL ACTIONS
    • / _APPENDIX IV: EXPERIENCE POINTS // LEVELS AND SKILL POINTS
    • / _APPENDIX V: EXPERIENCE POINTS // ctOS MOBILE APP (Watch_Dogs PLAYER)
    • / _APPENDIX VI: ACHIEVEMENTS // ctOS MOBILE APP (APP PLAYER)
    • / _APPENDIX VII: REWARDS AND MONEY // GENERAL
    • / _APPENDIX VIII: REWARDS // PROGRESSION
    • / _APPENDIX IX: REWARDS // EXCLUSIVE
    • / _APPENDIX X: REWARDS // CITY HOTSPOT BADGES
    • / _APPENDIX XI: ACHIEVEMENTS AND TROPHIES

Watch Dogs Guide › INVESTIGATIONS /// EXCLUSIVE CONTRACTS

_DELETE

OBJECTIVES

Escape the police

Follow the target to steal the data

Take down the target

Escape the Fixers

Reach target location

Note

Successful completion of this mission adds one to your Side Missions // Fixer Contracts total.

3.1 BTW 911

Location / The Loop // Alleyway, Central Loop

Location / Parker Square // Vehicle Interception Point

Escape the police

Follow the target to steal the data

Take down the target

Escape the Fixers

Escape

Driving Investigation

Data Hack

Vehicle Chase

Difficulty:

Dangers (Police): Police vehicles (up to four) with 2 occupants in each (Gunmen and Veterans), plus police helicopter (Marksman)

Dangers (Target): Fixer (Gunman)

Reinforcements: Fixer vehicles (up to four) with 2 to 3 occupants in each (Gunmen and Veterans)

Enter the alley behind the fancy restaurant named “Food,” and approach the bag under the DedSec graffiti. There is one more target and one more code to retrieve. But your antics have summoned law enforcement to this location. Take evasive maneuvers before you can proceed to your target!

All the alleys are blocked by a police vehicle. Take the bike parked near the starting point, and you’ll have no trouble squeezing past and starting an extremely competent series of evasive maneuvers. You can run (and get shot at) or use another vehicle (and get shot at until you reach it).

When you’re fleeing, remember to check the section devoted to escaping the police, earlier in this guide. Also, the quickest way to flee is to simply move as fast as you can, turning down roads every block or so, heading into a garage and out again, until your alert meter turns from red to yellow. Then speed out of the sphere of influence and receive data on your next target.

The vehicle interception point is just southeast of the northern park area of Parker Square; head over a bridge or the tunnels to the north, toward the rail station where your chase begins!

Tip

This is another mission similar to a Fixer Contract.

Your enemy is even more adept at making crazy turns and changing direction on a whim. There are also four Club members who attempt to waylay you. Your three main plans of attack are unchanged:

Driving // Defensive: #Tail

Difficulty:

Follow the foe down a road (blockers, steam pipe) and turn left at the lights (traffic lights). After the road curves left and downhill, the target turns right at the junction (traffic lights) and heads toward May Stadium (traffic lights).

He turns right and immediately left (traffic lights), heading down a block where he takes another left (traffic lights, blocker) before accelerating across the bridge and toward the freeway leading to the Loop. Follow him until he crashes or you retrieve your data, and watch for slightly more vicious Club members in their maroon vehicles.

Tip

It may be worth choosing a car rather than a bike for this chase, as the Club reinforcements are much more apt to ram you.

When the data has been downloaded, you can peel off from your pursuit (you don’t need to kill your target), deal with any reinforcement threats, and head to your next objective.

Driving // Offensive: #Wail

Difficulty:

Your target can sometimes remove obstacles (such as blockers) and continue to maneuver through the city, but he isn’t adept at avoiding exploding steam pipes. Crash into the enemy vehicle so it becomes unusable and the foe flees. Once you stop him (which might take a run-and-gun or a scuffle), hack the phone on the body. The objective updates.

Aggressive // Violence: #Fail

Difficulty:

Although this foe is exceptionally speedy, if you wait at the entrance to the road with the blockers, you can punt a grenade after raising them and demolish the vehicle without all that pesky chasing. Or use another offensive weapon you enjoy.

If you are fleeing from Fixers, simply speed away, find scenery to hack, change direction every block or so, and use alleys.

Tip

Plot a course to the coffee shop in Mad Mile as you escape, so you don’t need to travel so far to reach your final objective destination.

3.2 NTSH

Location / Mad Mile // Coffee Shop (River)

Reach target location

Driving Investigation

Difficulty:

Check the map and go to the traffic tunnel on the southern edge of Mad Mile, just north of the river that bisects Mad Mile and the Loop. Pull into the coffee shop forecourt, where an old van is parked. Data is uploaded and respect from DedSec is earned. Find them again when you’re ready for the final round.

MISSION REWARDS

POLICE EVASION XP +250

Cash: $4,000

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