Prima Games eGuides
primagames.com Browse Redeem a code Help
The Legend of Zelda: Twilight Princess HD eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Training
    • Link's Moves and Abilities
    • Environmental Effects
  • Weapons & Equipment
    • Weapons & Equipment
  • Amiibo and the Cave of Shadows
    • Amiibo
  • Friends & Fiends
    • Characters
    • Enemies
    • Bosses
  • How to Use This Walkthrough
    • Walkthrough Overview
  • Overworld: Ordon Village; Tranquility Before the Twilight
    • Ordon Village; Tranquility Before the Twilight: Overview
    • Task 1: Enter Ordon Village
    • Task 2: Explore Ordon Village
    • Task 3: Rescue the Cradle from the Monkey
    • Task 4: Remove the Buzzing Threat from the Tall Tree
    • Task 5: Leave Your Home and Explore Faron Woods
    • Task 6: Investigate the Dark Tunnel
    • Task 7: Unlock the Gate to the Forest Temple Woods
    • Task 8: Return to Ordon Village, and Prepare for the Big Day
  • Overworld: A Wolf Howls in the Twilight
    • A Wolf Howls in the Twilight: Overview
    • Task 1: Escape to the Castle Tower
    • Task 2: Gain an Audience with the Twilight Princess
    • Task 3: Find a Sturdy Sword and Shield
    • Task 4: Speak with the Spirit of Faron Spring
    • Task #5: Locate All 12 Twilit Parasites
    • Task 6: Learn Your First Hidden Skill and Enter the Forest Temple
  • Dungeon 1: The Forest Temple
    • The Forest Temple: Overview
    • Task 1: Secure the Second Monkey
    • Task 2: Free the Third and Fourth Monkeys
    • Task 3: Battle the Bad Baboon Named Ook
    • Task 4: Find the Fifth Monkey
    • Task 5: Obtain the Big Key
    • Task 6: Save the Sixth Monkey
    • Task 7: Escape with Monkeys Seven and Eight
    • Task 8: Defeat Twilit Parasite Diabab
  • Overworld: From Faron Province to the Goron Mines
    • The Epic Journey Begins--From Faron Province to the Goron Mines: Overview
    • Task 1: Smell the Scent, Learn the Danger
    • Task 2: Explore the Twilight Village of Kakariko
    • Task 3: Fill the Vessel of Light with Tears from Parasites
    • Death Mountain Trail: Twilit Parasite #10
    • Death Mountain Trail: Twilit Parasite #11
    • Task 4: Find the Location of the White Wolf
    • Task 5: Find Mayor Bo and Learn the Secrets of Sumo
    • Task 6: Defeat King Bublin and His Hordes
    • Task 7: Obtain the Hylian Shield
    • Task 8: Meet Gor Coron and Gain Access to the Goron Mines
  • Dungeon 2: Goron Mines
    • The Goron Mines: Overview
    • Task 1: Locate the Volcano Center and Forge
    • Task 2: Find the First Key Shard from Gor Amoto
    • Task 3: Journey to the Mine Loading Docks
    • Task 4: Obtain the Second Key Shard from Gor Ebizo
    • Task 5: Battle the Feared Goron Dangoro for the Hero's Bow
    • Task 6: Complete the Key Shard from Gor Liggs
    • Task 7: Search for the Great Volcanic Passage
    • Task 8: Change the Fate of the Gorons: Fight Fyrus!
  • Overworld: Journey Through Lanayru Province
    • Journey through Lanayru Province--Pushing Back the Twilight: Overview
    • Task 1: Purchase Some Bombs in Kakariko Village
    • Task 2: Locate and Retrieve All Newly Available Items and Treasure
    • Task 3: Find the Scent of Ilia
    • Task 4: Locate Telma's Bar in Castle Town
    • Task 5: Journey to the Domain of the Zoras
    • Task 6: Restore Warmth to Zora's Domain
    • Task 7: Locate All 12 Twilit Parasites: Face Twilit Bloat
    • Task 8: Learn the Secrets of the Goddess From Lanayru
  • Overworld: Thorough Explorations and Saving the Zora Prince
    • Thorough Explorations and Saving the Zora Prince: Overview
    • Task 1: Thoroughly Explore Lake Hylia
    • Task 2: Learn to Fly by Fowl
    • Task 3: Complete Exploration of Lantern Cavern II
    • Task 4: Thoroughly Explore the Fields and River
    • Task 5: Thoroughly Explore Castle Town and Southern Field
    • Task 6: Escort Telma, Ilia, and Prince Ralis Safely to Kakariko Village
    • Task 7: Obtain the Zora Armor
    • Task 8: Locate All the Underwater Bomb Rocks, Then Enter the Water Temple
  • Dungeon 3: Lakebed Temple
    • The Lakebed Temple: Overview
    • Task 1: Enter the Connecting Bridges, Fight Enemy Lizalfos
    • Task 2: Open the Locked Door in the Hub Chamber
    • Task 3: Open the Floodgate in the First Reservoir Tower
    • Task 4: Locate the Fabled Clawshot from a Bloated Deku Toad
    • Task 5: Open the Floodgate in the Second Reservoir Tower
    • Task 6: Locate the Big Key
    • Task 7: Find Both Pieces of Heart
    • Task 8: Defeat Twilit Aquatic Morpheel
  • Overworld: The Great Hylian Treasure Hunt
    • The Great Hylian Treasure Hunt: Overview
    • Task 1: Journey to Princess Zelda
    • Task 2: Obtain the Master Sword
    • Task 3: Begin to Hunt for Treasure and Imp Poes Across the Land
    • Task 4: Repair the Bridge to Castle Town
    • Task 5: Continue to Hunt for Treasure and Imp Poes Across the Land
    • Task 6: Obtain the Magic Armor
    • Task 7: Continue the Hunt, Enter the Gerudo Desert
    • Task 8: Locate the Entrance to Arbiters Grounds
    • The Great Hylian Fish Hunt
  • Dungeon 4: Arbiter's Grounds
    • The Arbiter's Grounds: Overview
    • Task 1: Gain Entrance to the Grand Ceremonial Hallway
    • Task 2: Locate and Defeat the Second Poe
    • Task 3: Locate and Defeat the Third Poe
    • Task 4: Locate and Defeat the Fourth and Final Poe
    • Task 5: Defeat Death Sword in Battle; Obtain the Spinner
    • Task 6: Obtain the Big Key
    • Task 7: Ascend the Great Spiral Shaft
    • Task 8: Defeat Twilit Fossil Stallord in Combat
  • Overworld: Climbing Snowpeak Mountain
    • Climbing Snowpeak Mountain: Overview
    • Task 1: Locate All Available Items with the Spinner
    • Task 2: Learn the Scent of the Reekfish
    • Task 3: Climb to the Summit of Snowpeak Mountain
    • Task 4: Gain Entry to Yeto's Abode
  • Dungeon 5: Snowpeak Ruins
    • Snowpeak Ruins: Overview
    • Task 1: Try Yeto's Simple Soup
    • Task 2: Locate the Bedroom Key (First Attempt)
    • Task 3: Defeat Darkhammer, Claim the Ball and Chain
    • Task 4: Sample the Superb Soup
    • Task 5: Defeat All Imp Poes
    • Task 6: Remove the Freezard from the Bedroom Ledge
    • Task 7: Locate the Bedroom Key (Final Attempt)
    • Task 8: Battle Twilit Ice Mass Blizzeta
  • Overworld: Return to the Sacred Grove
    • Return to the Sacred Grove: Overview
    • Task 1: Thoroughly Hunt for Items Around Snowpeak Mountain
    • Task 2: Find the Golden Cucco
    • Task 3: Follow and Fight the Strange Skull Kid
    • Task 4: Obtain the Giant Wallet
    • Task 5: Enter the Temple of Time
  • Dungeon 6: Temple of Time
    • Temple of Time: Overview
    • Task 1: Defeat Your First Armos, the Mechanical Guardian
    • Task 2: Unlock the Door in the Central Mechanical Platform Chamber
    • Task 3: Locate the Big Key
    • Task 4: Face the Deadly Darknut in Combat
    • Task 5: Maneuver the Statue Over the Scales of Time
    • Task 6: Collect Both Heart Pieces
    • Task 7: Reach the End of the Crumbling Corridor
    • Task 8: Defeat Twilit Arachnid Armagohma!
  • Overworld: Ascension to the City in the Sky
    • Ascension to the City in the Sky: Overview
    • Task 1: Jog Ilia's Memory with a Wooden Statue
    • Task 2: Assault the Hidden Village; Rescue Impaz
    • Task 3: Restore Power to the Dominion Rod
    • Task 4: Locate All Six Book Characters
    • Task 5: Head to the Heavens
  • Dungeon 7: City in the Sky
    • City in the Sky: Overview
    • Task 1: Enter the Central Fan Chamber
    • Task 2: Obtain the Small Key
    • Task 3: Defeat the Dynafols Duo
    • Task 4: Fly to the Great Wind Tower
    • Task 5: Battle the Aeralfos
    • Task 6: Locate and Enter the Peahat Gardens
    • Task 7: Activate the Fan Turbine In the Central Chamber
    • Task 8: Defeat Twilit Dragon Argorok
  • Overworld: Assembling the Mirror of Twilight
    • Assembling the Mirror of Twilight: Overview
    • Task 1: Obtain All Remaining Chests Using Double Clawshot
    • Task 2: Obtain the Giant Quiver
    • Task 3: Collect All Remaining Poe Souls, Meet Jovani and Gengle
    • Task 4: Assemble the Mirror Shards
  • Dungeon 8: Palace of Twilight
    • Palace of Twilight: Overview
    • Task 1: Obtain the First Sol Sphere
    • Task 2: Return the First Sol Sphere to the Plateau
    • Task 3: Obtain the Second Sol Sphere
    • Task 4: Return the Second Sol Sphere to the Plateau
    • Task 5: Gain Access to the Battlements
    • Task 6: Obtain the Big Key
    • Task 7: Gain Access to Zant's Throne Entrance
    • Task 8: Battle Usurper King Zant
  • Dungeon 9: Hyrule Castle
    • Hyrule Castle: Overview
    • Task 1: Solve the Riddle of the Graveyard
    • Task 2: Defeat King Bulbin in Final Combat
    • Task 3: Exit to the Battlements
    • Task 4: Traverse the Collapsing Chamber of Staircases
    • Task 5: Ransack the Castle's Treasure Trove
    • Task 6: Prepare for Final Combat!
    • Boss Battle! Ganondorf
  • Legendary Checklist
    • Track Your Progress

The Legend of Zelda: Twilight Princess HD Guide › Training

Environmental Effects

The environment plays a big role in determining the actions Link can perform at any given time. We’ve covered the basics; now let’s explore the many different situational moves and actions Link may perform based off his current surroundings.

Common Interactions

Link can interact with a variety of different environmental objects. All of these actions are initiated in the same way: by moving close to the object and then pressing the A button to interact with it. Here are some of the many actions Link can perform in this manner:

Speaking with characters

Talking to animals

Throwing pots, rocks, and other objects

Pushing movable blocks

Reading signage

Lifting pots, rocks, and other objects

Opening doors

Ladders, Ledges, and Vines

Link’s world is vast in all directions, including up and down. Very few areas in Hyrule are completely flat; just about every Overworld region and dungeon chamber features something that can Link can climb onto. No special button presses are required to make Link grab hold of a ledge, ladder, or collection of vines. Simply move Link toward any of these objects and he’ll perform the appropriate action automatically.

Move Link toward a low block or ledge and he’ll automatically vault up onto it. If the ledge is a bit too high, Link may jump up and grab onto its edge. Then press the appropriate direction to make him climb up the rest of the way.

While hanging from the edge of a ledge, you can make Link shimmy sideways in a hand-over-hand fashion. This can be useful when you need to cross a ledge that’s too narrow to stand atop.

If you want Link to drop off a ledge instead of leap, push the Left Analog Stick gently so that he walks over the edge. Link automatically spins as he falls and grabs hold of the ledge on his way down. Then press the A button to drop to the ground, or move the Left Analog Stick in the appropriate direction to shimmy sideways, or climb back up.

When climbing ladders and vines, simply use the Left Analog Stick to move about. Link’s not the fastest climber, but he gets to where he’s going eventually! If you decide not to make the trip, press the A button to let go and drop to the ground below.

You cannot attack or use any items while climbing or hanging from a ledge.

Once you acquire the Clawshot, you can scale vines much faster than normal. Target a patch of vines with the Clawshot and then fire to zip up as far as you can.

Link can’t climb ladders and vines in wolf form, but he can grab hold of ledges if need be. This is especially useful when jumping from one ledge to the next!

In wolf form, Link has the advantage of being able to traverse wire-thin tightropes with exceptional balance—an ability he’s never mastered as a human. Use this trait to your advantage to help reach otherwise inaccessible areas.

Water and Swimming

Link is an accomplished swimmer. When he enters a deep body of water, he naturally begins swimming about its surface. Press the A button to make him swim a bit faster.

Link can’t hold his breath for long and won’t dive underwater on his own at first. Once you find the Iron Boots, you can put them on to make Link sink to the bottom of the ocean floor. Keep a close eye on Link’s oxygen meter when you do this, however. The gauge rapidly depletes until you return to the surface, and it’s lights out for Link if you don’t get there in time!

Once you acquire the Zora Armor, Link can swim about underwater like a fish. He no longer runs out of oxygen and can dive down as deep as he pleases.

Still, to perform any underwater actions, Link must don his Iron Boots so he can stand up straight on the ocean floor. With the Iron Boots equipped, Link can open submerged treasure chests, use Water Bombs to clear away underwater Bomb Rocks, lift sunken rocks and pots, and so on.

Long Drops and Short Stops

It doesn’t take long for Link to encounter areas of the Overworld that are so high up that a fall would be fatal. In most cases, when Link plummets into a bottomless chasm, he’s returned to the point from which he fell, with one less Heart in his Heart meter.

Falling into a dungeon’s pit usually results in being returned to the point from which you entered the chamber.

Not every fall is a fatal one, of course. A long drop onto solid ground may sting a bit, but it usually isn’t fatal. In fact, Link can plummet quite a surprisingly long distance before the impact starts to inflict damage.

When falling from a great height, push and hold the Left Analog Stick forward to make Link roll when he lands. This often softens the impact, resulting in no loss of health!

Fire and Lava

Link starts feeling the heat when he nears the top of Death Mountain. Fire becomes an enemy all itself, with giant flaming boulders cascading down all around him. But things really get toasty once Link enters the Goron Mines, where lakes of lava and columns of searing flame are all too common.

Running into a fiery spire is never a good idea, but taking the plunge into a molten inferno is about the worst thing that can happen! The effect is very similar to slipping into a bottomless pit; Link restarts at the point from which he entered the chamber, sans two Hearts.

It may seem obvious that items made of wood are flammable, but the reality can be shocking when your Wooden Shield unexpectedly burns up due to a nasty dose of a Dodongo’s flame breath! Make sure to bring a metal shield when exploring areas in which fire is part of the natural feng shui.

Waking the Wind

It’s everywhere, and although you can’t see it, you’ll eventually learn to respect the raw power displayed by a forceful gale of wind! Depending on the current situation, powerful drafts can be obstacles to overcome, or methods of reaching otherwise inaccessible areas. When faced with an overwhelming gust of wind that’s blowing you away, slap on those Iron Boots and do your best to hang in there!

Looking to rise to new heights? With a Cucco or an Oocca at hand, updrafts become virtual elevators, allowing you to reach tall platforms and progress to unexplored areas. Handy!

Snow and Cold

Some areas of the Overworld are hostile by themselves, with or without the monsters that lurk there! Peak Province is one such place. The icy waters you must traverse in the entry area aren’t meant for swimming. Don’t even try it!

Traversing deep snow is slow going in human form. Change into a wolf to dash along much faster!

Naturally, monsters who give off a freezing aura are similarly chilling encounters. Being touched means getting frozen for a few moments, during which your health slowly melts away. Keep your distance from such cold-hearted foes and do your best to avoid this frosty fate!

PreviousLink's Moves and Abilities NextWeapons & Equipment