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The Legend of Zelda: Twilight Princess HD eGuide
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Contents

  • Training
    • Link's Moves and Abilities
    • Environmental Effects
  • Weapons & Equipment
    • Weapons & Equipment
  • Amiibo and the Cave of Shadows
    • Amiibo
  • Friends & Fiends
    • Characters
    • Enemies
    • Bosses
  • How to Use This Walkthrough
    • Walkthrough Overview
  • Overworld: Ordon Village; Tranquility Before the Twilight
    • Ordon Village; Tranquility Before the Twilight: Overview
    • Task 1: Enter Ordon Village
    • Task 2: Explore Ordon Village
    • Task 3: Rescue the Cradle from the Monkey
    • Task 4: Remove the Buzzing Threat from the Tall Tree
    • Task 5: Leave Your Home and Explore Faron Woods
    • Task 6: Investigate the Dark Tunnel
    • Task 7: Unlock the Gate to the Forest Temple Woods
    • Task 8: Return to Ordon Village, and Prepare for the Big Day
  • Overworld: A Wolf Howls in the Twilight
    • A Wolf Howls in the Twilight: Overview
    • Task 1: Escape to the Castle Tower
    • Task 2: Gain an Audience with the Twilight Princess
    • Task 3: Find a Sturdy Sword and Shield
    • Task 4: Speak with the Spirit of Faron Spring
    • Task #5: Locate All 12 Twilit Parasites
    • Task 6: Learn Your First Hidden Skill and Enter the Forest Temple
  • Dungeon 1: The Forest Temple
    • The Forest Temple: Overview
    • Task 1: Secure the Second Monkey
    • Task 2: Free the Third and Fourth Monkeys
    • Task 3: Battle the Bad Baboon Named Ook
    • Task 4: Find the Fifth Monkey
    • Task 5: Obtain the Big Key
    • Task 6: Save the Sixth Monkey
    • Task 7: Escape with Monkeys Seven and Eight
    • Task 8: Defeat Twilit Parasite Diabab
  • Overworld: From Faron Province to the Goron Mines
    • The Epic Journey Begins--From Faron Province to the Goron Mines: Overview
    • Task 1: Smell the Scent, Learn the Danger
    • Task 2: Explore the Twilight Village of Kakariko
    • Task 3: Fill the Vessel of Light with Tears from Parasites
    • Death Mountain Trail: Twilit Parasite #10
    • Death Mountain Trail: Twilit Parasite #11
    • Task 4: Find the Location of the White Wolf
    • Task 5: Find Mayor Bo and Learn the Secrets of Sumo
    • Task 6: Defeat King Bublin and His Hordes
    • Task 7: Obtain the Hylian Shield
    • Task 8: Meet Gor Coron and Gain Access to the Goron Mines
  • Dungeon 2: Goron Mines
    • The Goron Mines: Overview
    • Task 1: Locate the Volcano Center and Forge
    • Task 2: Find the First Key Shard from Gor Amoto
    • Task 3: Journey to the Mine Loading Docks
    • Task 4: Obtain the Second Key Shard from Gor Ebizo
    • Task 5: Battle the Feared Goron Dangoro for the Hero's Bow
    • Task 6: Complete the Key Shard from Gor Liggs
    • Task 7: Search for the Great Volcanic Passage
    • Task 8: Change the Fate of the Gorons: Fight Fyrus!
  • Overworld: Journey Through Lanayru Province
    • Journey through Lanayru Province--Pushing Back the Twilight: Overview
    • Task 1: Purchase Some Bombs in Kakariko Village
    • Task 2: Locate and Retrieve All Newly Available Items and Treasure
    • Task 3: Find the Scent of Ilia
    • Task 4: Locate Telma's Bar in Castle Town
    • Task 5: Journey to the Domain of the Zoras
    • Task 6: Restore Warmth to Zora's Domain
    • Task 7: Locate All 12 Twilit Parasites: Face Twilit Bloat
    • Task 8: Learn the Secrets of the Goddess From Lanayru
  • Overworld: Thorough Explorations and Saving the Zora Prince
    • Thorough Explorations and Saving the Zora Prince: Overview
    • Task 1: Thoroughly Explore Lake Hylia
    • Task 2: Learn to Fly by Fowl
    • Task 3: Complete Exploration of Lantern Cavern II
    • Task 4: Thoroughly Explore the Fields and River
    • Task 5: Thoroughly Explore Castle Town and Southern Field
    • Task 6: Escort Telma, Ilia, and Prince Ralis Safely to Kakariko Village
    • Task 7: Obtain the Zora Armor
    • Task 8: Locate All the Underwater Bomb Rocks, Then Enter the Water Temple
  • Dungeon 3: Lakebed Temple
    • The Lakebed Temple: Overview
    • Task 1: Enter the Connecting Bridges, Fight Enemy Lizalfos
    • Task 2: Open the Locked Door in the Hub Chamber
    • Task 3: Open the Floodgate in the First Reservoir Tower
    • Task 4: Locate the Fabled Clawshot from a Bloated Deku Toad
    • Task 5: Open the Floodgate in the Second Reservoir Tower
    • Task 6: Locate the Big Key
    • Task 7: Find Both Pieces of Heart
    • Task 8: Defeat Twilit Aquatic Morpheel
  • Overworld: The Great Hylian Treasure Hunt
    • The Great Hylian Treasure Hunt: Overview
    • Task 1: Journey to Princess Zelda
    • Task 2: Obtain the Master Sword
    • Task 3: Begin to Hunt for Treasure and Imp Poes Across the Land
    • Task 4: Repair the Bridge to Castle Town
    • Task 5: Continue to Hunt for Treasure and Imp Poes Across the Land
    • Task 6: Obtain the Magic Armor
    • Task 7: Continue the Hunt, Enter the Gerudo Desert
    • Task 8: Locate the Entrance to Arbiters Grounds
    • The Great Hylian Fish Hunt
  • Dungeon 4: Arbiter's Grounds
    • The Arbiter's Grounds: Overview
    • Task 1: Gain Entrance to the Grand Ceremonial Hallway
    • Task 2: Locate and Defeat the Second Poe
    • Task 3: Locate and Defeat the Third Poe
    • Task 4: Locate and Defeat the Fourth and Final Poe
    • Task 5: Defeat Death Sword in Battle; Obtain the Spinner
    • Task 6: Obtain the Big Key
    • Task 7: Ascend the Great Spiral Shaft
    • Task 8: Defeat Twilit Fossil Stallord in Combat
  • Overworld: Climbing Snowpeak Mountain
    • Climbing Snowpeak Mountain: Overview
    • Task 1: Locate All Available Items with the Spinner
    • Task 2: Learn the Scent of the Reekfish
    • Task 3: Climb to the Summit of Snowpeak Mountain
    • Task 4: Gain Entry to Yeto's Abode
  • Dungeon 5: Snowpeak Ruins
    • Snowpeak Ruins: Overview
    • Task 1: Try Yeto's Simple Soup
    • Task 2: Locate the Bedroom Key (First Attempt)
    • Task 3: Defeat Darkhammer, Claim the Ball and Chain
    • Task 4: Sample the Superb Soup
    • Task 5: Defeat All Imp Poes
    • Task 6: Remove the Freezard from the Bedroom Ledge
    • Task 7: Locate the Bedroom Key (Final Attempt)
    • Task 8: Battle Twilit Ice Mass Blizzeta
  • Overworld: Return to the Sacred Grove
    • Return to the Sacred Grove: Overview
    • Task 1: Thoroughly Hunt for Items Around Snowpeak Mountain
    • Task 2: Find the Golden Cucco
    • Task 3: Follow and Fight the Strange Skull Kid
    • Task 4: Obtain the Giant Wallet
    • Task 5: Enter the Temple of Time
  • Dungeon 6: Temple of Time
    • Temple of Time: Overview
    • Task 1: Defeat Your First Armos, the Mechanical Guardian
    • Task 2: Unlock the Door in the Central Mechanical Platform Chamber
    • Task 3: Locate the Big Key
    • Task 4: Face the Deadly Darknut in Combat
    • Task 5: Maneuver the Statue Over the Scales of Time
    • Task 6: Collect Both Heart Pieces
    • Task 7: Reach the End of the Crumbling Corridor
    • Task 8: Defeat Twilit Arachnid Armagohma!
  • Overworld: Ascension to the City in the Sky
    • Ascension to the City in the Sky: Overview
    • Task 1: Jog Ilia's Memory with a Wooden Statue
    • Task 2: Assault the Hidden Village; Rescue Impaz
    • Task 3: Restore Power to the Dominion Rod
    • Task 4: Locate All Six Book Characters
    • Task 5: Head to the Heavens
  • Dungeon 7: City in the Sky
    • City in the Sky: Overview
    • Task 1: Enter the Central Fan Chamber
    • Task 2: Obtain the Small Key
    • Task 3: Defeat the Dynafols Duo
    • Task 4: Fly to the Great Wind Tower
    • Task 5: Battle the Aeralfos
    • Task 6: Locate and Enter the Peahat Gardens
    • Task 7: Activate the Fan Turbine In the Central Chamber
    • Task 8: Defeat Twilit Dragon Argorok
  • Overworld: Assembling the Mirror of Twilight
    • Assembling the Mirror of Twilight: Overview
    • Task 1: Obtain All Remaining Chests Using Double Clawshot
    • Task 2: Obtain the Giant Quiver
    • Task 3: Collect All Remaining Poe Souls, Meet Jovani and Gengle
    • Task 4: Assemble the Mirror Shards
  • Dungeon 8: Palace of Twilight
    • Palace of Twilight: Overview
    • Task 1: Obtain the First Sol Sphere
    • Task 2: Return the First Sol Sphere to the Plateau
    • Task 3: Obtain the Second Sol Sphere
    • Task 4: Return the Second Sol Sphere to the Plateau
    • Task 5: Gain Access to the Battlements
    • Task 6: Obtain the Big Key
    • Task 7: Gain Access to Zant's Throne Entrance
    • Task 8: Battle Usurper King Zant
  • Dungeon 9: Hyrule Castle
    • Hyrule Castle: Overview
    • Task 1: Solve the Riddle of the Graveyard
    • Task 2: Defeat King Bulbin in Final Combat
    • Task 3: Exit to the Battlements
    • Task 4: Traverse the Collapsing Chamber of Staircases
    • Task 5: Ransack the Castle's Treasure Trove
    • Task 6: Prepare for Final Combat!
    • Boss Battle! Ganondorf
  • Legendary Checklist
    • Track Your Progress

The Legend of Zelda: Twilight Princess HD Guide › Dungeon 6: Temple of Time

Task 1: Defeat Your First Armos, the Mechanical Guardian

Chamber 1: Grand Entrance (1F to 2F)

Before you go back into time, you might wish to bring along the following:

  • Multiple Bottles filled with a Blue Potion, Fairy Tears, or a Fairy
  • Your Hero’s Bow positioned on the Y button so you can activate it on and off quickly
  • The Clawshot within easy access
  • The Spinner within easy access
  • The Hylian Shield, purchased from Kakariko Village
  • The Magic Armor for rare occasions you may need it; purchase it from Castle Town
  • Completely filled Big Quiver and all Bomb Bags; you don’t want to run out!

Run down the stairs to the first chamber, an impressive entrance with two sets of stairs flanking you, and a bell house with a giant bell hanging from it. You can’t currently ring the bell, so pass it by and head toward the north end of the chamber.

When you move up to the door to the north it is firmly sealed. On the right side of the doorway is a small alcove with a mechanical statue holding a large axe. Use your wolf form’s sense view. You see another statue forming on the opposite side. This is residue of a statue that used to stand here. You must find the statue and complete this puzzle!

You can’t reach the stairs from your current area, but if you look closely, you’ll see a section of flooring you could raise into a step. Head to the square raised plinths either side of the shallow steps, and you see that one has a small metal horned statuette, and the other has a pressure switch. Take the horned statuette and place it on the switch. The floor section rises, and you can climb the staircase surrounding you.

Author Note

We played a little dexterity game by throwing the horned statuette onto the floor switch instead of placing it. This requires skill and timing as the distance is tricky to figure out. Can you manage to land the statuette on the switch first time?

When you reach the top of the stairs, you spot Ooccoo (and her strange floating head of a son, if you used him in a previous dungeon). She tells you that this is the place she’s been searching for.

Ooccoo

You are reunited with Ooccoo! This kind character can let you out of dungeons and return you to where you were.

Missing Links
1. Pottery Pulverizing

This chamber has many pots to smash, for Hearts, Rupees, and arrows. Take care of the pottery between the torches where you find Ooccoo, and near the floor switch.

Treasure Chest: The way northward is sealed, and the way up the stairs to the south is locked. It looks like you’re stuck until you bring out your Lantern and run down to the two unlit ceremonial torches at the edge of the right staircase. Light both torches and a chest appears. Inside is the Small Key you require to head south.

Treasure Chest #1:

Small Key

Small Key

You got a Small Key! This opens a locked door, but only in this area.

Chamber 2: Connecting Corridors (2F to 3F)

Head up the stairs to the south, to the second floor, and use the Small Key you just found to open the locked door. Step through into a small crossroads chamber with gates, pottery, and a strange hairy creature scuttling about.

Young Gohma

Young Gohma is a scuttling creature a little like a Skulltula, but with a giant all-seeing eye. It likes to bound and strike a foe with its front pincers. Fortunately, it is rather ineffective. Defeat it easily with two sweeping sword strikes.

Young Gohma doesn’t have a cunning method of disposing of its foes; it just leaps at you. Simple swordplay counters this!

With the Gohma threat dispatched, look around. The gates to the east and south are firmly closed. A central floor switch opens the gates, but you require an item to set on it. So, for the first time ever, you must not smash the pottery! Make sure one pot survives and place it on the floor switch. When the switch is pressed, the gates open, and another one closes at the top of the eastern staircase. Head this way for a moment, and slash the Young Gohma scuttling around. You could even try your new Hidden Skill: the jump strike.

If you accidentally smash all the pottery, don’t despair. Head back to Chamber 1 and then return here, and the pottery is back and intact.

Now explore the crossroads chamber thoroughly. Begin by checking the alcove to the west. A giant bell hangs from the top of the alcove here, and you can ring it with your Ball and Chain. All your other weapons have no effect. A red Rupee falls from this bell. Pick it up!

Treasure Chest: Don’t forget that the gate to the south opened too. This leads to a tiny alcove with a window at the end, and two jars to smash for Rupees. Open the small chest in the middle for arrows, which you’ll need in a moment.

Treasure Chest #2:

Arrows (30)

Arrows

You got arrows (30)! Use arrows to shoot far-off foes!

While looking around the room, you may notice a Clawshot medallion above the east gate. Don’t worry about this now; this is used when you return here later.

Now head up the staircase to the east. Unfortunately, it’s blocked by a gate! Turn around, and once you’re behind the open first gate, shoot the pot (with Bow, Boomerang, or Clawshot) you placed on the middle floor switch. The gate closes behind you, but the one above you opens!

Turn and run up the steps, turning north and continuing up. On your ascent, bring out your weapon and counter an incoming Lizalfos’s attack. Slice him with your jump strike, or another preferred technique. Continue to the top of the steps.

Chamber 3: Hexagonal Junction (3F)

At the top of the stairs, the corridor expands into the Hexagonal Junction. Three Lizalfoses prowl the area, and there’s a strange statue with a giant hammer in the alcove opposite. Don’t venture too far into the room. You want to tackle the Lizalfos first, and the statue later. This is the perfect spot for a jump strike (as shown), coax all three Lizalfoses and slash them all! Otherwise, spin attacks work almost as well.

Armos

The Armos is a jerky mechanical beast that is impervious to your strikes until you discover that rear weak spot!

Approach the Armos with caution, as it shrugs off all your attacks, but fortunately it moves very slowly once you step around 20 feet away from it, and it starts to jump slowly toward you. The trick here is to strike the blue weak spot on its rear. Simple slashes cause it to jump more quickly, and it brings down a hammer with considerable force.

Simply roll around and spin attack, stab, or try one of your Hidden Skill strikes, and with one or two hits, the Armos begins to shine with a bright intensity and malfunction. This is your cue to run away from it, because it’s about to explode!

Another great way to defeat an Armos is to run behind him without targeting or having your sword drawn, and execute Hidden Skill #5, the mortal draw. You’ll defeat the Armos just as it wakes up!

Treasure Chest: Once the Armos has been destroyed, a previously invisible treasure chest appears in the southeast alcove in this chamber. Open it and grab the Dungeon Map, so you can see the climb to the eighth floor you’re going to make.

Treasure Chest #3:

Dungeon Map

Dungeon Map

You got the Dungeon Map!

Treasure Chest: Your hunt for chests doesn’t end here either. There’s already a small chest in this chamber, flanked by two horned statuettes near a window, with a lowly Keese guarding it. Dispatch the Keese quickly, then open the chest for a red Rupee.

Treasure Chest #4:

Red Rupee (20)

Now you must find a way to open the gate to the north. Take the horned statuette to one side of the treasure chest, and carry it to one of the two floor switches on either side of the gate. Then repeat this plan (remember, you can try throwing the horned statuettes for fun and to show off your skill). The gate swings open. Ignore the bell in the alcove and continue northward.

Missing Links
1. Keeping Keese at Bay

Every alcove and small hidden area near a window is likely to have an easily dispatched Keese or two. Smash the pottery here for a Heart, then continue.

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