Prima Games eGuides
primagames.com Browse Redeem a code Help
The Legend of Zelda: Twilight Princess HD eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Training
    • Link's Moves and Abilities
    • Environmental Effects
  • Weapons & Equipment
    • Weapons & Equipment
  • Amiibo and the Cave of Shadows
    • Amiibo
  • Friends & Fiends
    • Characters
    • Enemies
    • Bosses
  • How to Use This Walkthrough
    • Walkthrough Overview
  • Overworld: Ordon Village; Tranquility Before the Twilight
    • Ordon Village; Tranquility Before the Twilight: Overview
    • Task 1: Enter Ordon Village
    • Task 2: Explore Ordon Village
    • Task 3: Rescue the Cradle from the Monkey
    • Task 4: Remove the Buzzing Threat from the Tall Tree
    • Task 5: Leave Your Home and Explore Faron Woods
    • Task 6: Investigate the Dark Tunnel
    • Task 7: Unlock the Gate to the Forest Temple Woods
    • Task 8: Return to Ordon Village, and Prepare for the Big Day
  • Overworld: A Wolf Howls in the Twilight
    • A Wolf Howls in the Twilight: Overview
    • Task 1: Escape to the Castle Tower
    • Task 2: Gain an Audience with the Twilight Princess
    • Task 3: Find a Sturdy Sword and Shield
    • Task 4: Speak with the Spirit of Faron Spring
    • Task #5: Locate All 12 Twilit Parasites
    • Task 6: Learn Your First Hidden Skill and Enter the Forest Temple
  • Dungeon 1: The Forest Temple
    • The Forest Temple: Overview
    • Task 1: Secure the Second Monkey
    • Task 2: Free the Third and Fourth Monkeys
    • Task 3: Battle the Bad Baboon Named Ook
    • Task 4: Find the Fifth Monkey
    • Task 5: Obtain the Big Key
    • Task 6: Save the Sixth Monkey
    • Task 7: Escape with Monkeys Seven and Eight
    • Task 8: Defeat Twilit Parasite Diabab
  • Overworld: From Faron Province to the Goron Mines
    • The Epic Journey Begins--From Faron Province to the Goron Mines: Overview
    • Task 1: Smell the Scent, Learn the Danger
    • Task 2: Explore the Twilight Village of Kakariko
    • Task 3: Fill the Vessel of Light with Tears from Parasites
    • Death Mountain Trail: Twilit Parasite #10
    • Death Mountain Trail: Twilit Parasite #11
    • Task 4: Find the Location of the White Wolf
    • Task 5: Find Mayor Bo and Learn the Secrets of Sumo
    • Task 6: Defeat King Bublin and His Hordes
    • Task 7: Obtain the Hylian Shield
    • Task 8: Meet Gor Coron and Gain Access to the Goron Mines
  • Dungeon 2: Goron Mines
    • The Goron Mines: Overview
    • Task 1: Locate the Volcano Center and Forge
    • Task 2: Find the First Key Shard from Gor Amoto
    • Task 3: Journey to the Mine Loading Docks
    • Task 4: Obtain the Second Key Shard from Gor Ebizo
    • Task 5: Battle the Feared Goron Dangoro for the Hero's Bow
    • Task 6: Complete the Key Shard from Gor Liggs
    • Task 7: Search for the Great Volcanic Passage
    • Task 8: Change the Fate of the Gorons: Fight Fyrus!
  • Overworld: Journey Through Lanayru Province
    • Journey through Lanayru Province--Pushing Back the Twilight: Overview
    • Task 1: Purchase Some Bombs in Kakariko Village
    • Task 2: Locate and Retrieve All Newly Available Items and Treasure
    • Task 3: Find the Scent of Ilia
    • Task 4: Locate Telma's Bar in Castle Town
    • Task 5: Journey to the Domain of the Zoras
    • Task 6: Restore Warmth to Zora's Domain
    • Task 7: Locate All 12 Twilit Parasites: Face Twilit Bloat
    • Task 8: Learn the Secrets of the Goddess From Lanayru
  • Overworld: Thorough Explorations and Saving the Zora Prince
    • Thorough Explorations and Saving the Zora Prince: Overview
    • Task 1: Thoroughly Explore Lake Hylia
    • Task 2: Learn to Fly by Fowl
    • Task 3: Complete Exploration of Lantern Cavern II
    • Task 4: Thoroughly Explore the Fields and River
    • Task 5: Thoroughly Explore Castle Town and Southern Field
    • Task 6: Escort Telma, Ilia, and Prince Ralis Safely to Kakariko Village
    • Task 7: Obtain the Zora Armor
    • Task 8: Locate All the Underwater Bomb Rocks, Then Enter the Water Temple
  • Dungeon 3: Lakebed Temple
    • The Lakebed Temple: Overview
    • Task 1: Enter the Connecting Bridges, Fight Enemy Lizalfos
    • Task 2: Open the Locked Door in the Hub Chamber
    • Task 3: Open the Floodgate in the First Reservoir Tower
    • Task 4: Locate the Fabled Clawshot from a Bloated Deku Toad
    • Task 5: Open the Floodgate in the Second Reservoir Tower
    • Task 6: Locate the Big Key
    • Task 7: Find Both Pieces of Heart
    • Task 8: Defeat Twilit Aquatic Morpheel
  • Overworld: The Great Hylian Treasure Hunt
    • The Great Hylian Treasure Hunt: Overview
    • Task 1: Journey to Princess Zelda
    • Task 2: Obtain the Master Sword
    • Task 3: Begin to Hunt for Treasure and Imp Poes Across the Land
    • Task 4: Repair the Bridge to Castle Town
    • Task 5: Continue to Hunt for Treasure and Imp Poes Across the Land
    • Task 6: Obtain the Magic Armor
    • Task 7: Continue the Hunt, Enter the Gerudo Desert
    • Task 8: Locate the Entrance to Arbiters Grounds
    • The Great Hylian Fish Hunt
  • Dungeon 4: Arbiter's Grounds
    • The Arbiter's Grounds: Overview
    • Task 1: Gain Entrance to the Grand Ceremonial Hallway
    • Task 2: Locate and Defeat the Second Poe
    • Task 3: Locate and Defeat the Third Poe
    • Task 4: Locate and Defeat the Fourth and Final Poe
    • Task 5: Defeat Death Sword in Battle; Obtain the Spinner
    • Task 6: Obtain the Big Key
    • Task 7: Ascend the Great Spiral Shaft
    • Task 8: Defeat Twilit Fossil Stallord in Combat
  • Overworld: Climbing Snowpeak Mountain
    • Climbing Snowpeak Mountain: Overview
    • Task 1: Locate All Available Items with the Spinner
    • Task 2: Learn the Scent of the Reekfish
    • Task 3: Climb to the Summit of Snowpeak Mountain
    • Task 4: Gain Entry to Yeto's Abode
  • Dungeon 5: Snowpeak Ruins
    • Snowpeak Ruins: Overview
    • Task 1: Try Yeto's Simple Soup
    • Task 2: Locate the Bedroom Key (First Attempt)
    • Task 3: Defeat Darkhammer, Claim the Ball and Chain
    • Task 4: Sample the Superb Soup
    • Task 5: Defeat All Imp Poes
    • Task 6: Remove the Freezard from the Bedroom Ledge
    • Task 7: Locate the Bedroom Key (Final Attempt)
    • Task 8: Battle Twilit Ice Mass Blizzeta
  • Overworld: Return to the Sacred Grove
    • Return to the Sacred Grove: Overview
    • Task 1: Thoroughly Hunt for Items Around Snowpeak Mountain
    • Task 2: Find the Golden Cucco
    • Task 3: Follow and Fight the Strange Skull Kid
    • Task 4: Obtain the Giant Wallet
    • Task 5: Enter the Temple of Time
  • Dungeon 6: Temple of Time
    • Temple of Time: Overview
    • Task 1: Defeat Your First Armos, the Mechanical Guardian
    • Task 2: Unlock the Door in the Central Mechanical Platform Chamber
    • Task 3: Locate the Big Key
    • Task 4: Face the Deadly Darknut in Combat
    • Task 5: Maneuver the Statue Over the Scales of Time
    • Task 6: Collect Both Heart Pieces
    • Task 7: Reach the End of the Crumbling Corridor
    • Task 8: Defeat Twilit Arachnid Armagohma!
  • Overworld: Ascension to the City in the Sky
    • Ascension to the City in the Sky: Overview
    • Task 1: Jog Ilia's Memory with a Wooden Statue
    • Task 2: Assault the Hidden Village; Rescue Impaz
    • Task 3: Restore Power to the Dominion Rod
    • Task 4: Locate All Six Book Characters
    • Task 5: Head to the Heavens
  • Dungeon 7: City in the Sky
    • City in the Sky: Overview
    • Task 1: Enter the Central Fan Chamber
    • Task 2: Obtain the Small Key
    • Task 3: Defeat the Dynafols Duo
    • Task 4: Fly to the Great Wind Tower
    • Task 5: Battle the Aeralfos
    • Task 6: Locate and Enter the Peahat Gardens
    • Task 7: Activate the Fan Turbine In the Central Chamber
    • Task 8: Defeat Twilit Dragon Argorok
  • Overworld: Assembling the Mirror of Twilight
    • Assembling the Mirror of Twilight: Overview
    • Task 1: Obtain All Remaining Chests Using Double Clawshot
    • Task 2: Obtain the Giant Quiver
    • Task 3: Collect All Remaining Poe Souls, Meet Jovani and Gengle
    • Task 4: Assemble the Mirror Shards
  • Dungeon 8: Palace of Twilight
    • Palace of Twilight: Overview
    • Task 1: Obtain the First Sol Sphere
    • Task 2: Return the First Sol Sphere to the Plateau
    • Task 3: Obtain the Second Sol Sphere
    • Task 4: Return the Second Sol Sphere to the Plateau
    • Task 5: Gain Access to the Battlements
    • Task 6: Obtain the Big Key
    • Task 7: Gain Access to Zant's Throne Entrance
    • Task 8: Battle Usurper King Zant
  • Dungeon 9: Hyrule Castle
    • Hyrule Castle: Overview
    • Task 1: Solve the Riddle of the Graveyard
    • Task 2: Defeat King Bulbin in Final Combat
    • Task 3: Exit to the Battlements
    • Task 4: Traverse the Collapsing Chamber of Staircases
    • Task 5: Ransack the Castle's Treasure Trove
    • Task 6: Prepare for Final Combat!
    • Boss Battle! Ganondorf
  • Legendary Checklist
    • Track Your Progress

The Legend of Zelda: Twilight Princess HD Guide › Dungeon 4: Arbiter's Grounds

Task 5: Defeat Death Sword in Battle; Obtain the Spinner

Chamber 10: First Return to Chandelier Chamber II (2F to 1F), to Third Return to Grand Ceremonial Hallway, to Chamber 14: Spinner Cog Room

With the last Poe defeated, you can use the Clawshot medallion in Chandelier Chamber II and propel yourself back to the door leading to the Grand Ceremonial Hallway. The north door opens, and you can bound through, into a strange, circular chamber. Attack the Fire Bubbles and regular Bubbles, then inspect the ground. There’s a strange circular groove in here….

There are two exits, but the one to the left leads to a small thin room with a giant chest at the end. But you can’t reach it yet because a sand trap prevents you. Instead, turn and exit via the doorway opposite.

Chamber 15: Circular Pit (1F, BF, B2)

Enter a circular pit with a long drop to the bottom of this dungeon. However, check the small corridors dotted throughout the drop. Look over the edge, and fire your Clawshot at the medallion you can see on the south alcove. Crack a skull for a blue Rupee (5), but otherwise, spikes prevent you from continuing. Continue down to the B2 level, either dropping or using the Clawshot. Only Rupees from scenery can be stolen at the moment. Fight the Bubble when you reach the bottom.

To retrieve the real treasure behind the spikes in these alcoves, raise the central pillar by turning the giant handle at the base of this pit. Turn it and raise the platform two levels. Then enter the alcove in the western wall, run round, and open the chest cunningly hidden here. You can now raise the platform another level, and enter another alcove, but you find only pots and skulls to smash. Now return to the handle, and push the platform all the way to the bottom, unlock the door, and exit via the south.

Treasure Chest #12:

Small Key

Small Key

You got a Small Key! This opens a locked door, but only in this area.

Chamber 16: Spike and Sand Trap (B2)

Exit through the southern door, and run into a long room with columns stretching throughout the middle. Change to your wolf form, as Ghoul Rats are about! Canter forward, and move along the left wall until spikes appear, preventing your progress. Turn right, move across, and around more spikes, across the sand to the opposite wall. Turn to face south.

Turn your sense view on. That way you can see when Ghoul Rats head your way, and shake them off. Also, every time a spike rises, a ghostly residual image remains if you keep your sense view on, so you can see the path more easily.

Proceed south until spikes block your route once more, then turn, shake off some Ghoul Rats, and work your way across to the left wall again. Turn south, and pass over the sand—the only gap without spikes. Then turn right, and head to the other side once more. Stop and defeat all the Ghoul Rats you can see!

Turn and charge southward, so you’re in the southwestern corner of this chamber. Then ZL target a Redead and clamp yourself to it, biting it twice until it falls. Now shake off the final Ghoul Rats. This is much more difficult if you’re not in wolf form!

With the Redead defeated, turn and head north, then east, all the way across, then south to the opposite corner, where you need to pull a chain. Then retrace your steps to where the Redead was, and head for the middle of the southern wall, which is closing rapidly! Squeeze through before it closes, or you’ll have to pull the chain again.

Chamber 17: Poison Mite Alley (B2)

Head into a connecting chamber, stepping on and off some sinking tiles, and then turn west, and run onto a stone path flanked with two spiked Spinners. These traps hurt you and push you into the sand if you’re not careful. On the way, you’re attacked by Poison Mites. Produce your sword and spin, or light your Lantern and run!

Continue to the end of this alley, and check the door to the north, then swing around and head to the skulls and pot. This one contains more than just Rupees: Ooccoo is here!

Ooccoo

You are reunited with Ooccoo! This kind character can let you out of dungeons and return you to where you were.

Chamber 18: Chamber of Traps

Head north through this door, and roll to increase your speed as you pass by a rotating spike log. There’s a gate to your right, and an alcove opposite that you can roll to and smash some scenery.

If you want to remain in cover, but still bash some skulls for the items inside, stay in this alcove, and aim with your Clawshot. Shoot it once to smash the skull, and twice to pick the item up!

Enter the next chamber, and ready yourself for some fraught combat. A true adventurer would be armed with Bomb Arrows, and as soon as the two Stalfos awaken, shoot them both twice to finish them off. Or, use the back slice and when they collapse, drop a bomb. Make sure both are defeated before you continue because when you turn east, there’s a third Stalfos hidden in the alcove area! Bring out a Bomb Arrow for this guy, but first run over to him so he rises up.

When the third Stalfos falls, the gate near the spiked log trap opens. Backtrack here, and head around to a long, thin passage filled with small tiles of stone and lots of sand. You can actually run up here, wade through the sand, and climb up on the other side, despite the Poison Mites. Or, use your Lantern to fend them off. Or, use the Clawshot medallions. Or, use your spin attack!

The passage leads to a gap where the third Stalfos was slumped. Leap over it, then run around the upper stone floor toward an exit door with pots and skulls nearby. Open this, and enter a massive circular chamber, with a huge and ominous sword in the middle.

Chamber 19: The Domain of Death Sword

Death Sword

Step 1: After you disturb the sword, it breaks free from its bindings and begins to swipe at you. This sword is gigantic, and there doesn’t seem to be any way to defeat it! Or does there? Change to your wolf form, and with your sense view, you can see that an entity is wielding this weapon!

Step 2: The entity is a giant horned skeletal figure who’s intent on ending your days of adventuring! ZL target this large foe, and when he swings the blade, dodge it, and then leap on him as he flashes white. Keep gnawing on his bony form until he throws you off.

It’s a massive skeletal being with a huge sword. Although truly terrifying, he’s surprisingly easy to tackle!

Step 3: He now becomes partially solid, aside from the cloud of vapor he trails. Now transform into Link, and begin a specific takedown technique. As he floats about, bring out your Hero’s Bow. Manually target the enemy’s head or body, and fire. It is recommended you aim at the body as it is a bigger target.Strike him with a single shot. Bomb Arrows work well, too.

Step 4: As soon as you strike him with your bow, put it away, bring out your sword, and ZL target Death Sword as he circles around you. He stops immediately if you strike him using the bow, so you don’t need to constantly watch him. If you don’t fire an arrow, he continuously circles, and then brings his sword down. When he stops, he also brings his sword down. Dodge this and then begin a barrage of sword slices, spin attacks, and slashes! He collapses to his knees. Continue the punishment!

Step 5: He soon rises and circles you again. At this point, fire an arrow directly into Death Sword’s head or torso. Now repeat Step 4 three more times until Death Sword yields. If Death Sword produces these purple poison balls, simply shield attack them, pushing them away, and return the favor with an arrow. If you aren’t quick enough with an arrow, Death Sword turns invisible, and you must complete the combat from Step 1. Act fast, and be accurate with that bow!

After you deal your final blow to Death Sword, he lets out an inhuman shriek and falls back. The sword explodes, and the entity dissolves into dust. The Arbiter’s Grounds is a slightly safer place for future adventurers!

Treasure Chest: Once Death Sword has been defeated, head north, into the long hall beyond his arena. Here you find a chest with one of the most impressive devices ever constructed by ancient boffins! Behold, the Spinner!

Treasure Chest #13:

Spinner

Spinner

You got the Spinner! It’s an ancient machine designed to float over land.

Spinner

The Spinner is an exciting device that allows you to journey across the sand traps and along the grooves of walls you may have seen during your travels across Hyrule. It keeps its speed up if it’s connected to the grooves on walls, and when it slows down, it disappears. You can also attack enemies by pressing you assigned the Spinner to, although this isn’t an impressive offensive power. The Spinner’s uses are limited and you can’t (for example) ride it for extended periods. Stay in this chamber and practice riding the Spinner.

When using the Spinner, heed the following advice:

  • Always look for grooves, as they speed you up.
  • Press the button the Spinner is assigned to when on a groove to leave it, ideally heading toward another groove.
  • Place the Spinner on the Y button so you can easily activate and deactivate it, like the Iron Boots.
  • Pressing the button the Spinner is assigned to gives you a short burst of speed, but don’t rely on it!
  • You can still get caught in a sand trap if you’re traveling too slowly!
  • Make sure you’re traveling in the correct direction as you join a groove, or you’ll ride the opposite way.

Keep reading with a free account

The first 3 sections of The Legend of Zelda: Twilight Princess HD are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousTask 4: Locate and Defeat the Fourth and Final Poe NextTask 6: Obtain the Big Key