Ordon Province: Roaming in Wolf Form
You cannot count on the help of your village friends, as you’re a fearsome furry beast, but you do have an extra sense to help you! Use it to find multiple dig spots at the springs, each containing a Heart! Then exit via the gate. Midna appears. She wants a sword and shield that suit her. She’s very demanding! Check the dig spot near the bridge, then head south. There’s another dig spot in the clearing. A Bulblin warrior wanders around—target and bite or spin attack it. Move to your home, and more appear!
When you’re done, head toward the village. A voice thanks you for dealing with those Bulblins. It’s the squirrel! It seems you can talk to animals in wolf form; try this out on every animal you spot! Now head into the village itself.
Missing Links
1. Going Underground
The area outside your house, near the scarecrow, around the trees, near the Ordon Village entrance, and various other areas have dig spots; unearth Hearts and Rupees from them.
Enter Ordon Village. All the homes are locked up. The pasture is closed. But there’s a Cucco to speak to, clucking near the mayor’s house. It tells you of a ruckus in the village: monsters stole the children!
You can talk to the frogs at the stream or more Cuccos, but the most interesting area is the ground near the waterwheel, where Jaggle and the mayor are asking about the shield and sword. Listen to them explaining where these items are. They spot you and flee inside the house.
Midna tells you that the village is full of idiots. There’s an entrance left open on the roof of the waterwheel house. Run back over the bridge, and move toward the pumpkin patch. Hanch now notices you and summons the hawk! It swoops down and knocks you about!
The hawk can seriously devour your energy, so move back to the village entrance, out of range of its talons, and stand on the small rock jutting out of the grass. Midna appears, and so does Sera’s cat! She tells you to sneak up and scare Hanch!
Use Midna to double-jump onto the roof of the store, then leap across two flat stone pillars and land on the one Hanch is standing on. He jumps into the pond while the hawk flies off. You can optionally stop here and summon the hawk with your howl. Or, you can use Midna to jump onto the waterwheel, then the roof beyond.
Enter Jaggle and Pergie’s house and drop down to the ground. Optionally smash the pumpkins and pots as before, then stand on the main table. Midna wants you to find the shield. It’s up on the western ledge. Use Midna to bound up there, then dash into the wall to dislodge the shield, and again to drop it. Pick it up.
Ordon Shield
You got the Ordon Shield! Press ZL to defend yourself, but beware: If it is touched by fire, it will burn.
Midna thinks the shield looks cheap, but it’ll do for the moment! Exit the house via the open window on the left wall, just along from the shield on the upper area. You land in the pond. The sound startles Rusl, who is arriving at his house with Uli. He tells her to go inside while he checks the area for beasts! Swim to the bank, then run south and west toward the house. Rusl stops you!
He waves his torch and sword at you, which is a good deterrent; you can’t harm him, and he can strike you back! Run around Rusl, and optionally approach Uli. She screams, and Rusl leaps in front of her and viciously swipes at you! Back up, away from both of them!
You need some way to enter Rusl’s house, so head around the left side of it, near the small pumpkin patch, and switch your sense view on. There are a couple of dig spots, and a larger dig area near the stack of logs. Dig down under the house, and you appear inside! Quickly search around and you discover the Ordon Sword on the sofa! Midna appears and tells you to head back into the woods.
Ordon Sword
You got the Ordon Sword! This is a sword crafted by Rusl, the best swordsman in Ordon, as a tribute to the royal family.
Carrying both shield and sword on your back, emerge from Rusl’s house. “Foul beast!” he shouts, and swings his weapon at you. Avoid him, and dig around for Hearts if your energy is low. Then flee back to the area near your house (there’s grass to slice for Hearts and Rupees), and dash into the woods.
Missing Links
1. Frog Fanfare
Move to the stream near Rusl and Uli’s home and locate a tiny frog hopping around. He tells you he’s living in paradise and that there are some sparkling patches of ground to locate. A second frog also tells you to dig around for some buried items or clues. The third frog? He just ribbits.
2. Puppy Love
The cute puppy dog you hugged earlier is roaming around outside near the waterwheel house. He is happy to tell you he loves digging. Definitely use your sense view here; the village is full of places to dig!
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Also remember that many of the locations where you found Rupees the first time, such as the rocks near the round rock the monkey was standing on, can be accessed for more Rupees and Hearts! |
3. Digging for Victory Part 1
Turn your sense view on and you’ll discover multiple dig spots where the frogs are, at the bank of the stream. Some are near the path to Rusl’s house, too. Don’t forget the big dig spot below the tree the hive was stuck to! As with all dig spots, Hearts or Rupees of various denominations are your reward.
4. Digging for Victory Part 2
There are two dig spots near the village entrance and Fado’s house. Four spots are by the water to the left of Sera’s store. Find some in the pumpkin patch on the other side of Sera’s store, near the waterwheel. The pumpkin patch here has multiple spots to dig, too. Finally, the ground near the eastern jetty where you caught fish for the cat has dig spots.
5. Howling for the Hawk
You can summon the hawk in wolf form, as well as Epona (once you find the Horse Grass). This isn’t much use, as there’s little for the hawk to do, except chat with you. But he does tell you he might be able to help you in the future!