Prima Games eGuides The Legend of Zelda: Twilight Princess HD eGuide

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The Legend of Zelda: Twilight Princess HD eGuide Dungeon 8: Palace of Twilight

Task 2: Return the First Sol Sphere to the Plateau

Chamber 3: First Return to West Wing: Middle Fog Chamber

Carrying the Sol Sphere, run into the middle of the next chamber. Zant’s Hand is still chasing you and has warped into the room behind you. Ignore the Twilit Vermin on the ground and slot the Sphere into the floor. Then spend a couple of seconds slicing any Vermin that are attacking you.

If you want to know where the Sol Sphere is, check your in-game map. The ball appears as a red dot.

Run quickly up the L-shaped stairs the Sol has created until you’re standing on the firm ground to the east. Even if Zant’s Hand floats down and takes the Sphere, you can still grab it (as shown), but don’t let it float too far north!

Face south and run up the large stepped area. Throw the Sphere past the step that’s too high to run up. At the high ledge, stop and drop the Sphere, and slice at the Vermin that have appeared. There’s a red Rupee (20) in the corner pot. Then drop off the ledge, at the exit door, and head through to Chamber 2.

For now, ignore the treasure chest in this chamber and return here later.

Chamber 2: First Return to West Wing: Lower Chamber

Treasure Chest: Zant’s Hand is still coming! Run around the Twilit Babas and Keese, ignore the Vermin, and head up the ramped area until you reach the northwest corner where the shadow fog plumes. The Sol Sphere parts the cloud. Once you’re through the cloud, drop the Sphere and quickly Clawshot to the ledge containing the chest. Open the chest. The prize is worth the detour!

Treasure Chest #5:

Piece of Heart #44

Piece of Heart

You got a Piece of Heart! Collect one more for another full Heart Container. Piece of Heart #44 of 45.

Now, head south, up the sloping ramp to the exit door. Although there are enemies to tackle, avoiding them is easier; if they waylay you while fighting them, Zant’s Hand can take the Sol Sphere. Exit back to Chamber 1.

Chamber 1: First Return to Ethereal Plateau

Pass the Long Twili on the way back to the central plateau, and an amazing transformation occurs! The Twili loses height and reverts back to his normal state. Move to the circular groove in the plateau’s middle and place the Sol Sphere. A light platform is conjured to the east.

Twili:

One of the Twilit Realm’s inhabitants is this long fellow. Once you return with the first Sol Sphere, he shrinks to a third of his shadow size and becomes a normal inhabitant of the palace.

Move to the light platform, and ride it across the gap to the eastern area you couldn’t reach earlier. Once the platform lands, run past the long Twili and open the door.