Prima Games eGuides The Legend of Zelda: Twilight Princess HD eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

The Legend of Zelda: Twilight Princess HD eGuide Overworld: A Wolf Howls in the Twilight

Task 1: Escape to the Castle Tower

Imprisoned in the Sewers

You awaken in wolf form, chained to the ground. You’re in a cell, deep inside a dungeon catacomb. You look up to see a strange, cherubic figure floating near you.

You must be obedient! After some teasing, she severs the chain link and makes you a deal. If you can reach her, she’ll tell you what the deal is!

The weird little imp has a giant red arm flailing out of her helm, and if you talk to her, she hints there’s a hole you can squeeze through. It’s in the front-left area of the cell, blocked by a crumbling crate. Move to this area, and execute a spin attack. This occurs with your tail now, instead of a sword! Then press the Y button to dig under the bent bars, and scramble out of your prison.

Author Note

In what turned out to be an incredible brain-teaser, we spent literally half an hour rampaging through this cell, trying everything to escape, except (of course) the spin or normal attack to shatter the crates. We suggest you learn from our mistake!

You reach the jail corridor, and Midna disappears, then sits on your back. You’re captured and must obey her! Should you need her advice, press the L button for information. “Are we clear?” she asks. “Good! Now get moving!”

Midna:

Midna is a genie-like imp with a childish proportion, only four feet high. She is arrogant and scornful to you and seems to be seething with anger at an injustice inflicted upon her by evil and unknown forces. She is somehow linked to the strange twilight that has descended upon the land. What are Midna’s real secrets? Who is she really?

Midna has ordered you to escape, but the door at the south end of the corridor is firmly sealed. Instead, open the door to the adjacent cell, and enter. Inside is a long chain with a pull-handle at the end. Midna requests to speak with you, telling you to press the ZL trigger.

This locks onto the chain, and you can walk around it, while Midna’s strange ethereal arm grabs and grasps. When you “bite” with the A button, you grab the chain and pull it down. This releases the small barred gate leading to a sewer channel. Run south, down there.

Missing Links
1. Hay, Will You Look at This?

Even the jail cells in this place hold a little cash. Dig into the piles of hay and straw scattered about; almost all of them contain a green Rupee (1).

Castle Sewers

Scamper down the narrow outlet, into the main catacombs area, and stop to check the strange light in the corner of the first passage. Use the X button to view your world through an ethereal sense. You’ll see the spirit of a castle guard! He talks about something chasing him! This is a spirit and others are around….

Sense View: Your sense view allows you to see spirits and scents that appear throughout the land. However, your view is limited so it’s often better to switch back and forth to see where you’re going. The sense also allows you to find “dig spots,” or sparkling patches of earth you can dig in to find Hearts, Rupees, and even hidden rooms in the ground!

For now, turn and face north. You’re in a castle of some kind, and a sewer channel stretches off to a T-junction at the far end. Drop into the shallow water (you can run through it), and investigate the black blob moving around ahead. What is this creature?

Twilit Vermin

The Twilit Vermin is a vicious little mite that seeks a victim and attacks mercilessly. However, it is very weak. Target it with the ZL trigger immediately, then bite or spin attack it. A single strike defeats it. The only time to worry about Twilit Vermin is if you’re swimming—while swimming, you can’t attack them, but they can attack you! Seek dry land, and then retaliate.

The Twilit Vermin is a shadow creature that doggedly attacks, but it can be dispatched easily with a single bite. Watch out for ambushes, though!

At the T-junction, make a left turn, and trot to the end of the sewer passage. Midna’s giant arm appears, indicating that there’s a chain to pull nearby. It is on the southern side of the sewer channel. Pull it, then leap into the conduit nearest the end of this passage. The chain has opened it up, and at the far end is a small crate to destroy. Inside the crate is a blue Rupee (5)!

The other three arched conduit channels are sealed, so dash eastward to the T-junction, and head through the open barred door. Midna speaks to you, telling you to use your attacks. Stop at the next conduit on the north wall. Pull the chain, leap into the now-open channel, and bite the Twilit Vermin inside! Smash the skull for a Heart, then head back to the main sewer.

You reach a crossroads, with a nasty set of spikes on the floor to your left. Don’t stand on them! Instead, try your spin attack on a roaming Twilit Vermin in the shallow water. Then dash to the eastern end of the sewer area and smash a couple of skulls.

In the southeastern corner of this area is another chain to pull. It releases a Twilit Vermin, so dodge its leap, then devour it! The channel is now open, and it bends around to the west. Jump inside, then flick your sense view on and you’ll see a patch of sparkling black earth. This is a dig spot! There’s another around the corner. Dig up both spots for a green Rupee (1) and Heart.

Flick your sense view back to normal and investigate the southern end of the crossroads, opposite the spiked floor. Near a skull on the left walkway is a chain. Pull it and a metal dam wall rises up, filling the sewer with water! You can now dog-paddle northward, over the spikes, to the northern part of the sewer system. Stand on the ground and wait for a swimming Twilit Vermin to meet you, then defeat it. Remember that when you swim near a Twilit Vermin, you are defenseless.

With your sense view engaged, run to the northern crossroads along the walkway to the side of the sewer, and look for the floating light. It is another guard. Now turn left at the crossroads, and pull the chain on the southern side.

This opens a small conduit next to the chain, and two Twilit Vermin spring out! Don’t follow them into the water; either attack them from land or ignore them until later. Check the conduit for items and dig spots.

Move to the northeastern end of this sewer area and Midna departs from your back and goes through a barred fence. She wants you to follow her. There’s a small passage under the water, just below and right of the fence. You need to drain the water.

Do this by trotting all the way back to the opposite end of this east-west passage, then grabbing the chain near a second metal dam wall. It empties the water from this area. A second yank on the chain refills the area. A cowering spirit of a soldier in one corner warns you about monsters!

If you’re having problems battling the Twilit Vermin, yank this chain as soon as you can, dropping the water as soon as you cross the spiked floor. This way, you can attack these foes in shallow water where your attacks are effective, instead of in deeper water where you’re vulnerable.

With the water level dropped, move eastward, optionally pausing in the northernmost point to grab a final chain, releasing two Vermin and allowing access to a final conduit containing a crate with a Rupee inside.

Head back to Midna and peer down to locate a narrow tunnel. Midna leaves you for a moment, so enter it and you emerge in a small earthen area leading around to Midna herself. Use your sense view to crack more than Hearts from skulls. There are two dig spots near another cowering soldier—expect a Heart and a blue Rupee (5) for your troubles. Now bound out of the earthen ground to meet Midna, and move east.

Missing Links
1. Skull Smashing

Scattered about the sewers are the skulls of an unknown, but not quite human, creature. You can pick up the skull with your teeth, then throw and smash it, or destroy the skulls where they sit. They give you Rupees, Hearts, or nothing at all!