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The Legend of Zelda: Twilight Princess HD eGuide
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Contents

  • Training
    • Link's Moves and Abilities
    • Environmental Effects
  • Weapons & Equipment
    • Weapons & Equipment
  • Amiibo and the Cave of Shadows
    • Amiibo
  • Friends & Fiends
    • Characters
    • Enemies
    • Bosses
  • How to Use This Walkthrough
    • Walkthrough Overview
  • Overworld: Ordon Village; Tranquility Before the Twilight
    • Ordon Village; Tranquility Before the Twilight: Overview
    • Task 1: Enter Ordon Village
    • Task 2: Explore Ordon Village
    • Task 3: Rescue the Cradle from the Monkey
    • Task 4: Remove the Buzzing Threat from the Tall Tree
    • Task 5: Leave Your Home and Explore Faron Woods
    • Task 6: Investigate the Dark Tunnel
    • Task 7: Unlock the Gate to the Forest Temple Woods
    • Task 8: Return to Ordon Village, and Prepare for the Big Day
  • Overworld: A Wolf Howls in the Twilight
    • A Wolf Howls in the Twilight: Overview
    • Task 1: Escape to the Castle Tower
    • Task 2: Gain an Audience with the Twilight Princess
    • Task 3: Find a Sturdy Sword and Shield
    • Task 4: Speak with the Spirit of Faron Spring
    • Task #5: Locate All 12 Twilit Parasites
    • Task 6: Learn Your First Hidden Skill and Enter the Forest Temple
  • Dungeon 1: The Forest Temple
    • The Forest Temple: Overview
    • Task 1: Secure the Second Monkey
    • Task 2: Free the Third and Fourth Monkeys
    • Task 3: Battle the Bad Baboon Named Ook
    • Task 4: Find the Fifth Monkey
    • Task 5: Obtain the Big Key
    • Task 6: Save the Sixth Monkey
    • Task 7: Escape with Monkeys Seven and Eight
    • Task 8: Defeat Twilit Parasite Diabab
  • Overworld: From Faron Province to the Goron Mines
    • The Epic Journey Begins--From Faron Province to the Goron Mines: Overview
    • Task 1: Smell the Scent, Learn the Danger
    • Task 2: Explore the Twilight Village of Kakariko
    • Task 3: Fill the Vessel of Light with Tears from Parasites
    • Death Mountain Trail: Twilit Parasite #10
    • Death Mountain Trail: Twilit Parasite #11
    • Task 4: Find the Location of the White Wolf
    • Task 5: Find Mayor Bo and Learn the Secrets of Sumo
    • Task 6: Defeat King Bublin and His Hordes
    • Task 7: Obtain the Hylian Shield
    • Task 8: Meet Gor Coron and Gain Access to the Goron Mines
  • Dungeon 2: Goron Mines
    • The Goron Mines: Overview
    • Task 1: Locate the Volcano Center and Forge
    • Task 2: Find the First Key Shard from Gor Amoto
    • Task 3: Journey to the Mine Loading Docks
    • Task 4: Obtain the Second Key Shard from Gor Ebizo
    • Task 5: Battle the Feared Goron Dangoro for the Hero's Bow
    • Task 6: Complete the Key Shard from Gor Liggs
    • Task 7: Search for the Great Volcanic Passage
    • Task 8: Change the Fate of the Gorons: Fight Fyrus!
  • Overworld: Journey Through Lanayru Province
    • Journey through Lanayru Province--Pushing Back the Twilight: Overview
    • Task 1: Purchase Some Bombs in Kakariko Village
    • Task 2: Locate and Retrieve All Newly Available Items and Treasure
    • Task 3: Find the Scent of Ilia
    • Task 4: Locate Telma's Bar in Castle Town
    • Task 5: Journey to the Domain of the Zoras
    • Task 6: Restore Warmth to Zora's Domain
    • Task 7: Locate All 12 Twilit Parasites: Face Twilit Bloat
    • Task 8: Learn the Secrets of the Goddess From Lanayru
  • Overworld: Thorough Explorations and Saving the Zora Prince
    • Thorough Explorations and Saving the Zora Prince: Overview
    • Task 1: Thoroughly Explore Lake Hylia
    • Task 2: Learn to Fly by Fowl
    • Task 3: Complete Exploration of Lantern Cavern II
    • Task 4: Thoroughly Explore the Fields and River
    • Task 5: Thoroughly Explore Castle Town and Southern Field
    • Task 6: Escort Telma, Ilia, and Prince Ralis Safely to Kakariko Village
    • Task 7: Obtain the Zora Armor
    • Task 8: Locate All the Underwater Bomb Rocks, Then Enter the Water Temple
  • Dungeon 3: Lakebed Temple
    • The Lakebed Temple: Overview
    • Task 1: Enter the Connecting Bridges, Fight Enemy Lizalfos
    • Task 2: Open the Locked Door in the Hub Chamber
    • Task 3: Open the Floodgate in the First Reservoir Tower
    • Task 4: Locate the Fabled Clawshot from a Bloated Deku Toad
    • Task 5: Open the Floodgate in the Second Reservoir Tower
    • Task 6: Locate the Big Key
    • Task 7: Find Both Pieces of Heart
    • Task 8: Defeat Twilit Aquatic Morpheel
  • Overworld: The Great Hylian Treasure Hunt
    • The Great Hylian Treasure Hunt: Overview
    • Task 1: Journey to Princess Zelda
    • Task 2: Obtain the Master Sword
    • Task 3: Begin to Hunt for Treasure and Imp Poes Across the Land
    • Task 4: Repair the Bridge to Castle Town
    • Task 5: Continue to Hunt for Treasure and Imp Poes Across the Land
    • Task 6: Obtain the Magic Armor
    • Task 7: Continue the Hunt, Enter the Gerudo Desert
    • Task 8: Locate the Entrance to Arbiters Grounds
    • The Great Hylian Fish Hunt
  • Dungeon 4: Arbiter's Grounds
    • The Arbiter's Grounds: Overview
    • Task 1: Gain Entrance to the Grand Ceremonial Hallway
    • Task 2: Locate and Defeat the Second Poe
    • Task 3: Locate and Defeat the Third Poe
    • Task 4: Locate and Defeat the Fourth and Final Poe
    • Task 5: Defeat Death Sword in Battle; Obtain the Spinner
    • Task 6: Obtain the Big Key
    • Task 7: Ascend the Great Spiral Shaft
    • Task 8: Defeat Twilit Fossil Stallord in Combat
  • Overworld: Climbing Snowpeak Mountain
    • Climbing Snowpeak Mountain: Overview
    • Task 1: Locate All Available Items with the Spinner
    • Task 2: Learn the Scent of the Reekfish
    • Task 3: Climb to the Summit of Snowpeak Mountain
    • Task 4: Gain Entry to Yeto's Abode
  • Dungeon 5: Snowpeak Ruins
    • Snowpeak Ruins: Overview
    • Task 1: Try Yeto's Simple Soup
    • Task 2: Locate the Bedroom Key (First Attempt)
    • Task 3: Defeat Darkhammer, Claim the Ball and Chain
    • Task 4: Sample the Superb Soup
    • Task 5: Defeat All Imp Poes
    • Task 6: Remove the Freezard from the Bedroom Ledge
    • Task 7: Locate the Bedroom Key (Final Attempt)
    • Task 8: Battle Twilit Ice Mass Blizzeta
  • Overworld: Return to the Sacred Grove
    • Return to the Sacred Grove: Overview
    • Task 1: Thoroughly Hunt for Items Around Snowpeak Mountain
    • Task 2: Find the Golden Cucco
    • Task 3: Follow and Fight the Strange Skull Kid
    • Task 4: Obtain the Giant Wallet
    • Task 5: Enter the Temple of Time
  • Dungeon 6: Temple of Time
    • Temple of Time: Overview
    • Task 1: Defeat Your First Armos, the Mechanical Guardian
    • Task 2: Unlock the Door in the Central Mechanical Platform Chamber
    • Task 3: Locate the Big Key
    • Task 4: Face the Deadly Darknut in Combat
    • Task 5: Maneuver the Statue Over the Scales of Time
    • Task 6: Collect Both Heart Pieces
    • Task 7: Reach the End of the Crumbling Corridor
    • Task 8: Defeat Twilit Arachnid Armagohma!
  • Overworld: Ascension to the City in the Sky
    • Ascension to the City in the Sky: Overview
    • Task 1: Jog Ilia's Memory with a Wooden Statue
    • Task 2: Assault the Hidden Village; Rescue Impaz
    • Task 3: Restore Power to the Dominion Rod
    • Task 4: Locate All Six Book Characters
    • Task 5: Head to the Heavens
  • Dungeon 7: City in the Sky
    • City in the Sky: Overview
    • Task 1: Enter the Central Fan Chamber
    • Task 2: Obtain the Small Key
    • Task 3: Defeat the Dynafols Duo
    • Task 4: Fly to the Great Wind Tower
    • Task 5: Battle the Aeralfos
    • Task 6: Locate and Enter the Peahat Gardens
    • Task 7: Activate the Fan Turbine In the Central Chamber
    • Task 8: Defeat Twilit Dragon Argorok
  • Overworld: Assembling the Mirror of Twilight
    • Assembling the Mirror of Twilight: Overview
    • Task 1: Obtain All Remaining Chests Using Double Clawshot
    • Task 2: Obtain the Giant Quiver
    • Task 3: Collect All Remaining Poe Souls, Meet Jovani and Gengle
    • Task 4: Assemble the Mirror Shards
  • Dungeon 8: Palace of Twilight
    • Palace of Twilight: Overview
    • Task 1: Obtain the First Sol Sphere
    • Task 2: Return the First Sol Sphere to the Plateau
    • Task 3: Obtain the Second Sol Sphere
    • Task 4: Return the Second Sol Sphere to the Plateau
    • Task 5: Gain Access to the Battlements
    • Task 6: Obtain the Big Key
    • Task 7: Gain Access to Zant's Throne Entrance
    • Task 8: Battle Usurper King Zant
  • Dungeon 9: Hyrule Castle
    • Hyrule Castle: Overview
    • Task 1: Solve the Riddle of the Graveyard
    • Task 2: Defeat King Bulbin in Final Combat
    • Task 3: Exit to the Battlements
    • Task 4: Traverse the Collapsing Chamber of Staircases
    • Task 5: Ransack the Castle's Treasure Trove
    • Task 6: Prepare for Final Combat!
    • Boss Battle! Ganondorf
  • Legendary Checklist
    • Track Your Progress

The Legend of Zelda: Twilight Princess HD Guide › Dungeon 9: Hyrule Castle

Task 1: Solve the Riddle of the Graveyard

Before you visit Hyrule Castle, make sure you have:

  • Brought multiple Bottles filled with a Blue Potion, Fairy Tears, or a Fairy.
  • Placed your Double Clawshot on Y, X, or R so you can activate it on and off quickly.
  • The Hero’s Bow within easy access.
  • The Magic Armor for rare occasions you may need it; purchase it from Castle Town.
  • Completely filled your Giant Quiver, and all Bomb Bags; you don’t want to run out!
  • Completed every single optional quest contained in the previous chapters (there’s no turning back now).

You arrive at the castle gates. The force field is present. Midna floats away, and reappears as a gigantic force of destruction, plunging a shard of light into the field! You see a brilliant flash of white light, and Midna falls into your arms. The castle is accessible!

Chamber 1: Southern Grounds (1F)

Enter the huge southern courtyard of the castle grounds, and quickly investigate the area. Of particular interest are some Bokoblins standing at the far northeastern end. Fend off a Kargarok or two, and head to the Bokoblins. An energy field appears, and you must face four waves of Bokoblins. Fortunately, you can easily tackle them with sword strikes and your faithful spin attack. After the fight, investigate a couple of the nearby barrels for Hearts if you need them.

Proceed westward, checking the imposing front steps and north door (which is locked), and smashing some crates and barrels for arrows and Hearts. Then move to the far northwestern part of the courtyard, where a similar battle occurs. Defeat more Bokoblins and a couple of wayward Kargaroks in an energy wall. When you’re finished, inspect a few more barrels for arrows and a Heart, then depart via the northeast door.

Chamber 2: Eastern Grounds (1F)

This leads to a second, just-as-imposing courtyard. Stand at the door, wait for a Bokoblin to saunter in to attack you, and drop it with your sword. Remain where you are, and peer toward the cluster of barricades and three rickety towers ahead. Bring out the Hero’s Bow and shoot each of the three Bulblin Archers standing atop them. Then draw your sword, walk forward, and finish a second Bokoblin near the first tower. Blast some explosive barrels at the foot of this tower to clear the area.

Once the Bulblin and Bokoblin welcoming committee is defeated, search this area thoroughly. Shoot the explosive barrels from a distance, and optionally destroy barricades with your Ball and Chain. However, at the north end of this section of grounds are a couple of Bullbos, standing near the inner wall, and one of them is perfect for a bit of demolition.

Begin a rampage through this area, smashing as many wooden structures as you wish, but be sure you turn east, and ram through to the outer corridor, shown here. Head north, to this rickety tower, and bash through it. Ahead are two more Bulblin Archers standing atop towers. Either ram them, or shoot them from afar. Then gallop forward until you reach the northern inner courtyard in these grounds.

You’re looking for a gap in the wall leading to a grassy area with six pillars, each with a wind fan atop it. They seem to be positioned in a triangular pattern. Ignore them for the moment, and instead run through them to this gate. Unfortunately, it is sealed. However, there’s something on the ground obscured by leaves. Bring out your Gale Boomerang and blow the leaves away; there’s the symbol of the Triforce, with a green “Z” through it!

Back up, face the gate, and target the front, middle right, middle left, and back middle pillars, in that order, with your Gale Boomerang. Launch it, the fans spin, and the gate opens!

Treasure Chest: Run forward, through the wooden barred gate that rumbles open, and step into a relatively small stone room. In front of you is a chest. Pry it open, and take the Dungeon Map inside! Then smash the nearby barrels for a blue Rupee (5), and climb the ladder in this room.

If you sniffed around outside, you’d find a dig spot with leaves near the wind pillars. Ignore it for the moment and come back to it later.

Treasure Chest #1:

Dungeon Map

Dungeon Map

You got the Dungeon Map!

Treasure Chest: At the top of the ladder, you find yourself on the top of the inner wall. You can look out at the grounds where you rampaged with the Bullbo, then run south, following the wall to the end, where another chest awaits your pilfering!

Leap down to the ground below and move back to the wind pillars. That area of earth with the dig spot is looking more interesting by the second: Scrabble down there, and you appear in the adjacent cemetery.

Treasure Chest #2:

Sad Zelda Stamp

Chamber 3: Hyrule Castle Graveyard (1F)

The spirits are restless in this place! Once you’ve emerged from your dig spot, you can begin to run around this eerie place, but stop and look west as soon as you enter the area. You’re startled as you sense three ghostly soldier spirits standing on this hallowed ground. Watch them closely; they’re pointing to the south wall.

Progress a little farther north, and you’re accosted by a small group of Stalkins who emerge from the earth to thwart you. Spin attacks crumple them in seconds. Your progression north is stopped as a Stalfos rises from the ground, and you cannot defeat it in wolf form, so change into Link. Bring the Bomb Arrows out, and blast it! It seemed to be guarding a small chamber with an unlit torch on either side.

If you bring out your Lantern and attempt to light the torches, the rain that’s falling in this area snuffs the fire out. Curses! There must be another way to open this gate, and there is; head to the northeastern area of this graveyard, and battle three Stalfos foes. ZL target, then flip backward and launch a Bomb Arrow for an acrobatic and impressive takedown!

Then inspect the large gravestones scattered around. This one, in the corner, reads “the cursed swordsman…sleeps before…the sacred tree.” The adjacent one reads “in the land…where the rain stops…the statue of time…moves.” There’s another gate to a stone chamber with pottery in it near here, too.

The clues from the gravestones should lead you here, to the only tree in the graveyard, near the north wall. Change to wolf form, stand here, and you notice a circle of spirits all looking at the tree! Upon closer inspection, there appears to be a small rock half-embedded in the soil at the foot of the tree. Bring out a bomb, and place it here, then retreat. The rock explodes, exposing a floor switch!

Treasure Chest: Stand on the floor switch, and the gate in the east wall where the three Stalfos appeared rumbles open. Inside is a bowl of Lantern oil, an unlit torch, some pottery you can smash for a blue Rupee (5), and three chests! The largest of the three holds an orange Rupee (100), and the others hold a red Rupee (20), and your least-impressive treasure chest prize ever: a green Rupee (1). Refill your Lantern using the oil in the bowl.

Treasure Chest #3:

Orange Rupee (100)

Treasure Chest #4:

Red Rupee (20)

Treasure Chest #5:

Green Rupee (1)

Oil

You got oil in your Lantern!

With the oil in your Lantern, light the torch inside the stone room you’re in. Amazingly, the rain stops (but only for a short time, so hurry!). Quickly run to the other gate with the two torches outside, and light both of them before the rain returns. Inside are two owl statues. Bring out your Dominion Rod and maneuver one statue southward.

The parchment note on the wall behind the owls gives you a clue to where to place these statues. Bring the first and second statues over to the south wall, near the dig spot, and where the spirits are pointing to. Create two stepping stones and then bound up the right stone steps, and leap across, accessing the upper part of this chamber.

Treasure Chest: Run up the steps and head inside a small stone antechamber with a barred gate and a chest behind it. Grab the nearby chain and pull it to access the chest. Inside is a Small Key. You’ve completed your search of the graveyard, so return to Chamber 2.

Treasure Chest #6:

Small Key

Small Key

You got a Small Key! This opens a locked door, but only in this area.

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