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The Legend of Zelda: Twilight Princess HD eGuide
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Contents

  • Training
    • Link's Moves and Abilities
    • Environmental Effects
  • Weapons & Equipment
    • Weapons & Equipment
  • Amiibo and the Cave of Shadows
    • Amiibo
  • Friends & Fiends
    • Characters
    • Enemies
    • Bosses
  • How to Use This Walkthrough
    • Walkthrough Overview
  • Overworld: Ordon Village; Tranquility Before the Twilight
    • Ordon Village; Tranquility Before the Twilight: Overview
    • Task 1: Enter Ordon Village
    • Task 2: Explore Ordon Village
    • Task 3: Rescue the Cradle from the Monkey
    • Task 4: Remove the Buzzing Threat from the Tall Tree
    • Task 5: Leave Your Home and Explore Faron Woods
    • Task 6: Investigate the Dark Tunnel
    • Task 7: Unlock the Gate to the Forest Temple Woods
    • Task 8: Return to Ordon Village, and Prepare for the Big Day
  • Overworld: A Wolf Howls in the Twilight
    • A Wolf Howls in the Twilight: Overview
    • Task 1: Escape to the Castle Tower
    • Task 2: Gain an Audience with the Twilight Princess
    • Task 3: Find a Sturdy Sword and Shield
    • Task 4: Speak with the Spirit of Faron Spring
    • Task #5: Locate All 12 Twilit Parasites
    • Task 6: Learn Your First Hidden Skill and Enter the Forest Temple
  • Dungeon 1: The Forest Temple
    • The Forest Temple: Overview
    • Task 1: Secure the Second Monkey
    • Task 2: Free the Third and Fourth Monkeys
    • Task 3: Battle the Bad Baboon Named Ook
    • Task 4: Find the Fifth Monkey
    • Task 5: Obtain the Big Key
    • Task 6: Save the Sixth Monkey
    • Task 7: Escape with Monkeys Seven and Eight
    • Task 8: Defeat Twilit Parasite Diabab
  • Overworld: From Faron Province to the Goron Mines
    • The Epic Journey Begins--From Faron Province to the Goron Mines: Overview
    • Task 1: Smell the Scent, Learn the Danger
    • Task 2: Explore the Twilight Village of Kakariko
    • Task 3: Fill the Vessel of Light with Tears from Parasites
    • Death Mountain Trail: Twilit Parasite #10
    • Death Mountain Trail: Twilit Parasite #11
    • Task 4: Find the Location of the White Wolf
    • Task 5: Find Mayor Bo and Learn the Secrets of Sumo
    • Task 6: Defeat King Bublin and His Hordes
    • Task 7: Obtain the Hylian Shield
    • Task 8: Meet Gor Coron and Gain Access to the Goron Mines
  • Dungeon 2: Goron Mines
    • The Goron Mines: Overview
    • Task 1: Locate the Volcano Center and Forge
    • Task 2: Find the First Key Shard from Gor Amoto
    • Task 3: Journey to the Mine Loading Docks
    • Task 4: Obtain the Second Key Shard from Gor Ebizo
    • Task 5: Battle the Feared Goron Dangoro for the Hero's Bow
    • Task 6: Complete the Key Shard from Gor Liggs
    • Task 7: Search for the Great Volcanic Passage
    • Task 8: Change the Fate of the Gorons: Fight Fyrus!
  • Overworld: Journey Through Lanayru Province
    • Journey through Lanayru Province--Pushing Back the Twilight: Overview
    • Task 1: Purchase Some Bombs in Kakariko Village
    • Task 2: Locate and Retrieve All Newly Available Items and Treasure
    • Task 3: Find the Scent of Ilia
    • Task 4: Locate Telma's Bar in Castle Town
    • Task 5: Journey to the Domain of the Zoras
    • Task 6: Restore Warmth to Zora's Domain
    • Task 7: Locate All 12 Twilit Parasites: Face Twilit Bloat
    • Task 8: Learn the Secrets of the Goddess From Lanayru
  • Overworld: Thorough Explorations and Saving the Zora Prince
    • Thorough Explorations and Saving the Zora Prince: Overview
    • Task 1: Thoroughly Explore Lake Hylia
    • Task 2: Learn to Fly by Fowl
    • Task 3: Complete Exploration of Lantern Cavern II
    • Task 4: Thoroughly Explore the Fields and River
    • Task 5: Thoroughly Explore Castle Town and Southern Field
    • Task 6: Escort Telma, Ilia, and Prince Ralis Safely to Kakariko Village
    • Task 7: Obtain the Zora Armor
    • Task 8: Locate All the Underwater Bomb Rocks, Then Enter the Water Temple
  • Dungeon 3: Lakebed Temple
    • The Lakebed Temple: Overview
    • Task 1: Enter the Connecting Bridges, Fight Enemy Lizalfos
    • Task 2: Open the Locked Door in the Hub Chamber
    • Task 3: Open the Floodgate in the First Reservoir Tower
    • Task 4: Locate the Fabled Clawshot from a Bloated Deku Toad
    • Task 5: Open the Floodgate in the Second Reservoir Tower
    • Task 6: Locate the Big Key
    • Task 7: Find Both Pieces of Heart
    • Task 8: Defeat Twilit Aquatic Morpheel
  • Overworld: The Great Hylian Treasure Hunt
    • The Great Hylian Treasure Hunt: Overview
    • Task 1: Journey to Princess Zelda
    • Task 2: Obtain the Master Sword
    • Task 3: Begin to Hunt for Treasure and Imp Poes Across the Land
    • Task 4: Repair the Bridge to Castle Town
    • Task 5: Continue to Hunt for Treasure and Imp Poes Across the Land
    • Task 6: Obtain the Magic Armor
    • Task 7: Continue the Hunt, Enter the Gerudo Desert
    • Task 8: Locate the Entrance to Arbiters Grounds
    • The Great Hylian Fish Hunt
  • Dungeon 4: Arbiter's Grounds
    • The Arbiter's Grounds: Overview
    • Task 1: Gain Entrance to the Grand Ceremonial Hallway
    • Task 2: Locate and Defeat the Second Poe
    • Task 3: Locate and Defeat the Third Poe
    • Task 4: Locate and Defeat the Fourth and Final Poe
    • Task 5: Defeat Death Sword in Battle; Obtain the Spinner
    • Task 6: Obtain the Big Key
    • Task 7: Ascend the Great Spiral Shaft
    • Task 8: Defeat Twilit Fossil Stallord in Combat
  • Overworld: Climbing Snowpeak Mountain
    • Climbing Snowpeak Mountain: Overview
    • Task 1: Locate All Available Items with the Spinner
    • Task 2: Learn the Scent of the Reekfish
    • Task 3: Climb to the Summit of Snowpeak Mountain
    • Task 4: Gain Entry to Yeto's Abode
  • Dungeon 5: Snowpeak Ruins
    • Snowpeak Ruins: Overview
    • Task 1: Try Yeto's Simple Soup
    • Task 2: Locate the Bedroom Key (First Attempt)
    • Task 3: Defeat Darkhammer, Claim the Ball and Chain
    • Task 4: Sample the Superb Soup
    • Task 5: Defeat All Imp Poes
    • Task 6: Remove the Freezard from the Bedroom Ledge
    • Task 7: Locate the Bedroom Key (Final Attempt)
    • Task 8: Battle Twilit Ice Mass Blizzeta
  • Overworld: Return to the Sacred Grove
    • Return to the Sacred Grove: Overview
    • Task 1: Thoroughly Hunt for Items Around Snowpeak Mountain
    • Task 2: Find the Golden Cucco
    • Task 3: Follow and Fight the Strange Skull Kid
    • Task 4: Obtain the Giant Wallet
    • Task 5: Enter the Temple of Time
  • Dungeon 6: Temple of Time
    • Temple of Time: Overview
    • Task 1: Defeat Your First Armos, the Mechanical Guardian
    • Task 2: Unlock the Door in the Central Mechanical Platform Chamber
    • Task 3: Locate the Big Key
    • Task 4: Face the Deadly Darknut in Combat
    • Task 5: Maneuver the Statue Over the Scales of Time
    • Task 6: Collect Both Heart Pieces
    • Task 7: Reach the End of the Crumbling Corridor
    • Task 8: Defeat Twilit Arachnid Armagohma!
  • Overworld: Ascension to the City in the Sky
    • Ascension to the City in the Sky: Overview
    • Task 1: Jog Ilia's Memory with a Wooden Statue
    • Task 2: Assault the Hidden Village; Rescue Impaz
    • Task 3: Restore Power to the Dominion Rod
    • Task 4: Locate All Six Book Characters
    • Task 5: Head to the Heavens
  • Dungeon 7: City in the Sky
    • City in the Sky: Overview
    • Task 1: Enter the Central Fan Chamber
    • Task 2: Obtain the Small Key
    • Task 3: Defeat the Dynafols Duo
    • Task 4: Fly to the Great Wind Tower
    • Task 5: Battle the Aeralfos
    • Task 6: Locate and Enter the Peahat Gardens
    • Task 7: Activate the Fan Turbine In the Central Chamber
    • Task 8: Defeat Twilit Dragon Argorok
  • Overworld: Assembling the Mirror of Twilight
    • Assembling the Mirror of Twilight: Overview
    • Task 1: Obtain All Remaining Chests Using Double Clawshot
    • Task 2: Obtain the Giant Quiver
    • Task 3: Collect All Remaining Poe Souls, Meet Jovani and Gengle
    • Task 4: Assemble the Mirror Shards
  • Dungeon 8: Palace of Twilight
    • Palace of Twilight: Overview
    • Task 1: Obtain the First Sol Sphere
    • Task 2: Return the First Sol Sphere to the Plateau
    • Task 3: Obtain the Second Sol Sphere
    • Task 4: Return the Second Sol Sphere to the Plateau
    • Task 5: Gain Access to the Battlements
    • Task 6: Obtain the Big Key
    • Task 7: Gain Access to Zant's Throne Entrance
    • Task 8: Battle Usurper King Zant
  • Dungeon 9: Hyrule Castle
    • Hyrule Castle: Overview
    • Task 1: Solve the Riddle of the Graveyard
    • Task 2: Defeat King Bulbin in Final Combat
    • Task 3: Exit to the Battlements
    • Task 4: Traverse the Collapsing Chamber of Staircases
    • Task 5: Ransack the Castle's Treasure Trove
    • Task 6: Prepare for Final Combat!
    • Boss Battle! Ganondorf
  • Legendary Checklist
    • Track Your Progress

The Legend of Zelda: Twilight Princess HD Guide › Dungeon 8: Palace of Twilight

Task 1: Obtain the First Sol Sphere

Chamber 1: Ethereal Plateau (1F)

Consider doing the following when you visit the twilight world:

  • Bring multiple Bottles filled with a Blue Potion, Fairy Tears, or a Fairy.
  • Position your Double Clawshot on the R button so you can quickly activate it on and off.
  • Have the Hero’s Bow within easy access.
  • Have the Magic Armor for the rare occasions you may need it; purchase it from Castle Town, if you haven’t already.
  • Completely fill your Giant Quiver and all Bomb Bags; you don’t want to run out!

Investigate the ramp to the west; this descends to a door, with a tall Twili standing alone. He flinches if you attack. Smash the pot to the door’s right for arrows. Now open the door.

Chamber 2: West Wing: Lower Chamber

Enter into a long lower chamber, and brandish your sword; there’s a Twilit Baba and a Twilit Keese to fight in the entry area. Cut them down, head north to a second Twilit Baba, and hack into him. Defeat another Twilit Baba and Keese, then face a new foe!

Zant Mask

Zant Masks roam the palace, guarding their master with a ranged ball of twilight energy. They have the ability to teleport short distances to flummox the unprepared. React by either blocking the energy and sending it back into the Zant Mask and stunning it, or dodging it completely and running in to slash and bash with your Master Sword. It only takes four or five good hits for the Zant Mask to implode.

A fearsome helm, floating in the twilight and firing energy balls at you. Fortunately, it can be countered and defeated easily.

Treasure Chest: Stride down the ramp and engage the Zant Mask in combat. Don’t stop until the Mask explodes, giving you a Rupee. If the Zant Mask disappears, it likely reappears and ambushes you. When you defeat the Mask, a chest appears in the alcove ahead. Open it to find a Small Key.

Treasure Chest #1:

Small Key

Small Key

You got a Small Key! This opens a locked door, but only in this area.

Missing Links
1. Pulverizing Pottery

There are some pots to destroy in this chamber’s upper northern section; one contains a blue Rupee (5). Use the Clawshot medallions and land up here, then begin the shattering!

Inspect the room; parts of the walls are made of a fog that contains shadow crystals. The power of Zant transforms you into a wolf if you leap through these walls. There are pots behind the southeast and southwest fog wall; one contains a blue Rupee (5), the other a yellow Rupee (10).

The fog wall in the northwest is also of some interest; there’s a Clawshot medallion at the far end above the upper ledge. However, you can’t target it yet. Instead, leave the room via the locked door at the north end; open it with your Small Key.

Chamber 3: West Wing: Middle Fog Chamber

Enter the next chamber and run directly into the fog. Turn on your sense view so you can see through the mist, and begin to attack the Zant Mask. Be ready to strike it a couple of times, and watch for it teleporting and reappearing. Also check the west side of the foggy area for pots; there’s a yellow Rupee (10) in one.

Treasure Chest: As soon as you defeat the Zant Mask, two chests appear in this room. Smash another pot in the southeast foggy area for arrows, and then move to the chest in the chamber’s southeast corner. Execute a spin attack and stop the Twilit Vermin that fall from the ceiling. Open the chest and take the Compass.

Treasure Chest #2:

Compass

Compass

You got the Compass! This handy tool will show you where to find objects hidden in this dungeon.

Treasure Chest: Now that you have the Compass, you see that there are a few chests left to find. Two of them are in this room! Journey north through the fog, and open the second chest that appeared. There’s another Small Key inside. Then use the medallion on the northeast corner wall to reach the exit door. Unlock it, and leave after you claim your final chest in this room.

Treasure Chest #3:

Small Key

Small Key

You got a Small Key! This opens a locked door, but only in this area.

Treasure Chest: The final chest requires some cunning Clawshot maneuvers. First, shoot to the northeast medallion, and turn to look south. There’s another medallion on the outer wall. Shoot to it, then to the ceiling, and drop down on the eastern ledge. Open the chest to find the Angry Midna Stamp. There is a yellow Rupee (10) plus Hearts in the pots on either side. Now exit this chamber.

Treasure Chest #4:

Angry Midna Stamp

Chamber 4: Upper Chamber of Sol Light (West) (1F)

You enter a flat chamber with a strange hand clasping a white shining orb at the room’s far end. As you step forward, an energy wall appears and an image of Zant blinks into existence, conjuring a ball of twilit energy and warping in dozens of Twilit Keese!

Phantom Zant

Step 1: A spin takes too long to muster, so quickly back up or run into the cloud of Twilit Keese and begin to rapidly ZL target, slice, and target the next, until you defeat them all. This is the first of Phantom Zant’s summonings.

Step 2: As soon as you defeat the last Twilit Keese, quickly check the arena’s edges, as Phantom Zant appears randomly. Stay in the middle, and as soon as he teleports a couple of times, try to ZL target (turning using this lock-on works well), run in, and slice him. It takes three great spins to completely defeat him.

There are several pots on the sides of the arena, and they each contain a Heart if you need it.

Step 3: Phantom Zant will probably conjure the next swarm; this time they’re Twilit Vermin. A spin attack rids you of most of them; then tackle the remaining ones quickly.

Step 4: Finally, Phantom Zant teleports around the chamber but always lands in the center at some point. Target with ZL and tap the button constantly while rolling to cover the ground quickly, then roll in and attack Phantom Zant with a barrage of slices until he finally yields.

When Phantom Zant is dispersed, avoid the cloud of shadow he leaves behind. Run to the chamber’s north end. Midna appears and tells you that the shining Sphere is called a Sol. It is a true source of power, and Midna hopes you can take it to the entrance.

Take a couple of swings at the pottery on either side of the hand holding the Sol. Then slice at the hand until it releases the Sol. Pick up the Sol and turn south; carry it toward the cloud of shadow. As the light reaches the cloud, the cloud disperses and the hand starts to glow….

Zant’s Hand

Zant’s Hand holds each of the Sol Spheres in this dungeon and they aren’t that aggressive. They float toward the Sol incessantly and will attempt to steal it back, taking it to the pedestal you stole it from. Otherwise, stay away from the Zant’s Hand while carrying the Sol, or you’ll have to repeat your journey.

Run to the circular groove in the floor and place the Sol Sphere into it. The power of light raises a set of steps; immediately run up them and execute a quick spin attack to defeat a small group of Twilit Vermin that appear to intercept you. Turn at the top of the steps, making sure you’re on the solid ground, and Clawshot the Sphere out of the groove, before Zant’s Hand can reach it. Exit back to Chamber 3.

If you’re too slow, Zant’s Hand grabs the Sol Sphere and deactivates the steps, floating back to the pedestal with the Sphere in its clutches. Bring out your Clawshot and grab it back! You must keep the Sphere in a groove or on your person at all times.

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