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The Legend of Zelda: Twilight Princess HD eGuide
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Contents

  • Training
    • Link's Moves and Abilities
    • Environmental Effects
  • Weapons & Equipment
    • Weapons & Equipment
  • Amiibo and the Cave of Shadows
    • Amiibo
  • Friends & Fiends
    • Characters
    • Enemies
    • Bosses
  • How to Use This Walkthrough
    • Walkthrough Overview
  • Overworld: Ordon Village; Tranquility Before the Twilight
    • Ordon Village; Tranquility Before the Twilight: Overview
    • Task 1: Enter Ordon Village
    • Task 2: Explore Ordon Village
    • Task 3: Rescue the Cradle from the Monkey
    • Task 4: Remove the Buzzing Threat from the Tall Tree
    • Task 5: Leave Your Home and Explore Faron Woods
    • Task 6: Investigate the Dark Tunnel
    • Task 7: Unlock the Gate to the Forest Temple Woods
    • Task 8: Return to Ordon Village, and Prepare for the Big Day
  • Overworld: A Wolf Howls in the Twilight
    • A Wolf Howls in the Twilight: Overview
    • Task 1: Escape to the Castle Tower
    • Task 2: Gain an Audience with the Twilight Princess
    • Task 3: Find a Sturdy Sword and Shield
    • Task 4: Speak with the Spirit of Faron Spring
    • Task #5: Locate All 12 Twilit Parasites
    • Task 6: Learn Your First Hidden Skill and Enter the Forest Temple
  • Dungeon 1: The Forest Temple
    • The Forest Temple: Overview
    • Task 1: Secure the Second Monkey
    • Task 2: Free the Third and Fourth Monkeys
    • Task 3: Battle the Bad Baboon Named Ook
    • Task 4: Find the Fifth Monkey
    • Task 5: Obtain the Big Key
    • Task 6: Save the Sixth Monkey
    • Task 7: Escape with Monkeys Seven and Eight
    • Task 8: Defeat Twilit Parasite Diabab
  • Overworld: From Faron Province to the Goron Mines
    • The Epic Journey Begins--From Faron Province to the Goron Mines: Overview
    • Task 1: Smell the Scent, Learn the Danger
    • Task 2: Explore the Twilight Village of Kakariko
    • Task 3: Fill the Vessel of Light with Tears from Parasites
    • Death Mountain Trail: Twilit Parasite #10
    • Death Mountain Trail: Twilit Parasite #11
    • Task 4: Find the Location of the White Wolf
    • Task 5: Find Mayor Bo and Learn the Secrets of Sumo
    • Task 6: Defeat King Bublin and His Hordes
    • Task 7: Obtain the Hylian Shield
    • Task 8: Meet Gor Coron and Gain Access to the Goron Mines
  • Dungeon 2: Goron Mines
    • The Goron Mines: Overview
    • Task 1: Locate the Volcano Center and Forge
    • Task 2: Find the First Key Shard from Gor Amoto
    • Task 3: Journey to the Mine Loading Docks
    • Task 4: Obtain the Second Key Shard from Gor Ebizo
    • Task 5: Battle the Feared Goron Dangoro for the Hero's Bow
    • Task 6: Complete the Key Shard from Gor Liggs
    • Task 7: Search for the Great Volcanic Passage
    • Task 8: Change the Fate of the Gorons: Fight Fyrus!
  • Overworld: Journey Through Lanayru Province
    • Journey through Lanayru Province--Pushing Back the Twilight: Overview
    • Task 1: Purchase Some Bombs in Kakariko Village
    • Task 2: Locate and Retrieve All Newly Available Items and Treasure
    • Task 3: Find the Scent of Ilia
    • Task 4: Locate Telma's Bar in Castle Town
    • Task 5: Journey to the Domain of the Zoras
    • Task 6: Restore Warmth to Zora's Domain
    • Task 7: Locate All 12 Twilit Parasites: Face Twilit Bloat
    • Task 8: Learn the Secrets of the Goddess From Lanayru
  • Overworld: Thorough Explorations and Saving the Zora Prince
    • Thorough Explorations and Saving the Zora Prince: Overview
    • Task 1: Thoroughly Explore Lake Hylia
    • Task 2: Learn to Fly by Fowl
    • Task 3: Complete Exploration of Lantern Cavern II
    • Task 4: Thoroughly Explore the Fields and River
    • Task 5: Thoroughly Explore Castle Town and Southern Field
    • Task 6: Escort Telma, Ilia, and Prince Ralis Safely to Kakariko Village
    • Task 7: Obtain the Zora Armor
    • Task 8: Locate All the Underwater Bomb Rocks, Then Enter the Water Temple
  • Dungeon 3: Lakebed Temple
    • The Lakebed Temple: Overview
    • Task 1: Enter the Connecting Bridges, Fight Enemy Lizalfos
    • Task 2: Open the Locked Door in the Hub Chamber
    • Task 3: Open the Floodgate in the First Reservoir Tower
    • Task 4: Locate the Fabled Clawshot from a Bloated Deku Toad
    • Task 5: Open the Floodgate in the Second Reservoir Tower
    • Task 6: Locate the Big Key
    • Task 7: Find Both Pieces of Heart
    • Task 8: Defeat Twilit Aquatic Morpheel
  • Overworld: The Great Hylian Treasure Hunt
    • The Great Hylian Treasure Hunt: Overview
    • Task 1: Journey to Princess Zelda
    • Task 2: Obtain the Master Sword
    • Task 3: Begin to Hunt for Treasure and Imp Poes Across the Land
    • Task 4: Repair the Bridge to Castle Town
    • Task 5: Continue to Hunt for Treasure and Imp Poes Across the Land
    • Task 6: Obtain the Magic Armor
    • Task 7: Continue the Hunt, Enter the Gerudo Desert
    • Task 8: Locate the Entrance to Arbiters Grounds
    • The Great Hylian Fish Hunt
  • Dungeon 4: Arbiter's Grounds
    • The Arbiter's Grounds: Overview
    • Task 1: Gain Entrance to the Grand Ceremonial Hallway
    • Task 2: Locate and Defeat the Second Poe
    • Task 3: Locate and Defeat the Third Poe
    • Task 4: Locate and Defeat the Fourth and Final Poe
    • Task 5: Defeat Death Sword in Battle; Obtain the Spinner
    • Task 6: Obtain the Big Key
    • Task 7: Ascend the Great Spiral Shaft
    • Task 8: Defeat Twilit Fossil Stallord in Combat
  • Overworld: Climbing Snowpeak Mountain
    • Climbing Snowpeak Mountain: Overview
    • Task 1: Locate All Available Items with the Spinner
    • Task 2: Learn the Scent of the Reekfish
    • Task 3: Climb to the Summit of Snowpeak Mountain
    • Task 4: Gain Entry to Yeto's Abode
  • Dungeon 5: Snowpeak Ruins
    • Snowpeak Ruins: Overview
    • Task 1: Try Yeto's Simple Soup
    • Task 2: Locate the Bedroom Key (First Attempt)
    • Task 3: Defeat Darkhammer, Claim the Ball and Chain
    • Task 4: Sample the Superb Soup
    • Task 5: Defeat All Imp Poes
    • Task 6: Remove the Freezard from the Bedroom Ledge
    • Task 7: Locate the Bedroom Key (Final Attempt)
    • Task 8: Battle Twilit Ice Mass Blizzeta
  • Overworld: Return to the Sacred Grove
    • Return to the Sacred Grove: Overview
    • Task 1: Thoroughly Hunt for Items Around Snowpeak Mountain
    • Task 2: Find the Golden Cucco
    • Task 3: Follow and Fight the Strange Skull Kid
    • Task 4: Obtain the Giant Wallet
    • Task 5: Enter the Temple of Time
  • Dungeon 6: Temple of Time
    • Temple of Time: Overview
    • Task 1: Defeat Your First Armos, the Mechanical Guardian
    • Task 2: Unlock the Door in the Central Mechanical Platform Chamber
    • Task 3: Locate the Big Key
    • Task 4: Face the Deadly Darknut in Combat
    • Task 5: Maneuver the Statue Over the Scales of Time
    • Task 6: Collect Both Heart Pieces
    • Task 7: Reach the End of the Crumbling Corridor
    • Task 8: Defeat Twilit Arachnid Armagohma!
  • Overworld: Ascension to the City in the Sky
    • Ascension to the City in the Sky: Overview
    • Task 1: Jog Ilia's Memory with a Wooden Statue
    • Task 2: Assault the Hidden Village; Rescue Impaz
    • Task 3: Restore Power to the Dominion Rod
    • Task 4: Locate All Six Book Characters
    • Task 5: Head to the Heavens
  • Dungeon 7: City in the Sky
    • City in the Sky: Overview
    • Task 1: Enter the Central Fan Chamber
    • Task 2: Obtain the Small Key
    • Task 3: Defeat the Dynafols Duo
    • Task 4: Fly to the Great Wind Tower
    • Task 5: Battle the Aeralfos
    • Task 6: Locate and Enter the Peahat Gardens
    • Task 7: Activate the Fan Turbine In the Central Chamber
    • Task 8: Defeat Twilit Dragon Argorok
  • Overworld: Assembling the Mirror of Twilight
    • Assembling the Mirror of Twilight: Overview
    • Task 1: Obtain All Remaining Chests Using Double Clawshot
    • Task 2: Obtain the Giant Quiver
    • Task 3: Collect All Remaining Poe Souls, Meet Jovani and Gengle
    • Task 4: Assemble the Mirror Shards
  • Dungeon 8: Palace of Twilight
    • Palace of Twilight: Overview
    • Task 1: Obtain the First Sol Sphere
    • Task 2: Return the First Sol Sphere to the Plateau
    • Task 3: Obtain the Second Sol Sphere
    • Task 4: Return the Second Sol Sphere to the Plateau
    • Task 5: Gain Access to the Battlements
    • Task 6: Obtain the Big Key
    • Task 7: Gain Access to Zant's Throne Entrance
    • Task 8: Battle Usurper King Zant
  • Dungeon 9: Hyrule Castle
    • Hyrule Castle: Overview
    • Task 1: Solve the Riddle of the Graveyard
    • Task 2: Defeat King Bulbin in Final Combat
    • Task 3: Exit to the Battlements
    • Task 4: Traverse the Collapsing Chamber of Staircases
    • Task 5: Ransack the Castle's Treasure Trove
    • Task 6: Prepare for Final Combat!
    • Boss Battle! Ganondorf
  • Legendary Checklist
    • Track Your Progress

The Legend of Zelda: Twilight Princess HD Guide › Dungeon 5: Snowpeak Ruins

Task 3: Defeat Darkhammer, Claim the Ball and Chain

Chamber 5: 1st Return to Cold Storage Crate Room

Midna appears and isn’t very happy! Yeta must have gotten her treasure chests mixed up. You must now return to Yeta, so exit via the door to the south, back to the Cold Storage Crate Room. There’s another entrance in the chamber’s northeast corner, on the second floor, but you can’t reach it yet; a crate is blocking your way on the upper ledge. Drop down and exit via the unlocked door to the south.

Chamber 4: 1st Return to Kitchen

Yeto is still preparing his soup, so head over to him. He sees you have a pumpkin and gladly grabs it from you to add to his broth!

Before you leave, pumpkinless, you might as well taste the new soup. Climb onto the boxes near the cauldron, then dip your Bottle in. This is the Good Soup, which restores four Hearts.

Good Soup

You put Good Soup in your Bottle! It smells sweet, like pumpkins.

Chamber 3: 1st Return to Yeta’s Hearth

Leave the kitchen and return to Yeta. Since you haven’t found the key, she marks another chamber, in the northernmost part of the mansion, for you to explore. Exit via the door in the room’s northwest corner.

Chamber 7: 1st Return to Central Outer Courtyard

You appear on the side of the outer courtyard opposite the one you were on during your first foray here. However, the enemies are still the same; there are two White Wolfoses that jump at you, and another then appears. Take your time defeating them all, and stay on the shallow snowy areas so you aren’t bogged down.

Freezard

After you dispatch the White Wolfoses, head to the courtyard’s northern section. A large Freezard stands in front of a door. He shoots out a freezing breath that saps energy and freezes you. Defeating this monster requires quick targeting with the Ball and Chain or some other thick round object to smash into him. Retreat from him for the moment.

The bigger Freezards are thankfully immobile. However, they’re aggressive with their freezing breath, allowing others to strike you while you’re immobile.

Treasure Chest: Thoroughly check the ground in this area, as there’s a chest hidden in the snow in the courtyard’s northwest area. Dig it out. It contains a Small Key you can use to open the door to your left. However, resist the temptation for the moment.

Treasure Chest #4:

Small Key

Small Key

You got a Small Key! This will open a locked door, but only in this area.

Inspect the rest of the chamber. In the middle of the chamber is a cannon, but it’s useless without a projectile. To the left is a locked door with an iron holder next to it. You can use the Small Key to unlock it, but for the moment, hop through the open window in this chamber’s northwest corner.

Chamber 11:Connecting Passage

Clamber over the windowsill to enter a tiny, square-shaped chamber with only one exit—the door ahead of you. Open it and enter the mansion’s armory.

Chamber 12: The Armory

The armory is a treacherous place to roam, as there’s around seven Mini Freezards you must dispatch one at a time. Also, the entire floor is icy, so keep your running to a minimum. Defeat the bouncing Mini Freezards in the initial icy portion of this room, and then carefully walk forward, avoiding the ice blocks, which can freeze you.

In front of you is a heavy iron cannonball. Pick it up; you’ll need it momentarily. Turn and head north, around the shelves of weapons, and face right. Another Mini Freezard is heading your way, so drop the cannonball, bring out your sword, and defeat him and the others in this vicinity.

Instead of placing the cannonball down, you can throw it (if you’re moving). If your aim is true, it can smash a Mini Freezard.

Cannonballs appear as red dots on your in-game map. If you can’t find a cannonball, check your map for the nearest one.

Continue winding around this armory until you reach the room’s northwest corner. There’s a cannon here. Ensure you’ve defeated all nearby Mini Freezards, and inspect the faded parchment on the wall. It reads: “Insert…iron…continue…put in…explosion…launch.”

This clue is easily understandable; you need explosives to fire the cannon, so try it out! Leave the cannon where it is, and place the cannonball inside. Step onto the wooden plate and then place (don’t throw) a single bomb (or Water Bomb) into the cannon’s hole.

Treasure Chest: The cannon blasts the ball across the armory, and an icy block in the northeast corner explodes. Check out this newly accessible area to find a treasure chest next to the cannonball. Break open the chest, then carry the ball back to the cannon.

Treasure Chest #5:

Bombs (5)

Bombs

You got Bombs (5)!

Place the cannonball inside the cannon, then turn the cannon to face south. There’s a line of ice blocks you can shatter. This creates a pathway leading south, all the way to the exit door.

There are additional ice blocks that are still intact in the armory. Don’t worry about them or the items behind them; you can return to shatter these later.

Chamber 13: Dilapidated Drawing Room

Enter the next chamber. This is a tricky room to negotiate, so carefully step to the right, and onto this wooden piece. Stop at the edge, and deliver a blow to two Ice Keese.

Stay facing south, and you’ll see a Mini Freezard blocking your path. Knock the Mini Freezard back with your Clawshot; he slides off into a second Mini Freezard, and both drop into the murkiness below. Now run and jump over to where the Mini Freezard was, and slide between these two pillars. Then stop!

There are numerous slides, slopes, and icy patches in this room, and all of them cause you to plummet down into the darkness below. Move slowly and on an exact path to avoid this embarrassing temporary end to your adventuring!

Be incredibly careful now. Turn and face east. Position yourself and jump to this jutting wooden beam. Then turn east again and leap to another beam. These beams don’t have ice and aren’t sloping.

Treasure Chests: Now turn left and walk toward the small treasure chest at the edge of the beam you’re on. Ransack the chest for Hylian Letter Stamp B, then turn right and walk carefully to the sturdier floor in the room’s southeast corner. Inspect this second chest for the Compass.

Treasure Chest #6:

Hylian Letter Stamp B

Treasure Chest #7:

Compass

Compass

You got the Compass! This handy tool will show you where to find objects hidden in this dungeon.

Now turn north and locate the Clawshot medallion next to the exit door. Propel yourself back here, and enter the armory, and head back to the Outer Courtyard.

Chamber 12: 1st Return to Armory, to Chamber 11 (1st Return to Connecting Passage) to Chamber 7 (2nd Return to Central Outer Courtyard)

With the Compass and the knowledge of how to fire a cannon, you can now unlock the door to the Western Walled Courtyard Passage.

Chamber 14: Western Walled Courtyard Passage

Once inside this chamber, grab one of the three cannonballs lying here and placing it on the iron scooped holder. Before placing the cannonball, you must tug the lever so the holder is down.

Chamber 7: 4th Return to Central Outer Courtyard

Exit via the same door you came in from, and inspect the lever next to it. Tug on it so the ball holder descends, and the cannonball rolls out and stops in the holder. Grab the ball, and ferry it over to the cannon in the middle of this chamber. It’s time to crack some ice!

Keep the cannon facing south, and drop the cannonball into the cannon. Drop a bomb into the cannon and watch as the ball blasts through an ice block to the south. Behind it is a chest, with more bombs inside. Claim them, then take the ball and put it back into the cannon.

Treasure Chest #8:

Bombs (5)

Bombs

You got Bombs (5)!

Slot the ball back into the cannon, then rotate the entire device so that it’s pointing north. Drop the bomb into the cannon, and watch as the ball flies across the courtyard and straight into the Freezard! It shatters, leaving only a Mini Freezard to contend with. Now head north and open the door. You’re hopefully near the key!

Chamber 15: Jail of Darkhammer

You run to the chamber’s north end, and suddenly the door ahead shuts and seals! You listen as the clanking of chains announces the arrival of a huge armored knight swinging a deadly Ball and Chain. He smashes a suit of armor and aims for you next!

Darkhammer

Step 1: Darkhammer isn’t carrying a hammer, but he is incredibly dangerous. You have two different options to try. The first is to immediately switch to your Clawshot, and aim at one of the medallions behind and above Darkhammer before he strikes you. Be sure to aim at a medallion, or you won’t be able to hang off the ceiling. When you achieve this, drop down when Darkhammer’s back is to you, or after he throws the Ball and Chain, and slash him.

Step 2: If you can’t use the Clawshot, step inside Darkhammer’s Ball and Chain whirls for the moment. Here you’ll see he’s almost completely armored except for an exposed tail. Use this knowledge to your advantage.

Step 3: Be patient, as rushing in only saps your energy completely. As Darkhammer advances, roll under his rotating Ball and Chain, and when he’s close to you, he attempts to throw the Ball and Chain. Roll out of the way. It is at this point that he’s prone to your sword.

Step 4: Run around behind him, and ZL target his tail. Then bring the full force of your sword down onto that exposed scaly hide. Try a spin and two slashes, then back up before the Ball and Chain strikes you again. Then repeat either Step 1 or Step 2, and then Steps 3 and 4 two more times until Darkhammer loses all his energy.

When Darkhammer has had enough, he staggers and collapses, disappearing in a puff of black smoke. Fortunately, he leaves his weapon behind. Quickly run over and take your newest piece of equipment: the Ball and Chain!

Ball and Chain

You got the Ball and Chain! Set it to Y and swing to cause great damage.

Ball and Chain

The Ball and Chain is one of the most useful (but slow) weapons you’ll add to your repertoire. There are two methods of attack with this weapon, and both are used to smash objects and enemies that are in your way. The first is whirling it around your head. Hold ZL so you can move in this viewpoint. You can move with the whirl and will become nearly invincible when doing so.

The second attack is a throw. This strikes twice, once on the way out and once on the way back. When you throw, use your red target to aim at where you want the ball to land. Watch out; you’re prone after the throw, before you gather the Ball and Chain back up again. This technique is great for hitting enemies at range and smashing ice blocks.

Utilize the Ball and Chain on your Wii U GamePad menu screen. Place the Ball and Chain on the Y button, the Hero’s Bow (with Bomb Arrows) on the X button, and the Clawshot on the R button; you’re now ready for anything!

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