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The Legend of Zelda: Twilight Princess HD eGuide
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Contents

  • Training
    • Link's Moves and Abilities
    • Environmental Effects
  • Weapons & Equipment
    • Weapons & Equipment
  • Amiibo and the Cave of Shadows
    • Amiibo
  • Friends & Fiends
    • Characters
    • Enemies
    • Bosses
  • How to Use This Walkthrough
    • Walkthrough Overview
  • Overworld: Ordon Village; Tranquility Before the Twilight
    • Ordon Village; Tranquility Before the Twilight: Overview
    • Task 1: Enter Ordon Village
    • Task 2: Explore Ordon Village
    • Task 3: Rescue the Cradle from the Monkey
    • Task 4: Remove the Buzzing Threat from the Tall Tree
    • Task 5: Leave Your Home and Explore Faron Woods
    • Task 6: Investigate the Dark Tunnel
    • Task 7: Unlock the Gate to the Forest Temple Woods
    • Task 8: Return to Ordon Village, and Prepare for the Big Day
  • Overworld: A Wolf Howls in the Twilight
    • A Wolf Howls in the Twilight: Overview
    • Task 1: Escape to the Castle Tower
    • Task 2: Gain an Audience with the Twilight Princess
    • Task 3: Find a Sturdy Sword and Shield
    • Task 4: Speak with the Spirit of Faron Spring
    • Task #5: Locate All 12 Twilit Parasites
    • Task 6: Learn Your First Hidden Skill and Enter the Forest Temple
  • Dungeon 1: The Forest Temple
    • The Forest Temple: Overview
    • Task 1: Secure the Second Monkey
    • Task 2: Free the Third and Fourth Monkeys
    • Task 3: Battle the Bad Baboon Named Ook
    • Task 4: Find the Fifth Monkey
    • Task 5: Obtain the Big Key
    • Task 6: Save the Sixth Monkey
    • Task 7: Escape with Monkeys Seven and Eight
    • Task 8: Defeat Twilit Parasite Diabab
  • Overworld: From Faron Province to the Goron Mines
    • The Epic Journey Begins--From Faron Province to the Goron Mines: Overview
    • Task 1: Smell the Scent, Learn the Danger
    • Task 2: Explore the Twilight Village of Kakariko
    • Task 3: Fill the Vessel of Light with Tears from Parasites
    • Death Mountain Trail: Twilit Parasite #10
    • Death Mountain Trail: Twilit Parasite #11
    • Task 4: Find the Location of the White Wolf
    • Task 5: Find Mayor Bo and Learn the Secrets of Sumo
    • Task 6: Defeat King Bublin and His Hordes
    • Task 7: Obtain the Hylian Shield
    • Task 8: Meet Gor Coron and Gain Access to the Goron Mines
  • Dungeon 2: Goron Mines
    • The Goron Mines: Overview
    • Task 1: Locate the Volcano Center and Forge
    • Task 2: Find the First Key Shard from Gor Amoto
    • Task 3: Journey to the Mine Loading Docks
    • Task 4: Obtain the Second Key Shard from Gor Ebizo
    • Task 5: Battle the Feared Goron Dangoro for the Hero's Bow
    • Task 6: Complete the Key Shard from Gor Liggs
    • Task 7: Search for the Great Volcanic Passage
    • Task 8: Change the Fate of the Gorons: Fight Fyrus!
  • Overworld: Journey Through Lanayru Province
    • Journey through Lanayru Province--Pushing Back the Twilight: Overview
    • Task 1: Purchase Some Bombs in Kakariko Village
    • Task 2: Locate and Retrieve All Newly Available Items and Treasure
    • Task 3: Find the Scent of Ilia
    • Task 4: Locate Telma's Bar in Castle Town
    • Task 5: Journey to the Domain of the Zoras
    • Task 6: Restore Warmth to Zora's Domain
    • Task 7: Locate All 12 Twilit Parasites: Face Twilit Bloat
    • Task 8: Learn the Secrets of the Goddess From Lanayru
  • Overworld: Thorough Explorations and Saving the Zora Prince
    • Thorough Explorations and Saving the Zora Prince: Overview
    • Task 1: Thoroughly Explore Lake Hylia
    • Task 2: Learn to Fly by Fowl
    • Task 3: Complete Exploration of Lantern Cavern II
    • Task 4: Thoroughly Explore the Fields and River
    • Task 5: Thoroughly Explore Castle Town and Southern Field
    • Task 6: Escort Telma, Ilia, and Prince Ralis Safely to Kakariko Village
    • Task 7: Obtain the Zora Armor
    • Task 8: Locate All the Underwater Bomb Rocks, Then Enter the Water Temple
  • Dungeon 3: Lakebed Temple
    • The Lakebed Temple: Overview
    • Task 1: Enter the Connecting Bridges, Fight Enemy Lizalfos
    • Task 2: Open the Locked Door in the Hub Chamber
    • Task 3: Open the Floodgate in the First Reservoir Tower
    • Task 4: Locate the Fabled Clawshot from a Bloated Deku Toad
    • Task 5: Open the Floodgate in the Second Reservoir Tower
    • Task 6: Locate the Big Key
    • Task 7: Find Both Pieces of Heart
    • Task 8: Defeat Twilit Aquatic Morpheel
  • Overworld: The Great Hylian Treasure Hunt
    • The Great Hylian Treasure Hunt: Overview
    • Task 1: Journey to Princess Zelda
    • Task 2: Obtain the Master Sword
    • Task 3: Begin to Hunt for Treasure and Imp Poes Across the Land
    • Task 4: Repair the Bridge to Castle Town
    • Task 5: Continue to Hunt for Treasure and Imp Poes Across the Land
    • Task 6: Obtain the Magic Armor
    • Task 7: Continue the Hunt, Enter the Gerudo Desert
    • Task 8: Locate the Entrance to Arbiters Grounds
    • The Great Hylian Fish Hunt
  • Dungeon 4: Arbiter's Grounds
    • The Arbiter's Grounds: Overview
    • Task 1: Gain Entrance to the Grand Ceremonial Hallway
    • Task 2: Locate and Defeat the Second Poe
    • Task 3: Locate and Defeat the Third Poe
    • Task 4: Locate and Defeat the Fourth and Final Poe
    • Task 5: Defeat Death Sword in Battle; Obtain the Spinner
    • Task 6: Obtain the Big Key
    • Task 7: Ascend the Great Spiral Shaft
    • Task 8: Defeat Twilit Fossil Stallord in Combat
  • Overworld: Climbing Snowpeak Mountain
    • Climbing Snowpeak Mountain: Overview
    • Task 1: Locate All Available Items with the Spinner
    • Task 2: Learn the Scent of the Reekfish
    • Task 3: Climb to the Summit of Snowpeak Mountain
    • Task 4: Gain Entry to Yeto's Abode
  • Dungeon 5: Snowpeak Ruins
    • Snowpeak Ruins: Overview
    • Task 1: Try Yeto's Simple Soup
    • Task 2: Locate the Bedroom Key (First Attempt)
    • Task 3: Defeat Darkhammer, Claim the Ball and Chain
    • Task 4: Sample the Superb Soup
    • Task 5: Defeat All Imp Poes
    • Task 6: Remove the Freezard from the Bedroom Ledge
    • Task 7: Locate the Bedroom Key (Final Attempt)
    • Task 8: Battle Twilit Ice Mass Blizzeta
  • Overworld: Return to the Sacred Grove
    • Return to the Sacred Grove: Overview
    • Task 1: Thoroughly Hunt for Items Around Snowpeak Mountain
    • Task 2: Find the Golden Cucco
    • Task 3: Follow and Fight the Strange Skull Kid
    • Task 4: Obtain the Giant Wallet
    • Task 5: Enter the Temple of Time
  • Dungeon 6: Temple of Time
    • Temple of Time: Overview
    • Task 1: Defeat Your First Armos, the Mechanical Guardian
    • Task 2: Unlock the Door in the Central Mechanical Platform Chamber
    • Task 3: Locate the Big Key
    • Task 4: Face the Deadly Darknut in Combat
    • Task 5: Maneuver the Statue Over the Scales of Time
    • Task 6: Collect Both Heart Pieces
    • Task 7: Reach the End of the Crumbling Corridor
    • Task 8: Defeat Twilit Arachnid Armagohma!
  • Overworld: Ascension to the City in the Sky
    • Ascension to the City in the Sky: Overview
    • Task 1: Jog Ilia's Memory with a Wooden Statue
    • Task 2: Assault the Hidden Village; Rescue Impaz
    • Task 3: Restore Power to the Dominion Rod
    • Task 4: Locate All Six Book Characters
    • Task 5: Head to the Heavens
  • Dungeon 7: City in the Sky
    • City in the Sky: Overview
    • Task 1: Enter the Central Fan Chamber
    • Task 2: Obtain the Small Key
    • Task 3: Defeat the Dynafols Duo
    • Task 4: Fly to the Great Wind Tower
    • Task 5: Battle the Aeralfos
    • Task 6: Locate and Enter the Peahat Gardens
    • Task 7: Activate the Fan Turbine In the Central Chamber
    • Task 8: Defeat Twilit Dragon Argorok
  • Overworld: Assembling the Mirror of Twilight
    • Assembling the Mirror of Twilight: Overview
    • Task 1: Obtain All Remaining Chests Using Double Clawshot
    • Task 2: Obtain the Giant Quiver
    • Task 3: Collect All Remaining Poe Souls, Meet Jovani and Gengle
    • Task 4: Assemble the Mirror Shards
  • Dungeon 8: Palace of Twilight
    • Palace of Twilight: Overview
    • Task 1: Obtain the First Sol Sphere
    • Task 2: Return the First Sol Sphere to the Plateau
    • Task 3: Obtain the Second Sol Sphere
    • Task 4: Return the Second Sol Sphere to the Plateau
    • Task 5: Gain Access to the Battlements
    • Task 6: Obtain the Big Key
    • Task 7: Gain Access to Zant's Throne Entrance
    • Task 8: Battle Usurper King Zant
  • Dungeon 9: Hyrule Castle
    • Hyrule Castle: Overview
    • Task 1: Solve the Riddle of the Graveyard
    • Task 2: Defeat King Bulbin in Final Combat
    • Task 3: Exit to the Battlements
    • Task 4: Traverse the Collapsing Chamber of Staircases
    • Task 5: Ransack the Castle's Treasure Trove
    • Task 6: Prepare for Final Combat!
    • Boss Battle! Ganondorf
  • Legendary Checklist
    • Track Your Progress

The Legend of Zelda: Twilight Princess HD Guide › Dungeon 6: Temple of Time

Task 4: Face the Deadly Darknut in Combat

Chamber 7: First Return to the Scales of Time (7F), to Chamber 9: Upper Spiketrap Corridors (7F to 8F)

Return to the chamber with the giant scales, and turn south. Run past the chest you opened, to the exit door in the south wall. Notice the bell in the alcove? You’ll need to use that later on, but ignore it for the moment. Open the door, bring out your Hero’s Bow, and shoot the White Beamos in the corridor junction ahead.

Run into this circular junction chamber, and stay on the outer rim, as you won’t be hit by any of the spiked Spinners rotating around the now-defunct Beamos. Head to the south alcove, where there’s another bell. Ring it with a Ball and Chain for another red Rupee. Ignore the horned statuettes for the moment, and head east.

The staircase to the east has a Lizalfos waiting for you, and two more (one with a skull face) at the top of the stairs. Bring them down with whatever combat techniques you’re happy with (long-range sniping with Bomb Arrows, or shield pushes to stagger them, then sword slashes or your jump strike are all viable options).

Treasure Chest: Now negotiate some sharp and spiky traps. Move to the floor-rolling spike pole, and when it rolls to the left, run after it, then south, and roll under the swinging axe pendulum, into a small alcove with a couple of horned statuettes. Open a chest here and take the Small Key inside.

Treasure Chest #12:

Small Key

Small Key

You got a Small Key! This opens a locked door, but only in this area.

Smash the pots on either side of the chest (one has a Heart in it), and then run under the pendulum, stop, and when the rolling spike trap moves away, run to this point, between the two rolling traps. Then run past the second rolling trap, directly north.

Move to the small alcove where you can pick up a horned statuette, but only after you smash a couple more pots (one has three Hearts inside). Then take the statuette, wait for a gap as the rolling trap moves to the eastern wall, then run 180 degrees around so you’re facing north. Drop the statuette on the floor switch. This deactivates an electrical fence.

Chamber 10: Armos Guardian Room (8F)

You’re now at the highest point in your dungeon exploration, a shallow, level chamber with two Armos at the far end, and a dozen or so Baby Gohmas. Leap right in, and defeat all of the scuttling sacks, and optionally refill your Hearts and arrows afterward by smashing the 11 pots along the right wall.

Treasure Chest: Once all the Baby Gohmas are gone, a chest appears in a flash of brilliant light. Ignore this for the moment, and instead concentrate on activating one of the two Armos; fighting one at a time is much easier! Slice the rear of each Armos, and once they both explode, a gate along the left wall opens. Claim the purple Rupee inside the chest, and smash any remaining pots you wish.

Treasure Chest #13:

Purple Rupee (50)

Scour the room for more pots to smash, and raise your energy to full if it’s low; you’re going to need it! Then run about the area that was immediately behind the gate, smashing more pots. Head for the locked door, and step through. Prepare for battle!

Before you begin your battle, stop at the entrance door, and look up. Ring the bell here with your Ball and Chain and a Fairy floats out. Use your Clawshot to retrieve it from inside the bell, and scoop it into a Bottle. You may need it!

Fairy

You caught a Fairy in a Bottle! When you fall in combat, this faithful friend gives you Hearts.

Chamber 11: The Arena of Darknut

You open the door, and it closes behind you. You step into a large circular arena, with light streaming in from the windows. On a high shelf rests an armored mechanical contraption like the one guarding the first room. A large, black knight clad in onyx armor turns and faces you. This is the domain of Darknut!

Darknut

A simple dodge, and your trusty Master Sword can whittle down Darknut’s armor in moments. Patience and timing lead to victory!

Step 1: Fighting Darknut is almost impossible if you don’t follow this excellent technique. If you do though, you can defeat him without being hit at all! First, ZL target him and wait until Darknut raises his massive sword like this.

Step 2: At this precise moment, or as quickly as you can when he steps back with his sword raised, execute a backflip (down and A). You then flip out of the way as Darknut’s sword comes crashing down where you were standing!

Step 3: Immediately after performing the back flip, press the A button without pressing a direction and you leap in with a massive sword slash that rocks Darknut, and pieces of armor fly off everywhere. Combo this move two more times until he raises his shield.

Step 4: Now repeat this technique around five or six additional times. Each time you strike back, more of Darknut’s armor peels away and flies off around you. Continue until Darknut looks like this. He’s about to change weapons. Get ready for round two!

Step 5: Darknut sheds his sword and throws it at you. You automatically dodge it, but if you fight Darknut again, roll out of the path of the sword. Now Darknut is faster, and a different technique is called for. When Darknut thrusts forward, roll around him using to the left or right after pressing A. Do this until you’re at his back.

Step 6: Then try to inflict damage with a back slice or a spin attack. Even if Darknut blocks (as he does here), the follow-up slashes can strike him two or three times. Then back up quickly so you aren’t struck when Darknut begins to block your strikes. Repeat Steps 5 and 6 until Darknut falls!

As always, smash and grab the pots around the arena for hearty sustenance.

Treasure Chest: Now move to the far end of the arena, to the chest that Darknut was guarding, and pry it open. Inside is another exceptional weapon. This one is the Dominion Rod!

Treasure Chest #14:

Dominion Rod

Dominion Rod

You got the Dominion Rod! This mystical artifact breathes life into ancient statues.

Dominion Rod

The Dominion Rod is an arcane device that isn’t strictly a weapon, but it does allow you to control a few ancient statues and pieces of machinery. It imbues them with a green glow when you target the statue and swing with Y. Place this weapon on your Y immediately, and aim at the mechanical statue on the ledge above you. It pulses with green energy and follows your movements. If you head north, it heads north, until it hits a wall, and then stops. If you hit a wall, it keeps going until it hits a wall (this is important when controlling the statue in tight areas). When you swing your Dominion Rod, it swings its weapon, which can crush stone and a few enemies you’re unable to bash! Watch out though, because it can strike you, too!

Coax the controlled statue to the arena entrance, and all the way to this bell. When the statue bounces onto the platform under the bell, everything glows green, the bell descends, and the statue is sucked up into the bell area. Remember to bash the bell with a Ball and Chain before the battle to secure your Fairy (or you can grab it now).

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