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The Legend of Zelda: Twilight Princess HD eGuide
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Contents

  • Training
    • Link's Moves and Abilities
    • Environmental Effects
  • Weapons & Equipment
    • Weapons & Equipment
  • Amiibo and the Cave of Shadows
    • Amiibo
  • Friends & Fiends
    • Characters
    • Enemies
    • Bosses
  • How to Use This Walkthrough
    • Walkthrough Overview
  • Overworld: Ordon Village; Tranquility Before the Twilight
    • Ordon Village; Tranquility Before the Twilight: Overview
    • Task 1: Enter Ordon Village
    • Task 2: Explore Ordon Village
    • Task 3: Rescue the Cradle from the Monkey
    • Task 4: Remove the Buzzing Threat from the Tall Tree
    • Task 5: Leave Your Home and Explore Faron Woods
    • Task 6: Investigate the Dark Tunnel
    • Task 7: Unlock the Gate to the Forest Temple Woods
    • Task 8: Return to Ordon Village, and Prepare for the Big Day
  • Overworld: A Wolf Howls in the Twilight
    • A Wolf Howls in the Twilight: Overview
    • Task 1: Escape to the Castle Tower
    • Task 2: Gain an Audience with the Twilight Princess
    • Task 3: Find a Sturdy Sword and Shield
    • Task 4: Speak with the Spirit of Faron Spring
    • Task #5: Locate All 12 Twilit Parasites
    • Task 6: Learn Your First Hidden Skill and Enter the Forest Temple
  • Dungeon 1: The Forest Temple
    • The Forest Temple: Overview
    • Task 1: Secure the Second Monkey
    • Task 2: Free the Third and Fourth Monkeys
    • Task 3: Battle the Bad Baboon Named Ook
    • Task 4: Find the Fifth Monkey
    • Task 5: Obtain the Big Key
    • Task 6: Save the Sixth Monkey
    • Task 7: Escape with Monkeys Seven and Eight
    • Task 8: Defeat Twilit Parasite Diabab
  • Overworld: From Faron Province to the Goron Mines
    • The Epic Journey Begins--From Faron Province to the Goron Mines: Overview
    • Task 1: Smell the Scent, Learn the Danger
    • Task 2: Explore the Twilight Village of Kakariko
    • Task 3: Fill the Vessel of Light with Tears from Parasites
    • Death Mountain Trail: Twilit Parasite #10
    • Death Mountain Trail: Twilit Parasite #11
    • Task 4: Find the Location of the White Wolf
    • Task 5: Find Mayor Bo and Learn the Secrets of Sumo
    • Task 6: Defeat King Bublin and His Hordes
    • Task 7: Obtain the Hylian Shield
    • Task 8: Meet Gor Coron and Gain Access to the Goron Mines
  • Dungeon 2: Goron Mines
    • The Goron Mines: Overview
    • Task 1: Locate the Volcano Center and Forge
    • Task 2: Find the First Key Shard from Gor Amoto
    • Task 3: Journey to the Mine Loading Docks
    • Task 4: Obtain the Second Key Shard from Gor Ebizo
    • Task 5: Battle the Feared Goron Dangoro for the Hero's Bow
    • Task 6: Complete the Key Shard from Gor Liggs
    • Task 7: Search for the Great Volcanic Passage
    • Task 8: Change the Fate of the Gorons: Fight Fyrus!
  • Overworld: Journey Through Lanayru Province
    • Journey through Lanayru Province--Pushing Back the Twilight: Overview
    • Task 1: Purchase Some Bombs in Kakariko Village
    • Task 2: Locate and Retrieve All Newly Available Items and Treasure
    • Task 3: Find the Scent of Ilia
    • Task 4: Locate Telma's Bar in Castle Town
    • Task 5: Journey to the Domain of the Zoras
    • Task 6: Restore Warmth to Zora's Domain
    • Task 7: Locate All 12 Twilit Parasites: Face Twilit Bloat
    • Task 8: Learn the Secrets of the Goddess From Lanayru
  • Overworld: Thorough Explorations and Saving the Zora Prince
    • Thorough Explorations and Saving the Zora Prince: Overview
    • Task 1: Thoroughly Explore Lake Hylia
    • Task 2: Learn to Fly by Fowl
    • Task 3: Complete Exploration of Lantern Cavern II
    • Task 4: Thoroughly Explore the Fields and River
    • Task 5: Thoroughly Explore Castle Town and Southern Field
    • Task 6: Escort Telma, Ilia, and Prince Ralis Safely to Kakariko Village
    • Task 7: Obtain the Zora Armor
    • Task 8: Locate All the Underwater Bomb Rocks, Then Enter the Water Temple
  • Dungeon 3: Lakebed Temple
    • The Lakebed Temple: Overview
    • Task 1: Enter the Connecting Bridges, Fight Enemy Lizalfos
    • Task 2: Open the Locked Door in the Hub Chamber
    • Task 3: Open the Floodgate in the First Reservoir Tower
    • Task 4: Locate the Fabled Clawshot from a Bloated Deku Toad
    • Task 5: Open the Floodgate in the Second Reservoir Tower
    • Task 6: Locate the Big Key
    • Task 7: Find Both Pieces of Heart
    • Task 8: Defeat Twilit Aquatic Morpheel
  • Overworld: The Great Hylian Treasure Hunt
    • The Great Hylian Treasure Hunt: Overview
    • Task 1: Journey to Princess Zelda
    • Task 2: Obtain the Master Sword
    • Task 3: Begin to Hunt for Treasure and Imp Poes Across the Land
    • Task 4: Repair the Bridge to Castle Town
    • Task 5: Continue to Hunt for Treasure and Imp Poes Across the Land
    • Task 6: Obtain the Magic Armor
    • Task 7: Continue the Hunt, Enter the Gerudo Desert
    • Task 8: Locate the Entrance to Arbiters Grounds
    • The Great Hylian Fish Hunt
  • Dungeon 4: Arbiter's Grounds
    • The Arbiter's Grounds: Overview
    • Task 1: Gain Entrance to the Grand Ceremonial Hallway
    • Task 2: Locate and Defeat the Second Poe
    • Task 3: Locate and Defeat the Third Poe
    • Task 4: Locate and Defeat the Fourth and Final Poe
    • Task 5: Defeat Death Sword in Battle; Obtain the Spinner
    • Task 6: Obtain the Big Key
    • Task 7: Ascend the Great Spiral Shaft
    • Task 8: Defeat Twilit Fossil Stallord in Combat
  • Overworld: Climbing Snowpeak Mountain
    • Climbing Snowpeak Mountain: Overview
    • Task 1: Locate All Available Items with the Spinner
    • Task 2: Learn the Scent of the Reekfish
    • Task 3: Climb to the Summit of Snowpeak Mountain
    • Task 4: Gain Entry to Yeto's Abode
  • Dungeon 5: Snowpeak Ruins
    • Snowpeak Ruins: Overview
    • Task 1: Try Yeto's Simple Soup
    • Task 2: Locate the Bedroom Key (First Attempt)
    • Task 3: Defeat Darkhammer, Claim the Ball and Chain
    • Task 4: Sample the Superb Soup
    • Task 5: Defeat All Imp Poes
    • Task 6: Remove the Freezard from the Bedroom Ledge
    • Task 7: Locate the Bedroom Key (Final Attempt)
    • Task 8: Battle Twilit Ice Mass Blizzeta
  • Overworld: Return to the Sacred Grove
    • Return to the Sacred Grove: Overview
    • Task 1: Thoroughly Hunt for Items Around Snowpeak Mountain
    • Task 2: Find the Golden Cucco
    • Task 3: Follow and Fight the Strange Skull Kid
    • Task 4: Obtain the Giant Wallet
    • Task 5: Enter the Temple of Time
  • Dungeon 6: Temple of Time
    • Temple of Time: Overview
    • Task 1: Defeat Your First Armos, the Mechanical Guardian
    • Task 2: Unlock the Door in the Central Mechanical Platform Chamber
    • Task 3: Locate the Big Key
    • Task 4: Face the Deadly Darknut in Combat
    • Task 5: Maneuver the Statue Over the Scales of Time
    • Task 6: Collect Both Heart Pieces
    • Task 7: Reach the End of the Crumbling Corridor
    • Task 8: Defeat Twilit Arachnid Armagohma!
  • Overworld: Ascension to the City in the Sky
    • Ascension to the City in the Sky: Overview
    • Task 1: Jog Ilia's Memory with a Wooden Statue
    • Task 2: Assault the Hidden Village; Rescue Impaz
    • Task 3: Restore Power to the Dominion Rod
    • Task 4: Locate All Six Book Characters
    • Task 5: Head to the Heavens
  • Dungeon 7: City in the Sky
    • City in the Sky: Overview
    • Task 1: Enter the Central Fan Chamber
    • Task 2: Obtain the Small Key
    • Task 3: Defeat the Dynafols Duo
    • Task 4: Fly to the Great Wind Tower
    • Task 5: Battle the Aeralfos
    • Task 6: Locate and Enter the Peahat Gardens
    • Task 7: Activate the Fan Turbine In the Central Chamber
    • Task 8: Defeat Twilit Dragon Argorok
  • Overworld: Assembling the Mirror of Twilight
    • Assembling the Mirror of Twilight: Overview
    • Task 1: Obtain All Remaining Chests Using Double Clawshot
    • Task 2: Obtain the Giant Quiver
    • Task 3: Collect All Remaining Poe Souls, Meet Jovani and Gengle
    • Task 4: Assemble the Mirror Shards
  • Dungeon 8: Palace of Twilight
    • Palace of Twilight: Overview
    • Task 1: Obtain the First Sol Sphere
    • Task 2: Return the First Sol Sphere to the Plateau
    • Task 3: Obtain the Second Sol Sphere
    • Task 4: Return the Second Sol Sphere to the Plateau
    • Task 5: Gain Access to the Battlements
    • Task 6: Obtain the Big Key
    • Task 7: Gain Access to Zant's Throne Entrance
    • Task 8: Battle Usurper King Zant
  • Dungeon 9: Hyrule Castle
    • Hyrule Castle: Overview
    • Task 1: Solve the Riddle of the Graveyard
    • Task 2: Defeat King Bulbin in Final Combat
    • Task 3: Exit to the Battlements
    • Task 4: Traverse the Collapsing Chamber of Staircases
    • Task 5: Ransack the Castle's Treasure Trove
    • Task 6: Prepare for Final Combat!
    • Boss Battle! Ganondorf
  • Legendary Checklist
    • Track Your Progress

The Legend of Zelda: Twilight Princess HD Guide › Overworld: Ordon Village; Tranquility Before the Twilight

Task 1: Enter Ordon Village

Sunset at the Spring

Near the settlement of Ordon Village, you sit and admire the serene view. “Tell me…” Rusl asks you, “Do you ever feel a strange sadness as dusk falls?” But enough of this melancholy! Rusl is delivering something to the royal family of Hyrule in two days’ time.

Rusl encourages you to explore the kingdom and the world around it. You lead your horse, Epona, who is carrying some bundles of kindling you both gathered, over the Ordon Gorge Bridge. Rusl locks the bridge gate.

Rusl rejoins his family, Uli and Colin. He leaves you and Epona at your woodland home, and heads to the village entrance. Ilia takes Epona’s reins and leads her off to rest. You climb up into your home. A moment later, Fado yells up to you. He needs help wrangling a few goats!

Link:

You’re a young man who is around 17 years old. You are a wrangler in a quiet village tucked away in the Ordon Woods, in a far corner of the kingdom of Hyrule. Away from Castle Town, you lead a quiet life and are a constant source of amusement among the village children. You are cheerful and truthful, but with a mischievous side, and you’re often admonished by Ilia, your childhood friend and daughter of the village mayor.

Rusl:

A resident of Ordon Village, where you also reside, Rusl is between 20 and 30 years old. He is pregnant Uli’s husband, and Colin’s father. Rusl has a frank personality, but he’s an honorable soul and many people think of him as the village leader. He is the only swordsman around. He regards you as his younger brother.

Epona:

Link’s favorite horse, Epona has been an integral part of your adventures in the past, but she’s now the favored steed for rounding up wayward goats at the pasture you tend with Fado. Epona is resilient but sometimes restless, until Ilia soothes her.

Uli:

The wife of Rusl and mother of Colin, Uli is in her 20s and heavily pregnant with the family’s second child. She is relaxed, affable, and beautiful, and she has an air of generosity and caring.

Colin:

The son of Rusl and Uli, Colin is between 7 and 10 years old. He is meek, mild, and timid, but good-natured, like his parents. The other village children look down on him. He adores both you and Ilia, and he follows her wherever she goes.

Fado:

A friend of yours and around your age (about 17), Fado works with you in the same farmhouse. Fado is an easygoing, down-to-earth type of fellow, but he has a somewhat childish side and sometimes goads you into reckless behavior, before receiving a scolding from Ilia.

Head on over to Fado when the opportunity presents itself, and speak to him (the A button). He tells you to hurry up and bring Epona with you. You saw Ilia leading Epona down the forest path to the left of your house, so go this route.

When you are near a person, and a yellow arrow is pointing down on their head, the option to “Speak” appears. Chat with anyone and everyone you can. Important information is in colored text. You can talk to everyone a second time for further (or repeated) information!

Missing Links

Before you find your wayward steed, try a few optional plans:

1. Treetrunk Call

Turn around and inspect the sign by the ladder. It reads “Link’s House.” Inspect your abode by climbing the ladder and entering the door under the fluttering banner.

Inside the front door is your home’s main level. Check out the fireplace and two ladders: one near the entrance heading up, and another at room’s far end, heading down.

Going down into the basement at the moment isn’t wise because the room is pitch-black! Return with a Lantern to see what this chamber contains.

We’ll return to this place soon. Don’t peek until you want to know what’s down there!

Climb the ladder up from the main floor to reach a balcony, with a bookcase and various objects. Did you spot a picture of Epona? Climb the next ladder up.

This leads to the observation deck, where you can check the hole with the A button. Press left or right on the Left Analog Stick to look out over Ordona Province. Watch the soaring hawk!

There’s a picture of Fado and a picture of a goat on the ground floor cabinet. Check it before you leave. Interesting….

2–5. Grounds for Exploration

2. While Fado stands around, check the forest glade in which you’re standing. A cute squirrel skips around. You can’t catch him, though. If only you could talk to animals….

3. A target dummy—part scarecrow, part stress-reliever—stands near your home. You can lock-on to him, but you don’t have a weapon yet.

4. Search the glade to find boulders that are small enough to lift. Grab each one. You may find Rupees, Hearts, or nothing! Place a rock down with the A button. Throw a rock so it smashes by running, then pressing A.

Rocks shatter only when they hit a tree or wall. Otherwise, they remain intact. Shatter some rocks for items.

5. Clumps of reeds and grass sway in the breeze. They also contain Rupees and Hearts if you run through the center of each clump.

Run northward, to the left of Link’s house, into the Ordon Woods. Follow the path onward toward the bridge, or stay and inspect the area for interesting items under the rocks and in the reeds.

While you’re roaming without a steed, roll everywhere, using the A button.

You’re looking for a way to the Ordon Spring, where Colin has taken Epona. As you reach the bridge, you’ll see Rusl has locked it, and you cannot move farther northward. Instead, choose one of two paths to the spring: one is hidden, the other not.

Follow the Path: Follow the main path northward, then turn left at the sealed bridge entrance. The radiant spring is inside this entrance.

Warren Peace: A sneaky way of entering the spring is to backtrack to the grassy wood area and check the western bank. Among the gnarled tree roots and grass is a small warren! Press the A button to enter when you’re near.

If you want to interact with an area, such as this warren hole, press the A button when you’re given a prompt. If the prompt doesn’t appear, you cannot access this area, although an item in your inventory could do the trick!

Crawl along this tunnel until you reach the corner, then make the turn when you’re prompted. You shuffle 90 degrees and continue your progress. Keep on crawling until you reach the light at the end. Step out into the spring, and head for your horse.

Missing Links
1–2. Woodland Wandering

1. Inspect every clump of grass, and turn over every rock before you meet Epona. You can find Rupees if you look hard enough!

2. Rupees aren’t only on the ground. Roll and knock yourself into the tree. Sometimes a Rupee is dislodged, and falls to the ground. Try this on every tree you see!

Author Note

We’re not ashamed to say we completed the entire adventure a couple of times before we found this method of Rupee-collecting. Naturally, we did this by accident, too!

You step into the pool, and watch as a girl steps forward toward Epona. It is Ilia. She looks radiant in this dappled light. She’s washed your horse for you. You smile at her. When you catch your breath, head on over and talk to her.

Epona is ready for you to ride. Ilia reminds you that you have work to do at the ranch; Fado will be getting antsy. You should also pick up a piece of grass shaped like a horseshoe, also known as Horse Grass. There are two clumps on either side of the spring entrance. You play a sweet melody, and Epona canters to you.

Get onto Epona by moving to her side and pressing the A button. Dismount by pressing the same button, but only when Epona isn’t moving! Trot back the way you came. Head out of the spring.

Turn right, heading south toward your home. Pass the woods and your house, and head straight for the entrance to Ordon Village to the south. Spur Epona with the A button if you require extra speed.

  • This Horse Grass is scattered in clumps throughout Hyrule. When you need Epona, pick some and play the melody.
  • You can also ride and dismount other creatures using the same A buton technique. They need to be without a rider, first!

Horseplay

  • Spur Epona onward by pressing the A button. You dig your heels into her hide, and she speeds up. This is useful for traversing long distances, or areas with long, straight paths. You travel faster but can’t corner as easily.
  • Don’t overdo the spurring! If you use up all six instances (shown at your screen’s bottom), you must wait a few seconds for Epona to recover. Spur her every few seconds, with a second or two of normal speed in between, for best results.
  • Stop Epona, then pull down on the Left Analog Stick softly to pull her backward or pull hard to turn her around. This is useful if you ride into a wall or dead end, and during combat.
  • To quickly mount Epona, approach her from behind, then dash toward her and press the A button. You leap over her tail and land in the saddle. This gives you momentum and is great for speeding away from areas.

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