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Mobile Gaming eGuide - Tips, Tricks, and Strategies for Today's Hottest Mobile Games Modern Combat 4: Zero Hour

Submachine Guns

Secondary Weapon: If you want portability as well as rapid firepower, choose this for close or mid-range confrontations.

Jolt-7 MP

Granting you a high rate of fire, good mobility, a quick reload, and a large magazine, this inflicts good damage at both mid and close ranges, though it trails off at longer ranges. It’s expensive; many prefer the OPS65, as it’s more potent at closer distances, even with attachments.

OPS65*

As long as you combat this weapon’s poor accuracy by attaching a grip, and you aren’t worried about its short range (compared to other SMGs), this is an excellent choice. It’s cheap to buy and features a quick reload, great mobility, and impressive rate of fire and damage.

Tygr X3

Looking for an SMG with insane reload speeds, a high rate of fire, low recoil, and excellent mobility? How about long-range and large magazine capabilities? Then choose this, if you can ignore the expense, the lack of close damage, and the fact it loses out to the OPS65 at long range, or if foes are using armor Perks.