Prima Games eGuides
primagames.com Browse Redeem a code Help
Pillars of Eternity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Main Quest: Act IV

The Watcher of Dyrwood: Sun in Shadow

Part 1: The Fearsome Depths of Breith Eaman

New Quest: Memories of the Ancients
Objective: Enter Sun in Shadow
Quest Completed: Council of Stars

You have done as the Delemgan advised and are carried in relative safety to the depths of Breith Eaman. Your pact with the gods means Thaos must be stopped before he can send souls of Dyrwood’s Hollowborn to be consumed by his goddess Woedica. The voices in your head increase their babble; you must remain sane or be lost as Maerwald was. Begin (1) by venturing along the large cobblestone bridge, watching carefully for a trap to trigger (2). Scout slowly forward and disarm the two traps before moving everyone beyond the bridge. Move into the central Adra tower chamber (3).

Proceed counterclockwise around the balcony, fighting Shades and Spectres guarding a broken bridge, until you reach more spirits and an Adra Animat guarding a bridge to the northeast (4). Cross the bridge, slaying two more Animats and watching for a trap. Open the door and head through.

Step into the chamber of towering Adra (5), where the image of Iovara appears before you. You have much to discuss with her; your answers affect the ending to your adventure, so speak carefully. Her essence and yours are intertwined, and your discussions (as well as those of other party members) serve to press you forward. Exit this chamber, heading right (southeast), and take an immediate southwest walk to the stone steps leading down (6). Searching the containers in the chamber before you exit yields much needed Camping Supplies.

Part 2: Out of the Darkness

Sun in Shadow (Level 1)

Quest Updated: Memories of the Ancients
Objective: Search for Thaos

The base of the stairs (7) leaves you waist-deep in darkness. This is the Sun in Shadow. Wade through the fog, passing the ashen remains of the ancient Engwithans. Head northeast toward a dim purple light (8). As you stride near it, orbs of light explode from you and travel to the various lamps in the area, thus illuminating the chambers here.

Turn left (northwest) and cross the strange lava bridge, as the more ancient path to the northeast is cut off. Face three Engwithan Shades as the trail leads to a wider pathway (9). Head east, stopping at the skeletons of two drakes. The Guardians’ Dome (10) (the chamber behind them) contains another illumination pillar. Enter and you light the pathways ahead as you did in the beginning of this level. But this also awakens five Engwithan Shades. Defeat them, concentrating on one enemy at a time or splitting your team in half and working on two at a time.

The path turns to the southeast, with a foggy junction providing access to the southeast and a broken bridge to the southwest. Along the way you come across upright, charred corpses. Collect the fine items they contain. The side passage leads nowhere except to the remains of an Engwithan bridge (11). You can leap across this bridge, the Walk of Souls, but only to get back to the entry area. Leaping to the Walk of Souls allows you to loot nice items and a set of camping supplies from an Engwithan carbonized body. Alternatively, you can use this as a shortcut to the Court. Instead, continue southeast, through the black fog, to a second dim purple light (12) that explodes as you reach it. Again you light the area and have to deal with the five summoned Engwithan Shades. Open the revealed Court doorway (13) to the northeast after the battle ends.

Another Chamber of Engwithan Shades

There’s another section of this floor to the southeast with items to pillage if you wish to search before descending. Expect another battle with five Engwithan Shades if you do so.

Part 3: And into the Light

Sun in Shadow: Court

Enter the Court. You’ve reached the spiral walkway that leads to the center of the Sun in Shadow (14). Below is a whirling maelstrom of purple light, beneath the Adra formations. Head north and work your way around this ceremonial walkway, until you reach the central platform chamber with the Adra rock in the center of it (15). Along the way you encounter ghosts with words of “encouragement.”

You’ve finally found Thaos in this giant domed chamber. He stands before the great pillar of Adra. Flanked by two imposing statues (16) and (17), you begin a vision with Thaos here within the sanctum holy to Woedica. After the vision is over, the imposing figure of Thaos strides toward your party. After the second conversation (when he moves to the pillar), you can:

  • Converse with Thaos at length, which delays the inevitable; your discussion ends at a violent impasse.
  • [Attack] Choose to end your link with Thaos violently. It is inevitable.

You are plunged into combat not just with Thaos, but also the two giant statues flanking this chamber—Woedica’s Judge and Woedica’s Headsman. We suggest you put your magic users on Thaos and do your best to hold him and keep him from attacking while you split your remaining team into two and put a team on each of the statues. Once this epic confrontation is over and you emerge victorious for the final time, you may explore and control the flickering soul of Thaos and choose its fate. Pick from one of five options, which affects your ending:

  • [Return it to the cycle]
  • [Tear his soul apart] (“It was time you were granted peace.”)
  • [Banish his soul to Breith Eaman]
  • [Destroy all memories contained within]
  • [Tear his soul apart] (“You do not deserve to exist.”)

Finish Conversations with Your Party

Now is a good time to finish any conversations you can have with your party members, as you’re about to beat the game.

Your final act is to move to the machine and press the glowing blue area (18) and redirect the souls that are shrieking and waiting for their fate to be decided. Choose from one of six options, which affects your ending:

  • [Send the souls back into the reincarnation cycle.]
  • [Return the souls to the bodies they were intended for.]
  • [Entropically disintegrate the souls, ending their existence.]
  • [Distribute the essence to existing souls in Dyrwood to strengthen them.]
  • [Allow the souls to pass through the vein to Woedica.]
  • [Disperse the souls to an unknown location.]

Once you make your final choice, the Watcher of Dyrwood’s adventure concludes.

Keep reading with a free account

The first 3 sections of Pillars of Eternity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousHard Bargain NextBestiary Breakdown