Prima Games eGuides
primagames.com Browse Redeem a code Help
Pillars of Eternity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act III: Side Quests

Into the White Void

Part 1: Prayer and Snowballs

Elms’ Reach

Teir Evron

When you are ready to select a god to pray to, head to Elms’ Reach and enter Teir Evron (1). Once inside, take the Luminescent Adra Shard from the altar (2) on the room’s right side. Use it to activate Teir Evron via the crystal on the island (3) in the middle of the room. This starts the “Council of Stars” main quest. This side quest is one of four side quest options that are a requirement for completing “Council of Stars.”

“Into the White Void” is the side quest from the god Rymrgand. Rymrgand’s shrine (5) is to the northeast (around the one o’clock position). Before you interact with the shrine, go to the shelf (4) in the back of the chamber and take the book The Enigmatic God of Cold from the right bookshelf. Inside is the answer to which ritual words to say to Rymrgand. Now activate Rymrgand’s shrine, and when asked to recite the ritual words, select number 7: “All life ends in stillness.” This begins the side quest without having to battle four Rain Blights, which would have happened had you gotten the answer wrong.

Pray to Rymrgand once more. This time you have a vision about elves. When prompted, answer the following:

  • Try to get the elves’ attention. Then select: “Listen. You’re angering something very big. You’d better stop.”
  • Then plug the hole with a handful of snow.

Now the side quest begins.

New Quest: Into the White Void
Objective: Find Noonfrost in Twin Elms

Part 2: Noonfrostier

Oldsong

Noonfrost

Head to Oldsong and travel northwest to the entry to Noonfrost (6). You enter through a southern doorway (7) and your quest updates.

Quest Updated
Objective: Locate the Frost-Hewn Breach in Noonfrost

Head into the first icy chamber and speak to Vesgel (8), a pale female elf with ice-blue eyes. She welcomes you to the temple and warns that most of it is closed for sacred ceremonies to Rymrgand. You also learn that you are permitted in the shrine in the eastern wing, but the rest is off-limits right now.

Head east out of the chamber and continue in that direction until you reach a couple of Pale Elf Paladins guarding a locked door (9). They warn you that venturing beyond all doors (closed) is forbidden. Unless you want to fight all the elves in this temple, we suggest you listen. Without the proper key, getting through that guarded door requires only one lockpick—not too highly secured.

Enter the next chamber to the north (reached just before the guards) and unlock it. Take the Blue Crystal Key from the Wooden Box (10). Most locks in this temple are very low level, so you should have no trouble unlocking things. The door to the west in this chamber also has a low-level lock on it: 1 Mechanic + 2 Lockpicks or 2 Mechanics. But as the guards warned you, go through a locked door and there’s going to be trouble. Let’s not start that yet. Instead, head back to the original chamber (8) where you spoke to Vesgel.

Now enter the chamber to the west (11). In this room is a locked door to the north that you can unlock with the Blue Crystal Key. Wait to until the patrolling guard is out of sight before unlocking it. Continue north into the next chamber, and wait for the patrolling elf to leave before you raid the urn for Lockpicks. Continue into the hallway to the west. Work quickly, as he will return.

Use 2 Mechanics + 3 Lockpicks or 3 Mechanics on the locked door to the south. Enter the small chamber (12) and use 5 Mechanics + 6 Lockpicks or 6 Mechanics (getting tougher now) to pick the lock on the chest to obtain the White Crystal Key.

Glasvahl’s Study

Enter the locked room to the north (13) using the White Crystal Key. Have the entire party gang up on the Pale Elf Sorceress at the back of the room. Disable the trap, then raid the table for the Wend-Walker and the elf’s corpse for its items. Enter Scouting mode to find the purple star tile switch on the floor near the east movable wall. It’s hard to spot at first unless you are really looking for it. Don’t miss it or you’ll have to find another route, which means a lot more fighting.

Frost-Hewn Breach

Inside the next chamber (14), you find Glasvahl, his followers, the Frost-Hewn Breach, and a pedestal of black ice. If you want to complete this mission and have Rymrgand as your god of choice going into the final quest, then Glasvahl must die. Before attacking him, pry some information out of him. Start by answering, “Rymrgand sent me to close the Frost-Hewn Breach.” Glaswahl is trying to find a way into the White Void. Ask him, “The White Void?” He explains that it is Rymrgand’s domain, a place where all things find perfect unity and freedom.

Ask him about his people and the Breach. He finally admits that they want to die. They don’t want to live a thousand pointless lives and never be any closer to Rymrgand. The next round of conversation options allows you to give him the glowing ice crystal, the one Rymrgand gave you to close the Breach. Do this and you will fail the quest when you return to Rymrgand. But it does allow you to get out of Noonfrost without a battle and save Alwah (another side quest inside Noonfrost) without fighting the very tough Pale Elves. You will lose Reputation with Twin Elms and the Fangs.

However, if you wish to please Rymrgand, and since these elves want to die anyway, instead of giving them the ice crystal, select the third option: [Attack] “Fine. You want to die? I can help with that.” There’s another option that requires Resolve 17 and allows Glasvahl to leave Noonfrost, and you can still complete the quest. But if you don’t have that much Resolve, the battle starts here.

Defeat Glasvahl and his men. It’s a tough battle, and you also have to fight all the elves in Noonfrost. Concentrate your attacks on magic users first; they go down the quickest and it keeps them from supporting the other fighters with more health or hitting you with debilitating magic.

Aftermath

After you win the battle, interact with the pedestal of black ice (14). Choose to plug the hole with Rymrgand’s shard. This thickens the ice on the portal between the two worlds. The mysterious seepage tapers off and your quest updates.

Quest Updated
Objective: Return to Teir Evron in Elms’ Reach.

Part 3: Conclusion

If you also have the “Prison of Ice” side quest active, then you should continue adventuring east and complete the key objective in that side quest now. Otherwise, battle your way out of Noonfrost through all the tough Pale Elves and return to Elms’ Reach.

Elms’ Reach

Teir Evron

Back inside Teir Evron (1) in Elms’ Reach, pray to Rymrgand at his shrine (5). During the first round of conversation choices concerning the fate of Glamfellen, answer, “This was what your vision directed.” Next, when asked what it is you search for, answer, “Thaos ix Arkannon, the man responsible for my current plight.” Then answer, “What now?” and “I’ll seek Thoas in Sun in Shadow.” Finally, agree to Rymrgand’s wishes and select “I shall give the souls over to entropy.” (That is, if you want this god’s help.) This concludes the quest and updates the “Council of Stars” main quest, where you must now descend the pit in Burial Isle to Breith Eaman.

Keep reading with a free account

The first 3 sections of Pillars of Eternity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPrison of Ice NextA Servant of Death