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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Implements

Rods

Larger than other implements, held in the middle, cylindrical.
Bonus: Best of Pierce/Slash

Rod

Range: 10m

Interrupt: 40 (Average)

Damage: 11-16 Pierce/Slash (Best) vs. Deflection

Value: 5cp

Rods are the largest of the magical implements, though they can still be easily wielded in one hand. Rods focus and release more soul energy than wands or scepters. This attribute makes their blows more powerful, but they recharge and fire more slowly.

Fine Rod

Range: 10m

Interrupt: 40 (Average)

Damage: 11-16 Pierce/Slash (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 405cp

Exceptional Rod

Range: 10m

Interrupt: 40 (Average)

Damage: 11-16 Pierce/Slash (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 805cp

Pretty Pretty’s Rib

Range: 10m

Interrupt: 40 (Average)

Damage: 11-16 Pierce/Slash (Best) vs. Deflection

Superb: +12 Accuracy, x1.45 All Damage

Corrosive Lash: +25% Corrode Damage

Speed: x1.2 Attack Speed

Value: 2205cp

Goodhope was a small town with a large graveyard. It was quiet and uneventful until someone—or something—started killing livestock, leaving dismembered and half-eaten bodies in the fields overnight for the farmers to discover the next morning. Certain that wolves or mountain lions were to blame, the townsfolk set up a nightly watch to stop the beasts.

During one night’s vigil, the town awoke to screams of pain and terror. They found the farmer on watch in the middle of a field, one shoulder a bloody stump, a horrific gul leaning over him. The gul saw the townspeople and fled, still gnawing on the wounded farmer’s right arm.

They got the farmer back to his house, and the healer did her best to repair the damage. When asked what had happened, all the farmer could manage was something that sounded like, “Pretty... pretty...” The gul came to be known as Pretty Pretty, and the villagers searched for someone to defeat it. Their cries for help were answered by a necromancer who kept a rib from the gul and had it made into a rod.

Rod of Pale Shades

Range: 10m

Interrupt: 40 (Average)

Damage: 11-16 Pierce/Slash (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Stunning: Attacks can Stun on Crits

Disorienting: Inflicts -5 Deflection, -5 Fortitude, -5 Reflex, -5 Will for 5 sec on hit.

Value: 1805cp

At the beginning of Waidwen’s Legacy, a cleric of Berath in New Heomar petitioned his god to end the Hollowborn curse. He knelt on the stone floor of his temple and prayed for five days straight, forsaking food, water, and sleep for the sake of his vigil. On the evening of the fifth day, he fell into an exhausted slumber and dreamt that the Pallid Knight told him to restore the cycle by returning the souls of the living to it. When he awoke, he found a large but plain candlestick from the temple altar lying next to his hand.

He fashioned the candlestick into a weapon, and he prowled the city, murdering the elderly and the infirm in Berath’s name. As the death toll climbed into the dozens, a mob of the vengeful and bereaved formed to track him down. They caught up with the cleric outside his temple and turned his own weapon on him, bashing his skull apart in the streets. Several onlookers claimed to see an elderly dwarf, cloaked and impossibly emaciated, standing in the shadows and laughing.

Grudge-Keeper

Range: 10m

Interrupt: 40 (Average)

Damage: 11-16 Pierce/Slash (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Vicious: x1.2 Damage against Prone, Stunned, Flanked enemies

Value: 805cp

One of the many orlan slaves freed by the Ten Years’ Treaties, Maswen Cas swore vengeance against those who had wronged her and her people, gathering a small group of fellow freed orlans to perform night raids on known slavers. She would go on to join the gréf’s forces in putting down the Cooper’s Rebellion, if in an unofficial capacity, and it was at this point that she acquired an ornately carved rod from the home of a wealthy slave-owner.

Every time Cas brought down a foe, she would scratch a notch into the rod she wielded. By the time she lost possession of it, the rod bore a crisscross pattern along its length that many assumed was part of its original design.

Pike Jaw Rod

Range: 10m

Interrupt: 40 (Average)

Damage: 11-16 Pierce/Slash (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 405cp

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