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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act II: Side Quests

Rogue Knight

Part 1: Finding a Family Heirloom

Copperlane

Gaining Favor: the Dozens

This is the first of two side quests that will help you gain the Dozens’ trust. Completing this side quest unlocks “The Bronze Beneath the Lake,” which when completed seals your allegiance with the Dozens. However, you can complete “Rogue Knight” without committing to this faction. The other two factions to choose from are Crucible Knights or House Doemenel.

You may already have stumbled upon this side quest while investigating the various abodes of Copperlane. But to begin “Rogue Knight,” enter Copperlane and work your way to the northeastern corner, just beyond the marketplace, then enter Expedition Hall (1). After a short standoff with another set of adventurers, proceed northeast up the great hallway, to the training pit at the rear of the chamber. Find Osric (2) and tell him you’re looking for work. He has a quest that requires a degree of competence. Agree to retrieve his family’s breastplate heirloom from a knight named Penhelm.

New Quest: Rogue Knight
Objective: Find the heirloom breastplate

Part 2: Investigating a Subversive Soul

First Fires

The search for the breastplate takes you away from Copperlane and into First Fires. Travel to the southeastern corner and enter Crucible Keep (3).

Quest Updated
Objective: Find Penhelm’s affidavit at Crucible Keep

After a brief chat with the entrance guard (4), open the unlocked door ahead of you and enter the archives chamber (5). Several scrolls are on the far wall behind the desk. You can grab one of them; this is Penhelm’s Affidavit.

Scroll to the Top

This scroll “proves” that Penhelm has a soul free from any subversive influences or tainted essence. However, Osric thinks it’s a forgery. Perhaps the cipher that certified this might have more information?

Penhelm (6) is in this Keep, in the room next to the archives. He isn’t initially interested in speaking about Osric. However, having the affidavit gives you more to talk about than just the breastplate, which he considers his own now. Ask him about the affidavit and he claims it’s a forgery. You must have Kurren prove it is not.

Quest Updated
Objective: Bring Penhelm’s affidavit to Kurren

Part 3: A Preening Peacock of a Man

Brackenbury

Backtrack to Brackenbury and head southwest into the Hadret House (7), where you spoke to Lady Webb. Walk through the main doorway (northeast) and locate Kurren (8) by one of the large tables. Show him Penhelm’s affidavit. He admits it’s a forgery, but he’s far too busy to do anything about it and suggests you speak with Commander Clyver.

Quest Updated
Objective: Show the affidavit to Commander Clyver

Part 4: Knight Fight

Exit Hadret House to begin your journey to find Commander Clyver. However, as soon as you exit the Hadret House, Penhelm (8) stops you on the street; he’s now aware of your plan to reveal his forgery. At this point, you can:

  • Give Penhelm the affidavit.
  • Or (all other options lead to violence) end this shakedown aggressively. Slay Penhelm and his mercenary brethren posthaste.
Quest Updated
Objective: Retrieve the breastplate from Penhelm’s corpse.

Gather the breastplate from the fallen Penhelm. Then head directly to Osric in Copperlane Expedition Hall.

Quest Updated
Objective: Return to Osric with the breastplate

Part 5: Conclusion: Winning Favor with the Dozens

Copperlane

Back in Expedition Hall (1), return to Osric (2) and ask him if the armor you gathered from Penhelm is what he wanted. Osric is astonished that you returned with his armor and asks how you acquired it. You can:

  • Tell him you brought the breastplate after disgracing Penhelm (if this occurred).
    • Reward: 2,000 cp
    • Reactivity [Reputation+]: A minor positive Reputation with the Dozens
  • Tell him you had to kill a few people for it. This freaks Osric out considerably, and he wants nothing to do with either the armor or you and your band of murderers. However, you’re still technically able to begin the next favor quest with Wenan.
    • Reward: Osric’s Family Breastplate
    • Reactivity [Reputation-]: A minor negative Reputation with the Dozens
  • [Lie] Be deceptive and tell Osric that Penhelm let you have the armor. Osric offers both a reward of monies and the breastplate, and this is technically the best conclusion if you’re fine with deceiving the faction you’re trying to win over!
    • Reward: Osric’s Family Breastplate, 2,000 cp
    • Reactivity [Reputation+]: A minor positive Reputation with the Dozens.

the Bronze Beneath the Lake Unlocked

When this quest concludes, the “Bronze Beneath the Lake” side quest becomes available.

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