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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

War Hammer

Gothic-style hammer-and-spike mid-sized weapon.
Bonus: Best of Pierce/Crush

War Hammer

Interrupt: 40 (Average)

Damage: 11-16 Crush/Pierce (Best) vs. Deflection

Value: 5cp

War hammers have the tactical flexibility of a morning star in a much smaller size. By switching from the flat side of the head to the pick, wielders can adapt their damage type to the opponents they are facing.

Fine War Hammer

Interrupt: 40 (Average)

Damage: 11-16 Crush/Pierce (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional War Hammer

Interrupt: 40 (Average)

Damage: 11-16 Crush/Pierce (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Haba’s Hammer

Interrupt: 40 (Average)

Damage: 11-16 Crush/Pierce (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Jarpie’s Warhammer

Interrupt: 40 (Average)

Damage: 11-16 Crush/Pierce (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Strike Hard

Interrupt: 40 (Average)

Damage: 11-16 Crush/Pierce (Best) vs. Deflection

Disorienting: Inflicts -5 Deflection, -5 Fortitude, -5 Reflex, -5 Will for 5 sec on hit.

Damaging 3: x1.45 All Damage

Accurate 1: +4 Accuracy

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 1005cp

An Aumauan raider from the Deadfire Archipelago once sed this weapon when attacking enemy ships. Boarding first, she would rush the enemy captain while her crew secured the vessel. It took the coordinated efforts of three other enemy raiding groups to finally end her dominance among the islands.

Shatterstar

Interrupt: 60 (Stronger)

Damage: 11-16 Crush/Pierce (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

All around Eora, tales circulate about fabulous weapons fashioned from stones that fall from the heavens. Once believed to be gifts from the gods (and still often seen as such), these stones are now known to be meteorites. Even so, items crafted from them remain precious.

Shatterstar was a hammer forged from a solid block of pallasite that was discovered by one of Eothas’ faithful shortly after Saint Waidwen rose to power in Readceras. It was crafted into a weapon and carried at the head of the Readceran army during Waidwen’s march on the Dyrwood. As such, it was believed lost at the Godhammer Citadel.

The head of the hammer is iron and nickel, laced with yellow and orange crystals. It’s held in place by a bronze band joined to softly jingling rings.

Godansthunyr

Interrupt: 40 (Average)

Damage: 11-16 Crush/Pierce (Best) vs. Deflection

Stunning: Attacks can Stun on Crits

Shocking Lash: +25% Shock Damage

Fine: +4 Accuracy, x1.15 All Damage

Value: 705cp

Forged by a master smith of the Knights of the Crucible, Godansthunyr (“Gods’ Thunder”) saw greatest use during the War of Defiance. Dedicated to Abydon and inscribed with his holy symbol, the hammer held devastating power and could leave foes senseless with a single blow. In the thick of battle, warriors would often claim to hear thunderous explosions and witness blinding flashes of light. Many believed the gods themselves disapproved of the fighting and were voicing their displeasure.

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