Prima Games eGuides
primagames.com Browse Redeem a code Help
Pillars of Eternity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Inhabitants of Dyrwood › Races

Aumaua

Aumaua

Attribute Bonus: +2 Might

The aumaua are a race of large (115% human-sized) humanoids that originated and typically live and work in warm oceanic climates. Although they are not the most widely-traveled racial group in the world (that distinction belongs to Calabandran humans), they have been exploring and settling continuously for the longest period of time, over 20,000 years.

Aumaua have two widely divergent ethnicities that are geographically separated by thousands of miles, likely due to a huge migration that took place over 15,000 years ago. Aumaua are not found in large numbers in any cultures other than “their” own, and when they do integrate into non-aumaua cultures, they tend to assimilate fully. They are occasionally found in the Dyrwood, Vailian Republics, Readceras, and rarely in Aedyr. When found, they are most often in or near port cities.

Aumaua are physically distinct from other races due to their towering size, “inverted triangle” physique, odd skin and hair coloration and textures, and head shape. Aumaua natural lifespans are typically between 70 and 115 years.

Island Aumaua

Features: Higher body fat, though not “actually” fat, very wide nose bridges and widely-spaced eyes. Round or square faces. Upturned or prominent eyes with epicanthic folds. Long skulls with prominent domes. Hair does not grow on the very top of their skull. Slightly webbed hands and feet (below the second knuckle). Long arms. Tiny ears that barely protrude from the head.

Skin: Warm tones, often brown or yellow running into (fish-like) white.

Hair: Clay-red, copper, green-brown, brown, black. Wavy or kinky texture.

Eyes: Yellow, silver, blue, copper, hazel.

The most common way non-aumaua distinguish aumaua is between southern “island” aumaua and northern “coastal” aumaua. Southern aumaua are physiologically similar in many ways, but have coloration that is starkly different from their northern kin. As their nickname suggests, island aumaua originate in a huge archipelago a thousand miles south of the Vailian Republics.

The island aumaua “native” culture’s dominant look is a blend of Polynesian and Japanese, with technology approaching that of 15th century Japan. Metal is used in small quantities, with wood, sharkskin leather (shagreen), abalone shell, and cloth being used extensively.

Though still uncommon in the Dyrwood and surrounding environments, island aumaua are more commonly encountered here than coastal aumaua, who are quite rare. When encountered around the Dyrwood, they are often laborers, fishermen, or sailors.

Racial Ability

Armed to the Teeth

Effects: All island aumaua gain an additional Weapon Set.

Coastal Aumaua

Features: Very wide nose bridges and widely-spaced eyes. Rectangular or square faces. Narrow, almond, or round eyes. Long skulls with prominent domes. Slightly webbed hands and feet (below the second knuckle). Long arms. Tiny ears that barely protrude from the head.

Skin: Cool tones, often blues, grays, or greens running into (fish-like) white.

Hair: Silver, blonde, strawberry red, brown. Straight or wavy texture.

Eyes: Yellow, silver, blue, gold, green, brown.

Dwelling primarily in the northern hemisphere, so-called “coastal” aumaua live in a conquered mainland region, mostly along the coast. Coastal aumaua cultures are more centralized and urban than their southern cultures, though they are still involved in seafaring.

While it isn’t accurate to think of island aumaua as peaceful and coastal aumaua as warlike, that is exactly how many people in the Dyrwood view them. The reason for this is connected to the ancient campaign of war in which aumaua pushed Thyrtan, Natlan, and orlan communities out of a number of territories. Because this successive series of wars allowed the aumaua to re-settle the northern lands, it is vaguely recollected in many peoples’ minds.

Coastal aumaua are more common in Aedyr than in the Dyrwood or surrounding areas, but when they are encountered, they are often mercenaries, bodyguards, or soldiers.

Racial Ability

Towering Physique

Effects: Self: +20 Defense against Stunned, +20 Defense against Prone

Costal aumaua are renowned for their natural “sea legs” and sturdy builds. Whether it’s due to their long history of seafaring or something that has been innate within them for generations, all coastal aumaua have an inherent resistance to being Stunned or knocked Prone.

Keep reading with a free account

The first 3 sections of Pillars of Eternity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousRaces and Subrace NextDwarves