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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act II: Side Quests

A Voice from the Past

Part 1: Dreaming of Rowyna

Copperlane

On the western side of Copperlane, close to the bridge over to the Amphitheater, stands an old man named Dalton (1). He seems rather mad (talking to himself and pacing about) until you ask who he’s talking to, and he explains he’s hearing the voice of his dead lover (who died almost six decades ago). Ask about these memories, and agree to search the catacombs (2) for signs of Rowyna.

New Quest: A Voice from the Past
Objective: Enter the Catacombs

Part 2: Dark Deeds in Darker Crypts

Catacombs

The quest updates as soon as you enter the Catacombs (3).

Quest Updated
Search for Rowyna

Head southwest along the canal bank and around three Black Oozes until you reach the exit stairs down. Don’t take them, but work your way up through the circular crypt with seven skeletal foes to face. Go north up either side corridor and into Helig of Thein’s chamber (4). Ask this rotting necromancer about Rowyna, and choose the following plan:

  • Listen to Helig’s request; in return for telling you where Rowyna is, you must complete his favor and find an animancer named Moedred and claim Helig’s grimoire from him. You’re handed a key to open the chest Moedred keeps it in. The quest updates to Part 3.
  • [Attack] Make your answers aggressive, and finally attack Helig (and his two minions). The quest updates to Part 4.
Quest Updated
Objective: Travel to Brackenbury Sanitarium

Part 3: Unwarranted Journeying

Brackenbury

Locate Brackenbury (usually as part of your main quest), and visit the Sanitarium (5). Head into the lower level (6), to the chamber where Moedred resides (7). Once inside the Sanitarium, your quest updates.

Quest Updated
Objective: Retrieve Helig’s research from Moedred’s laboratory

Ask Moedred about Helig, and you hear an astonishing story about the mad necromancer that Moedred had to slay. No matter your conversation choices, there is no chest and no grimoire. Helig has sent you on a wild-goose chase!

What a Waste

As you may have figured out, Helig wanted you to waste your time traipsing all over to find Moedred, and then slay him in revenge for Helig’s own death. Now this necromancer needs to face your blade!

Quest Updated
Objective: Kill Helig of Thein

Part 4: Carrying a Soul to Safety

Catacombs

Whether you completed Part 3 of this quest or not, Helig (who mocks your trip to the Sanitarium) becomes insatiable for your flayed flesh. Attack him (4) and his three Revenants, then gather an amulet that belonged to Rowyna from his corpse. Note that it is possible to get the amulet from Helig peacefully if Moedred died via the wicht in the chest. You have a vision when you collect the item. It’s the spirit of Dalton’s wife. Speak to her. Your quest updates after the interaction.

Quest Updated
Objective: Return to Dalton in Copperlane

Part 5: Return to Dalton

Copperlane

Now return to Dalton (1) and conclude this quest. You can:

  • [Lie] Tell him that Rowyna has gone and you found nothing. Or never finish this quest and keep the amulet.
    • Reward: Soulward Amulet
    • Reactivity [Reputation-]: Reputation loss with Defiance Bay (Moderate)
  • Convince Dalton that the amulet contains Rowyna’s soul, and persuade him to destroy it (or destroy it yourself), setting her soul free.
    • Reward: Dial Ewn Dibita (club)
    • Reactivity [Reputation+]: A minor improvement in your Defiance Bay reputation.
  • Convince Dalton that the amulet contains Rowyna’s soul, but allow him to keep it—with Rowyna’s soul remaining inside.
    • Reward: Dial Ewn Dibita (club)
    • Reactivity [Reputation+]: A minor improvement in your Defiance Bay reputation

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