Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Walkthrough Act II: Side Quests

The Changing of the Guard

Part 1: Going to the Chapel

Brackenbury

Back in Brackenbury, enter House Doemenel (1). Climb the stairs (2) inside, head past the guards, and into the grand, carpeted corridor. Take a right into a waiting chamber and into the large entrance to Gedmar’s room (3). Speak to the patriarch. He has an invitation for you, but only after you complete one last task for this family—the assassination of a Crucible Knight! You’re handed a Dozens Token to place on the altar where the murder should take place, so the Dozens are blamed for this. There’s no turning back now!

New Quest: The Changing of the Guard
Objective: Assassinate Eldrid Wenfeld in the Crucible Keep in First Fires

As you reach the first floor, Abrecan (4) approaches you. He requests you not blame the Dozens for the attack, despite the fact that these are his father’s wishes. This becomes an addendum to the quest.

Part 2: Going to Get Murdered

First Fires

Travel to First Fires and enter the Crucible Keep (5) in the area’s southeast corner. Once you’re inside, head to the war room (6) in the back northeast corner. Talk to Commander Clyver. Eventually, he explains they are shorthanded. When the option arises to help him, agree to do so. This unlocks the “Built to Last” side quest. To get Marshal Wenfeld (who is standing beside him now) to walk about the keep, you must leave the keep and return (7).

Enter the chapel (8) to the right of the war room. Marshal Wenfeld stands near the altar. Now is your time to pounce! As he’s not currently hostile, initiate the fight using the Sword icon. Bring him down in this chamber, or face an all-out massacre and fraught battle with all of the keep’s knights! Assuming you slay this single foe, your quest updates.

You can:

  • Leave immediately and return to Doemenel Manor.
  • Place a Dozens Token on the altar so the Dozens are blamed, and return to Doemenel Manor.
Quest Updated
Objective: Return to Gedmar Doemenel

Part 3: Conclusion: Dirty Deeds Are Done

Back at the Doemenel Manor, speak with Gedmar (3) and inform him that his request has been carried out. He already knows that the deed is done, and an alliance is formed with this powerful family. You’re now able to ask Gedmar for a reward. Ask for coin or a powerful weapon. You also get one of his men to guard your stronghold.