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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Bestiary › Beasts

Fauna

FAUNA

Antelope

Antelope are commonly found across the plains of the Eastern Reach. Though colonization and subsequent hunting have thinned their numbers, they still thrive in lightly forested areas throughout the Dyrwood. Antelope are not generally hostile, but may be found in the company of rangers as fearsome animal companions.

Level 1 - Young Antelope/Stag
Level 5 - Antelope/Stag
Level 9 - Elder Antelope/Stag
  • Endurance: 97
  • Accuracy: 52
  • Attributes:
    • Might: 14
    • Constitution: 15
    • Dexterity: 17
    • Perception: 16
    • Intellect: 8
    • Resolve: 8
  • Defenses:
    • Deflection: 41
    • Reflex: 58
    • Fortitude: 50
    • Will: 25
  • DR: 4

Bear

The Dyrwood has a healthy bear population, though most avoid the civilized areas and roads used by kith. Nobles sometimes hunt bears for sport, but most colonists, old-timers, and Glanfathans simply avoid them. The forests of the Eastern Reach contain game that puts up far less of a fight than an angry bear.

Level 1 - Young Bear
Level 5 - Bear
Level 9 - Elder Bear
  • Endurance: 107
  • Accuracy: 58
  • Attributes:
    • Might: 21
    • Constitution: 19
    • Dexterity: 10
    • Perception: 14
    • Intellect: 6
    • Resolve: 12
  • Defenses:
    • Deflection: 43
    • Reflex: 40
    • Fortitude: 72
    • Will: 29
  • DR: 7

Boar

Wild boars are considered a nuisance and danger in the areas that most colonists settle in. Aggressive and fearless, boars have killed many human and elven children, as well as fully-grown orlans. Packs of boars can be a threat to any traveler or explorer. They are notoriously difficult to put down, but their tusks are valued by traders and enchanters.

Level 1 - Young Boar
Level 5 - Boar
Level 9 - Elder Boar
  • Endurance: 94
  • Accuracy: 52
  • Attributes:
    • Might: 15
    • Constitution: 14
    • Dexterity: 8
    • Perception: 9
    • Intellect: 12
    • Resolve: 15
  • Defenses:
    • Deflection: 41
    • Reflex: 27
    • Fortitude: 50
    • Will: 46
  • DR: 4

Lion

Lions were once a common sight on the plains east and south of Eir Glanfath’s great forests, but colonization in the Eastern Reach has pushed the great cats back to the relative safety of the territory between Glanfathan and Dyrwoodan communities. In addition to their great power, lions are known for their roar, a terrifying sound that can strike fear even into the hearts of the bravest kith.

Level 1 - Young Lion
Level 5 - Lion
Level 9 - Elder Lion
  • Endurance: 122
  • Accuracy: 42
  • Attributes:
    • Might: 20
    • Constitution: 18
    • Dexterity: 17
    • Perception: 17
    • Intellect: 8
    • Resolve: 12
  • Defenses:
    • Deflection: 46
    • Reflex: 60
    • Fortitude: 68
    • Will: 32
  • DR: 4

Wolf

“Where there are deer, wolves will soon follow.” This Aedyran proverb, often spoken with the first phrase omitted, suggests the vulnerability that early settlers often felt in the Eastern Reach. It also speaks to the long association that the Aedyrans (literally “People of the Deer”) have had with the four-legged predators that are as ubiquitous in the Dyrwood as they are in the Aedyran Empire.

Wolves are legendary for their speed and their ability to knock their prey prone, subsequently subjecting them to devastating attacks.

Level 1 - Young Wolf
Level 5 - Wolf
Level 9 - Elder Wolf
  • Endurance: 110
  • Accuracy: 42
  • Attributes:
    • Might: 11
    • Constitution: 14
    • Dexterity: 16
    • Perception: 15
    • Intellect: 9
    • Resolve: 10
  • Defenses:
    • Deflection: 42
    • Reflex: 54
    • Fortitude: 42
    • Will: 31
  • DR: 4

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