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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act II: Side Quests

Built to Last

Part 1: Meeting the Crucible Knights

First Fires

Crucible Keep

Gaining Favor: Crucible Knights

This is the first of two side quests that will help you gain the trust of the Crucible Knights. Completing this side quest unlocks the “Winds of Steel” side quest. When completed, that seals your elegance with the Crucible Knights. You can, however, complete “Built to Last” without committing to this faction. The other two factions to choose from are the Dozens or House Doemenel.

Visit First Fires and enter the fortification in the southeast corner. Once inside Crucible Keep (1), speak to whomever you wish, but continue to explore the interior of this keep until you reach the war room (2) at the top of the stairs, in the structure’s northeast corner. Ask Commander Clyver why he doesn’t have the soldiers he needs. He explains his predicament and the task he’s given to his Forge Master (Dunstan) to construct knights built from suits of armor. For the animancy to work, you must find research from a scrivener named Vianna.

New Quest: Built to Last
Objective: Go to the Scriveners’ Dormitory in Copperlane

Shortcut

Though the Commander recommends asking the inhabitants of the Scriveners’ Dormitory, it isn’t necessary and you can head directly to Ondra’s Gift if you wish.

Before you leave the keep, you can visit the Forge Master (3) in the keep’s northern section. Ask his thoughts on the knights he’s been tasked to build. He doesn’t seem that keen.

Copperlane

Exit the keep and travel to Copperlane. Then head to the northern part of town, and enter the Scriveners’ Dormitory (4), where your quest updates.

Quest Updated
Objective: Find Vianna
Scriveners’ Dormitory

Amid the languishing folk, find Coren (5) in the main corridor and try to converse with him. He seems to have smoked slightly too much Whiteleaf, but you can obtain some information regarding Vianna’s whereabouts. She left to meet a woman named Clessia in Ondra’s Gift, inside an empty house on the northern side of town. The same thing can be learned from her diary, found in the drawer in the bedroom to Coren’s right.

Quest Updated: Built to Last
Objective: Search for Vianna in Ondra’s Gift

Part 2: Starting a Rift in Ondra’s Gift

Ondra’s Gift

Head into Ondra’s Gift, the ramshackle seaport of Defiance Bay, filled with thugs and ne’er-do-wells, including some refugees and other human flotsam. From the initial gate entrance, move west along the residential street in the northern part of this area, until you reach a statue. Look for the door just north of this statue, and enter the Abandoned House (6).

Part 3: The Dirty Dozens

Abandoned House

Once inside the house, feel free to investigate the room to the northeast (7). When you’re prepared for combat, open the double doors to the southwest, where you find Vianna. Unfortunately, she’s being roughed up for her research by a group of Mercenaries led by Dodwyna of the rival faction the Dozens. No matter how fast your talking is, the only way to solve your intrusion is to slay anyone not named Vianna.

Quest Updated
Objective: Recover Vianna’s research from the Dozens

When combat is over, speak with Vianna about her research, and thoroughly search the corpses strewn about. Dodwyna’s body holds a specific and important item you need to continue: Vianna’s Research.

Quest Updated
Objective: Give Vianna’s Research to Dunstan

Now exit Ondra’s Gift and return to First Fires, and enter Crucible Keep again (1).

Part 4: Conclusion: Dunstan’s Distain

First Fires

Crucible Keep

Back at the Crucible Keep, head north through the interior to the forge room, and check in with Dunstan (3). Hand over the research so the dwarf can (begrudgingly) start to create the Forge Knights the Commander requested. Trade with him if you wish (his store is now available), before reporting to Commander Clyver (2) for your next mission. This quest now concludes.

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