Two-handed wooden shaft weapon, swung like an axe.
Bonus: Increased Reach
Quarterstaff
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Increased Reach: +1.8 Weapon Reach
Value: 10cp
Deceptively simple, quarterstaves can be powerful weapons in the hands of a skilled combatant. Wielders can use a quarterstaff’s long reach to deliver crushing blows from behind their allies.
Fine Quarterstaff
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Increased Reach: +1.8 Weapon Reach
Fine: +4 Accuracy, x1.15 All Damage
Value: 410cp
Exceptional Quarterstaff
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Increased Reach: +1.8 Weapon Reach
Exceptional: +8 Accuracy, x1.3 All Damage
Value: 810cp
Xaurip Quarterstaff
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Increased Reach: +1.8 Weapon Reach
Value: 10cp
Quarterstaves are also common among xaurips, who tend to decorate them with skulls.
Durance’s Staff
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Increased Reach: +1.8 Weapon Reach
Burning Lash: +25% Burn Damage
Value: 410cp
Wend-Walker
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Superb: +12 Accuracy, x1.45 All Damage
Freezing Lash: +25% Freeze Damage
Guarding: +10 Accuracy against Disengaging enemies
Increased Reach: +1.8 Weapon Reach
Value: 2010cp
Eismaar was a wizard from the White that Wends. Later in life, he developed an obsession with Rymrgand, convinced that if he could see the great aurochs with his own eyes, the mysteries of creation and destruction would become clear to him. He wandered the frozen continent for decades with little more than his quarterstaff, Wend-Walker, and his sealskin coat, chasing the rumors of Glamfellen tribes and the death-cold gales that swept the glaciers.
A migrating tribe eventually came upon Wend-Walker, planted in the snow and pointing to the sky. There was no sign of Eismaar, but the legend spread that he had found Rymrgand and now follows in the shadow of the mighty beast.
Guildmaster’s Staff
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Increased Reach: +1.8 Weapon Reach
Minor Spellbind: Restore Minor Endurance: Grants Restore Minor Endurance. Shares a generous portion of the priest’s divine strength, restoring a significant amount of Endurance to all allies in the area of effect.
3 per rest Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +10 Endurance
Value: 810cp
This staff is topped by an emerald-green orb between two wing-like protrusions. The long, slender stave is banded and reinforced with gold casings.
Taluntain’s Staff
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Increased Reach: +1.8 Weapon Reach
Value: 10cp
In a dark corner of Old Vailia, far from the influence of civil society, stories tell of a school constructed for the training of wizards in a very small and obscure niche of magic long forgotten by the rest of the world.
High master of the school was an elven mage known as Taluntain, who became aware of a growing problem—the aura cast by the school’s particular magic was like a beacon to the unsavory creatures of the surrounding area. Marauding trolls from the nearby moors assailed its walls regularly. The high master resolved to take action, and in his study he crafted a fearsome staff to incinerate the trolls.
As much as that seemed important at the time, the demanding and short-tempered Taluntain soon became preoccupied with other uses he’d discovered for his staff, namely in the punishment of unruly students, and that would become its predominant function in the ensuing years.
Llawran’s Stick
Interrupt: 50 (Strong)
Damage: 14-20 Crush vs. Deflection
Speed: x1.2 Attack Speed
Fine: +4 Accuracy, x1.15 All Damage
Increased Reach: +1.8 Weapon Reach
Value: 1010cp
Llawran was an elven wizard who earned his living traveling between villages and using his broad repertoire of spells to entertain the locals. He was known to be a mild-mannered man, and he avoided confrontation when possible, carrying only his prized walking stick. As Llawran aged, he found himself plagued by pickpockets, who would often use the distraction of his performances to steal equipment and coin. Llawran promptly decided to infuse his walking stick with an enchantment granting it great speed, and from then on his performances were often punctuated by the startled cries of thieves.