Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Equipment - Weapons Melee Weapons

Quarterstaves

Two-handed wooden shaft weapon, swung like an axe.
Bonus: Increased Reach

Quarterstaff

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Increased Reach: +1.8 Weapon Reach

Value: 10cp

Deceptively simple, quarterstaves can be powerful weapons in the hands of a skilled combatant. Wielders can use a quarterstaff’s long reach to deliver crushing blows from behind their allies.

Fine Quarterstaff

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Increased Reach: +1.8 Weapon Reach

Fine: +4 Accuracy, x1.15 All Damage

Value: 410cp

Exceptional Quarterstaff

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Increased Reach: +1.8 Weapon Reach

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 810cp

Xaurip Quarterstaff

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Increased Reach: +1.8 Weapon Reach

Value: 10cp

Quarterstaves are also common among xaurips, who tend to decorate them with skulls.

Durance’s Staff

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Increased Reach: +1.8 Weapon Reach

Burning Lash: +25% Burn Damage

Value: 410cp

Wend-Walker

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Superb: +12 Accuracy, x1.45 All Damage

Freezing Lash: +25% Freeze Damage

Guarding: +10 Accuracy against Disengaging enemies

Increased Reach: +1.8 Weapon Reach

Value: 2010cp

Eismaar was a wizard from the White that Wends. Later in life, he developed an obsession with Rymrgand, convinced that if he could see the great aurochs with his own eyes, the mysteries of creation and destruction would become clear to him. He wandered the frozen continent for decades with little more than his quarterstaff, Wend-Walker, and his sealskin coat, chasing the rumors of Glamfellen tribes and the death-cold gales that swept the glaciers.

A migrating tribe eventually came upon Wend-Walker, planted in the snow and pointing to the sky. There was no sign of Eismaar, but the legend spread that he had found Rymrgand and now follows in the shadow of the mighty beast.

Guildmaster’s Staff

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Increased Reach: +1.8 Weapon Reach

Minor Spellbind: Restore Minor Endurance: Grants Restore Minor Endurance. Shares a generous portion of the priest’s divine strength, restoring a significant amount of Endurance to all allies in the area of effect.

3 per rest Speed: Fast

Range: 5m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: Friendly AoE: +10 Endurance

Value: 810cp

This staff is topped by an emerald-green orb between two wing-like protrusions. The long, slender stave is banded and reinforced with gold casings.

Taluntain’s Staff

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Increased Reach: +1.8 Weapon Reach

Value: 10cp

In a dark corner of Old Vailia, far from the influence of civil society, stories tell of a school constructed for the training of wizards in a very small and obscure niche of magic long forgotten by the rest of the world.

High master of the school was an elven mage known as Taluntain, who became aware of a growing problem—the aura cast by the school’s particular magic was like a beacon to the unsavory creatures of the surrounding area. Marauding trolls from the nearby moors assailed its walls regularly. The high master resolved to take action, and in his study he crafted a fearsome staff to incinerate the trolls.

As much as that seemed important at the time, the demanding and short-tempered Taluntain soon became preoccupied with other uses he’d discovered for his staff, namely in the punishment of unruly students, and that would become its predominant function in the ensuing years.

Llawran’s Stick

Interrupt: 50 (Strong)

Damage: 14-20 Crush vs. Deflection

Speed: x1.2 Attack Speed

Fine: +4 Accuracy, x1.15 All Damage

Increased Reach: +1.8 Weapon Reach

Value: 1010cp

Llawran was an elven wizard who earned his living traveling between villages and using his broad repertoire of spells to entertain the locals. He was known to be a mild-mannered man, and he avoided confrontation when possible, carrying only his prized walking stick. As Llawran aged, he found himself plagued by pickpockets, who would often use the distraction of his performances to steal equipment and coin. Llawran promptly decided to infuse his walking stick with an enchantment granting it great speed, and from then on his performances were often punctuated by the startled cries of thieves.