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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Morning Stars

Two-handed spiked head on a pole.
Bonus: Higher Interrupt

Morning Star

Interrupt: 60 (Stronger)

Damage: 14-20 Crush vs. Deflection

Value: 10cp

The big brother of the mace, morning stars are two-handed weapons topped with a spiked head. They lack the armor penetrating power of maces but are effective against a wider range of armor types.

Fine Morning Star

Interrupt: 60 (Stronger)

Damage: 14-20 Crush vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 410cp

Exceptional Morning Star

Interrupt: 60 (Stronger)

Damage: 14-20 Crush vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 810cp

Crate’s Remorse

Interrupt: 60 (Stronger)

Damage: 14-20 Crush vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 810cp

The Rose of Salthollow

Interrupt: 60 (Stronger)

Damage: 14-20 Crush vs. Deflection

Corrosive Lash: +25% Corrode Damage

Draining: 20% of Damage restored as Endurance

Fine: +4 Accuracy, x1.15 All Damage

Value: 1210cp

A young weapon with a relatively short history, the Rose was forged from blackened Ymyran steel and topped with a wickedly thorny “bloom” of petals. The morning star’s resemblance to its namesake doesn’t end with the head. Its long, faded black shaft also features small thorns along its entire length, causing discomfort even to an armored wielder.

Hacran Grist, a successful adventurer from the Readceran seaside village of Salthollow, had the gnarly weapon made after his friends joked about how nothing could grow in the alkaline soil of their home. Hacran used the Rose to defend Salthollow from bandits and to help his comrades kill two sky drakes that had made their lair near a road leading into the village. When Salthollow no longer held the wonder for them that it once had, Hacran and his friends made their way to Dyrwood to seek their fortunes in the ruins of Eír Glanfath. They have not been heard from since.

Daybreak

Interrupt: 60 (Stronger)

Damage: 14-20 Crush vs. Deflection

Superb: +12 Accuracy, x1.45 All Damage

Guarding: +10 Accuracy against Disengaging enemies

Slaying (Wilder): +5 Accuracy against Wilder, x1.25 Damage against Wilder

Value: 2010cp

Daybreak was the product of the careful engineering of an animancer from Solace Vale. Hoping to create a defense against the blights and phantoms that often plagued neighboring villages, he developed a morning star that was especially effective against such nightmarish beings. Unfortunately, he died before he could make more. Even though he’d had no involvement in the early experiments with Hollowborn, he was murdered by one of the many lynch mobs that formed after the appearance of the first wichts.

Mabec’s Morning Star

Interrupt: 60 (Stronger)

Damage: 14-20 Crush vs. Deflection

DR Reduction: 5 DR bypass

Fine: +4 Accuracy, x1.15 All Damage

Stunning: Attacks can Stun on Crits

Slaying (Wilder): +5 Accuracy against Wilder, x1.25 Damage against Wilder

Value: 710cp

The paladin Mabec was called to an ancient forest by a vivid dream. In this dream, he watched a tree grow from a seedling to the tallest tree in the forest, only to be felled by lightning strike. He saw himself placing his hand inside the hollow trunk and withdrawing a morning star of incomparable power.

Mabec rode into the forest, following his memory of the dream, only to find the great tree completely intact. Far from civilization and armed only with his sword, Mabec nevertheless began to hack at the tree trunk. It took weeks, but he was eventually able to fell the tree.

Again, however, Mabec was confounded—he found no hollow in the trunk, nor a weapon of any kind. Undaunted, he continued to hack at the trunk, all the way to the tree’s thick center ring, which he left intact. When he finished, he took the core of the tree and had it fashioned into the shaft of a morning star. He had his own blade, now as blunt as a wooden sword, melted down and reforged into the morning star’s head. So powerful was Mabec’s belief in the truth of his vision that the new weapon, though completely unremarkable in its materials, took on its master’s zeal, and became great in its own right.

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