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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Main Quest: Act III

The Watcher of Dyrwood: Oldsong to Burial Isle

Part 1: Preparation for the Penitents

Main Quest: Council of Stars
Objective: Descend the pit in the Burial Isle to Breith Eaman

Mandatory Completion of Side Quests!

This objective begins once you’ve gained favor with one of the four gods by praying to them inside Teir Evron. You should have gained favor with just one of the following:

  • Berath: The god of Death and Rebirth
  • Hylea: The goddess Protector of Motherhood
  • Galawain: The god of Hunters and Clever Hound
  • Rymrgand: God of weather, and Avenger of the Cold Winds

After choosing a god and exiting, you confront a spirit soldier and Iovara just outside Teir Evron (44). Thinking you are an assassin with your eye on Iovara, the soldier, Suros, strangles you but Iovara quickly dismisses him. Lie to her with the conversation options to keep her uninformed of your true quest. She quickly dissipates afterward.

Return to Oldsong, starting from the east entrance (53). Head northwest along the main dirt path, past the ruined arch of Hylea’s Shrine to the narrow set of stone steps leading north (55), with the Protector guarding.

Continue past these narrow steps and take the larger stone stairs to the left. Pass the large stone circle (where you see visions of people on torture racks) and work your way northwest to meet Dorvhal the boatman (57). He can provide safe passage to Burial Isle. Agree to the travel.

Quest Updated: Court of the Penitents
Objective: Find the Court of the Penitents

“By Failing to Prepare, You Are Preparing to Fail.”

At this point, it’s a sound plan to complete the following to ensure you are fully prepared for the challenges to come:

  • Side Quests: If you have any remaining side quests and tasks to finish, now is the best time to tie up any loose ends, including the completion of side quests involving companions.
  • Stronghold: Continue to improve your stronghold.
  • Party Members: Return to your stronghold and choose your preferred party members for the challenges to come.
  • Equipment: Raise any levels, practice spells and combat techniques, and purchase your finest items for the challenges that await you.

Part 2: Activities in Oldsong

Onwen and Casfath

Speak to the two wood elves at Hylea’s Shrine (54), which they set up after some incident with the dragon. They inform you that the dragon nest is perched atop the mountain in Northweald. An addendum will be added to the side quest “The Nest Above the Clouds” (if this quest is active). What appears to be a passageway at the shrine is impassable.

Access to Noonfrost and Burial Isle

There is only one way into both Noonfrost (56) and Burial Isle (57) and that’s through Oldsong.

Side Quest: Songs of the Wild

Speak to Delem (58) near the docks and he explains that he’s looking for three songbirds. Help him out and you start the “Songs of the Wild” side quest. For more information and the locations of these rare birds, see Act III Side Quests & Tasks.

Galawain’s Maw: A Side Quest Destination

Enter the Fangs’ hangout (60) inside the mouth of a wolf carved into rock. The side quest “The Old Queen and the New King” has you traveling to this destination. For more information, see Act III Side Quests & Tasks.

Urwa’s Goods

Talk to Urwa (61) on her large outdoor rug. She sells potions and ingredients.

Part 3 The Foul Haunters of Burial Isle

After disembarking (62), head west from the jetty. You receive a flash vision of the Apostate Iovara. She informs you who you were and your connection to the Leaden Key assassins. Answer her however you wish. After this revelation, she departs, allowing you to progress through the eerie isle. Head west, up the steps (63), and engage the group of Shades and Spectres by the ruined pillars. A vision of people burning on stakes occurs in a small ruin on the right as you continue forward.

Turn north, heading up more steps (64), and battle the Shades, Spectres and Will-O-Wisps here. Be prepared for more combat with spirits as you continue along the northernmost path (65). You can skip most fights by using the tower access that lies near the docks (protected by Menpwgra) and moving the rubble. Expect additional incursions from spirits (including a Cean Gwla) from the northwest as the path bends to the right (east). Another vision of people burning on stakes occurs in the hairpin turn of this pathway.

The path turns to the southeast. Follow it to access the grand but ruined entrance steps (66) up to the ceremonial pit. Some vicious Spectres and Cean Gwla guard it. Now climb the ceremonial stairs up to the obsidian darkness of the pit (67).

Go West

You have a chance to end Hiravias quest, in the southwest section of the island. Also, looting the mummified bodies of dead anamfatha in the western regions yields some great items.

Part 4: Into the Pit

Quest Updated: Court of the Penitents
Objective: Leap into the pit

At the top of the pit, your progress is halted by a vision. Thaos appears, torturing his apostate Iovara. Through her screams, Thaos asks for knowledge of “the heretic,” but Iovara steadfastly refuses. After this vision of anguish fades, your fate is sealed. Jump into the pit. On the way down, the souls catch you, encasing you in an aura. But you are falling too quickly and start to drift near a wall.…

  • [Athletics 7+] You can flip, directing yourself back to the center of the pit.
  • [Resolve 16+] Take control of the souls to guide yourself to safety.
  • [Brace Yourself] You hurt your shoulder and land with the grace of an Ogre attempting a pirouette.

If Hiravias is in your party, then another problem quickly arises during your fall. Hiravias plummets, flailing out of control. The ground is approaching fast. You can:

  • Do nothing.
  • Dive for your companion.
  • [Resolve 18+] Command the souls holding your companion.

Whatever your landing trajectory, you finally find yourself in Breith Eaman, and both main quests conclude while Main Quest: Memories of the Ancients begins.

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