Part 1: Beetle Bashing and an Escape North
If you enter Dyrford Crossing from Dyrford Village, then you’ll be traveling along the grassy western path (87) with the meandering stream to the south. If you arrive from the Dyrford Ruins (“Blood Legacy” side quest), then you’ll be entering from the mid-south (88). Just north across some stepping-stones at the stream is a ruin with a statue covering a hole (closely watched by Wood Beetles). A strong player (Might 19) can push the statue away to reveal this alternate Dyrford Ruins entrance, or you can use a hammer and chisel to gain entry. This takes you back to the ruins, as heading south the way you came will not get you back.
The plush grass and stream is an idyllic setting aside from the clusters of Wood and Stone Beetles you need to slay, especially if you stray off the path. Unless you are on a side quest (“A Farmer’s Plight”) or a task (Nest Egg), then you only need to pass through this area to the north exit (89). From the World Map, choose to visit Cliaban Rilag, which you can finally access.
Part 2: Activities in Dyrford Crossing
This small area of wilderness has much to offer once you cross the ford and explore the eastern area.
Ruined Shrine
The center of this area features a pair of stone legs covered in moss. You can examine this statue or leave.
Wolf Pack
The remains of a small fortification in the southwest corner is now the lair of a Wolf pack. Expect a battle here with three Wolves and one Elder Wolf.
Ogre Cave
The splattered remains of some unlucky adventurers lie on a balcony above the cave mouth (90) in the southeast corner, and the area is guarded by two Widowmaker Spiderlings and a Widowmaker; however, that’s nothing compared to the spiders you’ll find inside. For more information, see “A Farmer’s Plight” side quest.
Pwgra & Forest Lurkers
To the east (north of the ogre cave entrance) among the rocks and trees are Pwgra foes with three Lurker companions. Expect more combat here.
Embattled Adventurers (Task: Nest Egg)
To the northeast are some rocky crags and a trio of Wurms (with four more on the grassy banks to the right). Farther up the screen are four embattled adventurers who think you are after a Dragon Egg. This group is known as the “Iron Brand” and is led by Sevis (91), a fighter wielding an Estoc. If you have the money (800 cp) to pay them off, you can avoid combat altogether. Otherwise, some choice decisions in dialogue, using Resolve or Intellect, can scare off a few of the Band (see Act II Side Quests & Tasks).