Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Equipment - Weapons Melee Weapons

Daggers

Broad-bladed short melee weapon.
Bonus: Increased Accuracy (Fast)

Dagger

Interrupt: 30 (Weak)

Damage: 8-12 Slash vs. Deflection

Accurate: +5 Accuracy

Value: 5cp

Daggers are among the most common personal weapons found in the Dyrwood. Whether simple or ornate, all daggers are fast and dangerous in the hands of skilled wielder.

Fine Dagger

Interrupt: 30 (Weak)

Damage: 8-12 Slash vs. Deflection

Accurate: +5 Accuracy

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Dagger

Interrupt: 30 (Weak)

Damage: 8-12 Slash vs. Deflection

Accurate: +5 Accuracy

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Aattuuk

Interrupt: 30 (Weak)

Damage: 8-12 Slash vs. Deflection

Accurate: +5 Accuracy

Exceptional: +8 Accuracy, x1.3 All Damage

Predatory: +10% of Hits converted to Crits

Value: 605cp

A blade of Enutanik origin, Aattuuk (“Skinning Knife”) was a gift passed from mother to daughter, used to remove hides from various hardy creatures of the tundra. It is precisely designed to pierce vulnerable joints and cut deeply and cleanly into flesh, making it a fearsome weapon against less traditional game, as well.

March Steel Dagger

Interrupt: 30 (Weak)

Damage: 8-12 Slash vs. Deflection

Accurate: +5 Accuracy

Fine: +4 Accuracy, x1.15 All Damage

Speed: x1.2 Attack Speed

Value: 500cp

This dagger is of a fine make; the steel is strong and even, tapering to a razor-sharp blade. The seal on the pommel marks this as a weapon forged by the Crucible Knights.

Semper’s Faithful Dagger

Interrupt: 30 (Weak)

Damage: 8-12 Slash vs. Deflection

Accurate: +5 Accuracy

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Drawn in Spring

Interrupt: 30 (Weak)

Damage: 8-12 Slash vs. Deflection

Accurate: +5 Accuracy

Superb: +12 Accuracy, x1.45 All Damage

Wounding: x0.2 Damage inflicted Over Time

Value: 805cp

A legend of the Living Lands speaks of a marvelous and dangerous garden watched over by four guardians—Northern Wind, Southern Gale, Western Sun, and Eastern Moon. To protect the garden from those who would disturb its wonders, and to protect hapless wanderers from the ravenous beasts and carnivorous plants within, the guardians diverted travelers with their respective domains—frigid and buffeting winds, glaring daylight, and the darkness of night. Three would stand alert each season while one guardian rested. It is said that Western Sun summoned Drawn in Spring each year after awakening from winter slumber.

Engwithan Dagger

Interrupt: 30 (Weak)

Damage: 8-12 Slash vs. Deflection

Accurate: +5 Accuracy

Value: 5cp

This dagger is engraved with symbols and runes. Despite its age, it appears to be in excellent condition.