Prima Games eGuides
primagames.com Browse Redeem a code Help
Pillars of Eternity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act III: Side Quests

A Servant of Death

Part 1: Little Targets

Elms’ Reach

Teir Evron

When you are ready to select a god to pray to, head to Elms’ Reach and enter Teir Evron (1). Once inside, take the Luminescent Adra Shard from the altar (2) on the room’s right side and use it to activate Teir Evron via the crystal on the island (3) in the middle of the room. This starts the “Council of Stars” main quest. This side quest is one of four side quest options that are a requirement for completing “Council of Stars.”

“A Servant of Death” is the side quest dealing with the god Berath. Berath’s shrine (5) is to the southeast (around the five o’clock position). Before you interact with the shrine, go to the shelf (4) in the back of the chamber and take the book, “The Many Faces of Berath” from the left bookshelf. Inside is the answer to which ritual words you should speak to Berath. Now activate Berath’s shrine. When asked to recite the ritual words, select number 2: “There is life in death, and death in life.” This begins the side quest without having to battle Shades, Shadows, and Spectres, which you would have had to do if you got the answer wrong.

Pray to Berath once more. This time you have a vision about shifting landscapes, a road, and male and female stone sculptures. When prompted, answer the following:

  • Enter the skull’s mouth. Then you are presented with a male and female dwarven figure. The following happens twice with both the male and female, so kill them both:
  • Approach the dwarven man or woman (either choice). Then attack him or her.

After defeating both, choose to leave. This begins the new quest.

New Quest: A Servant of Death
Objective: End the lives of the two figures from Berath’s vision

Berath wants you to deal the final death to two important figures of Twin Elms, Archdruid Rehstin (Blood Sands) and Archdruid Erona (Elmshore). Exit Teir Evron and enter Blood Sands (6) to the north.

Part 2: The Blood Sands Hit

Blood Sands

You enter Blood Sands through a southeast entrance (7). Your target is in the Blood Sacrifice Chamber (8), the farthest northwestern chamber in Blood Sands. Go there now.

Rehstin asks if you are here to make a sacrifice or to merely observe. Make small talk or just eliminate him, the choice is yours. But either way, the dwarf must die. The battle is not too terribly tough if you put half your party on Chanters and the other on Rehstin. When the Chanters are dead, have the party attack the Blights. Loot the Archdruid’s corpse to obtain Purgatory, a one-handed sabre. You are not going to just walk out of Blood Sands without a fight after killing the Archdruid, but you can avoid half of the occupants if you Scout your way out.

Expect a battle with a Chanter, three Keepers, and a Wind Blight at the southeast exit (9) out of the blood chamber. You meet more resistance at the next southeast passage (10). Here you will battle a Wind Blight, a Flame Blight, and a Keeper. Continuing to the exit, the final battle is in the anteroom (11), where you face Tallan, Keeper Garost, Naca, two Supplicants, an Earth Blight, and a few more Keepers. Exit Blood Sands (7) and go to Elmshore.

Part 3: The Elmshore Hit

Elmshore

Head to the ruins (12) in Elmshore. You find Archdruid Erona there with two Ovates and two Ovates’ Guards. There are two possible outcomes here: You can attack and kill them all, or you can convince Erona to off herself. If Aloth is in your party, keep the conversation going until he contributes. His first response option is [Resolve 15], “Your growth stunts theirs. They learn nothing apart from you.…” Select this and she says nothing for several seconds, but you see the fury slowly drain from her face as her eyes fade to brown. She agrees your words carry truth and shame. She takes her last breath and becomes petrified. Her party walks away. If you do not have Resolve 15, then you must fight her and the Ovates. Once you win the battle, the quest updates.

Quest Updated
Objective: Return to Berath at Teir Evron

Part 4: Conclusion—Two Dead Dwarves

Teir Evron

Return to Teir Evron (1) and approach Berath’s shrine (5). Pray to him again if he is the god with whom you have chosen for Act IV. There are no wrong answers when you converse with Berath. When you reach the last conversation options, when Berath says you must stop Thaos and return the souls to the cycle, answer using the last option: “I must go to the Sun in Shadows now.” And then promise to return the souls to the cycle. This completes the side quest and updates “Council of Stars.”

Keep reading with a free account

The first 3 sections of Pillars of Eternity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousInto the White Void NextA Nest Above the Clouds